[Bf-blender-cvs] [7837f0e] master: BLI_math 'compare' cleanup & enhancements.

Bastien Montagne noreply at git.blender.org
Fri Jul 10 15:26:40 CEST 2015


Commit: 7837f0e8332f3726e0322b0c48b0da4d7c2d5813
Author: Bastien Montagne
Date:   Fri Jul 10 14:32:35 2015 +0200
Branches: master
https://developer.blender.org/rB7837f0e8332f3726e0322b0c48b0da4d7c2d5813

BLI_math 'compare' cleanup & enhancements.

This commit:
* Adds a 'compare_ff' function for absolute 'almost equal' comparison of floats.
* Makes 'compare_vxvx' functions use that new 'compare_ff' one.
* Adds a 'compare_ff_relative' function for secured ulp-based relative comparison of floats.
* Adds matching 'compare_vxvx_relative' functions.
* Adds some basic tests for compare_ff_relative.

See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

Note that we could replace our python/mathutils' EXPP_FloatsAreEqual() by BLI's compare_ff_relative
(using a very small absolute max_diff), but these do not have exact same behavior...
Left a comment there for now, we can do it later if/when we are sure it won't break anything!

===================================================================

M	source/blender/blenlib/BLI_math_base.h
M	source/blender/blenlib/BLI_math_vector.h
M	source/blender/blenlib/intern/math_base_inline.c
M	source/blender/blenlib/intern/math_vector_inline.c
M	source/blender/python/mathutils/mathutils.c
A	tests/gtests/blenlib/BLI_math_base_test.cc
M	tests/gtests/blenlib/CMakeLists.txt

===================================================================

diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index 39c1b22..20b7635 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -196,6 +196,9 @@ MINLINE int max_iii(int a, int b, int c);
 MINLINE int min_iiii(int a, int b, int c, int d);
 MINLINE int max_iiii(int a, int b, int c, int d);
 
+MINLINE int compare_ff(float a, float b, const float max_diff);
+MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps);
+
 MINLINE float signf(float f);
 MINLINE int signum_i_ex(float a, float eps);
 MINLINE int signum_i(float a);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 9bc1121..493c285 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -240,14 +240,19 @@ MINLINE bool is_one_v3(const float a[3])  ATTR_WARN_UNUSED_RESULT;
 
 MINLINE bool equals_v2v2(const float v1[2], const float v2[2])  ATTR_WARN_UNUSED_RESULT;
 MINLINE bool equals_v3v3(const float a[3], const float b[3])  ATTR_WARN_UNUSED_RESULT;
+MINLINE bool equals_v4v4(const float a[4], const float b[4])  ATTR_WARN_UNUSED_RESULT;
+
 MINLINE bool compare_v2v2(const float a[2], const float b[2], const float limit)  ATTR_WARN_UNUSED_RESULT;
 MINLINE bool compare_v3v3(const float a[3], const float b[3], const float limit)  ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v4v4(const float a[4], const float b[4], const float limit)  ATTR_WARN_UNUSED_RESULT;
+
+MINLINE bool compare_v2v2_relative(const float a[2], const float b[2], const float limit, const int max_ulps)  ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v3v3_relative(const float a[3], const float b[3], const float limit, const int max_ulps)  ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v4v4_relative(const float a[4], const float b[4], const float limit, const int max_ulps)  ATTR_WARN_UNUSED_RESULT;
+
 MINLINE bool compare_len_v3v3(const float a[3], const float b[3], const float limit)  ATTR_WARN_UNUSED_RESULT;
 MINLINE bool compare_len_squared_v3v3(const float a[3], const float b[3], const float limit)  ATTR_WARN_UNUSED_RESULT;
 
-MINLINE bool compare_v4v4(const float a[4], const float b[4], const float limit)  ATTR_WARN_UNUSED_RESULT;
-MINLINE bool equals_v4v4(const float a[4], const float b[4])  ATTR_WARN_UNUSED_RESULT;
-
 MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]) ATTR_WARN_UNUSED_RESULT;
 
 /********************************** Angles ***********************************/
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index facee8b..f70c12b 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -252,6 +252,46 @@ MINLINE int max_iiii(int a, int b, int c, int d)
 	return max_ii(max_iii(a, b, c), d);
 }
 
+/**
+ * Almost-equal for IEEE floats, using absolute difference method.
+ *
+ * \param max_diff the maximum absolute difference.
+ */
+MINLINE int compare_ff(float a, float b, const float max_diff)
+{
+	return fabsf(a - b) <= max_diff;
+}
+
+/**
+ * Almost-equal for IEEE floats, using their integer representation (mixing ULP and absolute difference methods).
+ *
+ * \param max_diff is the maximum absolute difference (allows to take care of the near-zero area,
+ *                 where relative difference methods cannot really work).
+ * \param max_ulps is the 'maximum number of floats + 1' allowed between \a a and \a b to consider them equal.
+ *
+ * \see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
+ */
+MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps)
+{
+	union {float f; int i;} ua, ub;
+
+#if 0  /* No BLI_assert in INLINE :/ */
+	BLI_assert(sizeof(float) == sizeof(int));
+	BLI_assert(max_ulps < (1 << 22));
+#endif
+
+	if (fabsf(a - b) <= max_diff) {
+		return 1;
+	}
+
+	ua.f = a;
+	ub.f = b;
+
+	/* Important to compare sign from integers, since (-0.0f < 0) is false
+	 * (though this shall not be an issue in common cases)... */
+	return ((ua.i < 0) != (ub.i < 0)) ? 0 : (abs(ua.i - ub.i) <= max_ulps) ? 1 : 0;
+}
+
 MINLINE float signf(float f)
 {
 	return (f < 0.f) ? -1.f : 1.f;
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index fb33fed..c21b097 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -966,23 +966,47 @@ MINLINE bool equals_v4v4(const float v1[4], const float v2[4])
 
 MINLINE bool compare_v2v2(const float v1[2], const float v2[2], const float limit)
 {
-	if (fabsf(v1[0] - v2[0]) <= limit)
-		if (fabsf(v1[1] - v2[1]) <= limit)
-			return true;
-
-	return false;
+	return (compare_ff(v1[0], v2[0], limit) &&
+	        compare_ff(v1[1], v2[1], limit));
 }
 
 MINLINE bool compare_v3v3(const float v1[3], const float v2[3], const float limit)
 {
-	if (fabsf(v1[0] - v2[0]) <= limit)
-		if (fabsf(v1[1] - v2[1]) <= limit)
-			if (fabsf(v1[2] - v2[2]) <= limit)
-				return true;
+	return (compare_ff(v1[0], v2[0], limit) &&
+	        compare_ff(v1[1], v2[1], limit) &&
+	        compare_ff(v1[2], v2[2], limit));
+}
+
+MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit)
+{
+	return (compare_ff(v1[0], v2[0], limit) &&
+	        compare_ff(v1[1], v2[1], limit) &&
+	        compare_ff(v1[2], v2[2], limit) &&
+	        compare_ff(v1[3], v2[3], limit));
+}
 
-	return false;
+MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], const float limit, const int max_ulps)
+{
+	return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
+	        compare_ff_relative(v1[1], v2[1], limit, max_ulps));
+}
+
+MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], const float limit, const int max_ulps)
+{
+	return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
+	        compare_ff_relative(v1[1], v2[1], limit, max_ulps) &&
+	        compare_ff_relative(v1[2], v2[2], limit, max_ulps));
 }
 
+MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], const float limit, const int max_ulps)
+{
+	return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
+	        compare_ff_relative(v1[1], v2[1], limit, max_ulps) &&
+	        compare_ff_relative(v1[2], v2[2], limit, max_ulps) &&
+	        compare_ff_relative(v1[3], v2[3], limit, max_ulps));
+}
+
+
 MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float limit)
 {
 	float x, y, z;
@@ -1005,17 +1029,6 @@ MINLINE bool compare_len_squared_v3v3(const float v1[3], const float v2[3], cons
 	return ((x * x + y * y + z * z) <= limit_sq);
 }
 
-MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit)
-{
-	if (fabsf(v1[0] - v2[0]) <= limit)
-		if (fabsf(v1[1] - v2[1]) <= limit)
-			if (fabsf(v1[2] - v2[2]) <= limit)
-				if (fabsf(v1[3] - v2[3]) <= limit)
-					return true;
-
-	return false;
-}
-
 /**
  * <pre>
  *        + l1
diff --git a/source/blender/python/mathutils/mathutils.c b/source/blender/python/mathutils/mathutils.c
index 361fbc8..8e14319 100644
--- a/source/blender/python/mathutils/mathutils.c
+++ b/source/blender/python/mathutils/mathutils.c
@@ -348,6 +348,15 @@ int mathutils_any_to_rotmat(float rmat[3][3], PyObject *value, const char *error
 /* Utility functions */
 
 /* LomontRRDCompare4, Ever Faster Float Comparisons by Randy Dillon */
+/* XXX We may want to use 'safer' BLI's compare_ff_relative ultimately?
+ *     LomontRRDCompare4() is an optimized version of Dawson's AlmostEqual2sComplement() (see [1] and [2]).
+ *     Dawson himself now claims this is not a 'safe' thing to do (pushing ULP method beyond its limits),
+ *     an recommands using work from [3] instead, which is done in BLI func...
+ *
+ *     [1] http://www.randydillon.org/Papers/2007/everfast.htm
+ *     [2] http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
+ *     [3] https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ instead
+ */
 #define SIGNMASK(i) (-(int)(((unsigned int)(i)) >> 31))
 
 int EXPP_FloatsAreEqual(float af, float bf, int maxDiff)
diff --git a/tests/gtests/blenlib/BLI_math_base_test.cc b/tests/gtests/blenlib/BLI_math_base_test.cc
new file mode 100644
index 0000000..0059eb5
--- /dev/null
+++ b/tests/gtests/blenlib/BLI_math_base_test.cc
@@ -0,0 +1,87 @@
+/* Apache License, Version 2.0 */
+
+#include "testing/testing.h"
+
+#include "BLI_math.h"
+
+/* In tests below, when we are using -1.0f as max_diff value, we actually turn the function into a pure-ULP one. */
+
+/* Put this here, since we cannot use BLI_assert() in inline math files it seems... */
+TEST(math_base, CompareFFRelativeValid)
+{
+	EXPECT_TRUE(sizeof(float) == sizeof(int));
+}
+
+TEST(math_base, CompareFFRelativeNormal)
+{
+	float f1 = 1.99999988f;  /* *(float *)&(*(int *)&f2 - 1) */
+	float f2 = 2.00000000f;
+	float f3 = 2.00000048f;  /* *(float *)&(*(int *)&f2 + 2) */
+	float f4 = 2.10000000f;  /* *(float *)&(*(int *)&f2 + 419430) */
+
+	const float max_diff = FLT_EPSILON * 0.1f;
+
+	EXPECT_TRUE(compare_ff_relative(f1, f2, max_diff, 1));
+	EXPECT_TRUE(compare_ff_relative(f2, f1, max_diff, 1));
+
+	EXPECT_TRUE(compare_ff_relative(f3, f2, max_diff, 2));
+	EXPECT_TRUE(compare_ff_relative(f2, f3, max_diff, 2));
+
+	EXPECT_FALSE(compare_ff_relative(f3, f2, max_diff, 1));
+	EXPECT_FALSE(compare_ff_relative(f2, f3, max_diff, 1));
+
+
+	EXPECT_FALSE(compare_ff_relative(f3, f2, -1.0f, 1));
+	EXPECT_FALSE(compare_ff_relative(f2, f3, -1.0f, 1));
+
+	EXPECT_TRUE(compare_ff_relative(f3, f2, -1.0f, 2));
+	EXPECT_TRUE(compare_ff_relative(f2, f3, -1.0f, 2));
+
+
+	EXPECT_FALSE(compare_ff_relative(f4, f2, max_diff, 64));
+	EXPECT_FALSE(compare_ff_relative(f2, f4, max_diff, 64));
+
+	EXPECT_TRUE(compare_ff_relative(f1, f3, max_diff, 64));
+	EXPECT_TRUE(compare_ff_relative(f3, f1, max_diff, 64));
+}
+
+TEST(math_base, CompareFFRelativeZero)
+{
+	float f0 = 0.0f;
+	float f1 = 4.2038954e-045f;  /* *(float *)&(*(int *)&f0 + 3) */
+
+	float fn0 

@@ Diff output truncated at 10240 characters. @@




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