[Bf-blender-cvs] [1fcfb0b] openvdb: Revert "Cycles: add support for transforming the grid (pos, rot, scale)."
Kévin Dietrich
noreply at git.blender.org
Sun Jul 5 09:45:34 CEST 2015
Commit: 1fcfb0b9e775a98c68f0bbe2432a4b1cb7e7602a
Author: Kévin Dietrich
Date: Thu Jul 2 12:18:43 2015 +0200
Branches: openvdb
https://developer.blender.org/rB1fcfb0b9e775a98c68f0bbe2432a4b1cb7e7602a
Revert "Cycles: add support for transforming the grid (pos, rot, scale)."
This reverts commit 9514191b0cd63457f6f15d3eb7362651a57f1fec.
===================================================================
M intern/cycles/kernel/svm/svm.h
M intern/cycles/kernel/svm/svm_openvdb.h
M intern/cycles/render/nodes.cpp
M intern/cycles/render/nodes.h
M source/blender/nodes/shader/nodes/node_shader_openvdb.c
===================================================================
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 14be4a9..7dcbb2d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -450,7 +450,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
#ifdef __OPENVDB__
case NODE_OPENVDB:
- svm_node_openvdb(kg, sd, stack, node, &offset);
+ svm_node_openvdb(kg, sd, stack, node);
break;
#endif
case NODE_END:
diff --git a/intern/cycles/kernel/svm/svm_openvdb.h b/intern/cycles/kernel/svm/svm_openvdb.h
index 8820dae..3b82e76 100644
--- a/intern/cycles/kernel/svm/svm_openvdb.h
+++ b/intern/cycles/kernel/svm/svm_openvdb.h
@@ -18,20 +18,11 @@ CCL_NAMESPACE_BEGIN
#ifdef __OPENVDB__
-ccl_device void svm_node_openvdb(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_openvdb(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- uint slot = node.y;
- uint type, out_offset, sampling, co_offset;
- decode_node_uchar4(node.z, &type, &co_offset, &out_offset, &sampling);
-
- float3 co = stack_load_float3(stack, co_offset);
-
- Transform tfm;
- tfm.x = read_node_float(kg, offset);
- tfm.y = read_node_float(kg, offset);
- tfm.z = read_node_float(kg, offset);
- tfm.w = read_node_float(kg, offset);
- co = transform_point(&tfm, co);
+ float3 co = ccl_fetch(sd, P);
+ uint type, out_offset, sampling, slot;
+ decode_node_uchar4(node.y, &slot, &type, &out_offset, &sampling);
if(type == NODE_VDB_FLOAT) {
float out = kernel_tex_voxel_float(slot, co.x, co.y, co.z, sampling);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 4f865f7..5af0425 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4374,26 +4374,17 @@ OpenVDBNode::OpenVDBNode()
filename = "";
volume_manager = NULL;
sampling = OPENVDB_SAMPLE_POINT;
- tfm = transform_identity();
-
- add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::POSITION);
}
void OpenVDBNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
- if(shader->has_volume)
- attributes->add(ATTR_STD_GENERATED_TRANSFORM);
-
ShaderNode::attributes(shader, attributes);
}
void OpenVDBNode::compile(SVMCompiler& compiler)
{
- ShaderInput *vector_in = input("Vector");
volume_manager = compiler.volume_manager;
- compiler.stack_assign(vector_in);
-
for(size_t i = 0; i < outputs.size(); ++i) {
ShaderOutput *out = outputs[i];
@@ -4418,16 +4409,7 @@ void OpenVDBNode::compile(SVMCompiler& compiler)
compiler.stack_assign(out);
compiler.add_node(NODE_OPENVDB,
- grid_slot,
- compiler.encode_uchar4(type,
- vector_in->stack_offset,
- out->stack_offset,
- sampling));
-
- compiler.add_node(tfm.x);
- compiler.add_node(tfm.y);
- compiler.add_node(tfm.z);
- compiler.add_node(tfm.w);
+ compiler.encode_uchar4(grid_slot, type, out->stack_offset, sampling));
}
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index aa6cc33..1bba8a0 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -747,8 +747,6 @@ public:
int grid_slot;
int sampling;
vector<ustring> output_names;
-
- Transform tfm;
};
CCL_NAMESPACE_END
diff --git a/source/blender/nodes/shader/nodes/node_shader_openvdb.c b/source/blender/nodes/shader/nodes/node_shader_openvdb.c
index 0b8b996..d0e8fb3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_openvdb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_openvdb.c
@@ -31,11 +31,6 @@
# include "openvdb_capi.h"
#endif
-static bNodeSocketTemplate sh_node_openvdb_in[] = {
- {SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {-1, 0, ""}
-};
-
static void node_shader_init_openvdb(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderOpenVDB *vdb = MEM_callocN(sizeof(NodeShaderOpenVDB), "NodeShaderOpenVDB");
@@ -138,7 +133,6 @@ void register_node_type_sh_openvdb(void)
sh_node_type_base(&ntype, SH_NODE_OPENVDB, "OpenVDB Volume", NODE_CLASS_INPUT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_socket_templates(&ntype, sh_node_openvdb_in, NULL);
node_type_init(&ntype, node_shader_init_openvdb);
node_type_storage(&ntype, "NodeShaderOpenVDB", node_shader_free_openvdb, node_shader_copy_openvdb);
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