[Bf-blender-cvs] [dd67333] master: BGE: draw contact points + normals in yellow

Sybren A. Stüvel noreply at git.blender.org
Wed Jan 28 22:12:57 CET 2015


Commit: dd673337f1e07ea9c593b7182dbb28752da22a87
Author: Sybren A. Stüvel
Date:   Tue Jan 27 19:06:44 2015 +0100
Branches: master
https://developer.blender.org/rBdd673337f1e07ea9c593b7182dbb28752da22a87

BGE: draw contact points + normals in yellow

Red was used with different semantics in the physics visualisation,
switching to yellow to prevent confusion.

A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's
the yellow balls + lines.

Reviewers: brita_, lordloki, campbellbarton

Reviewed By: lordloki, campbellbarton

Subscribers: lordloki

Projects: #game_physics

Differential Revision: https://developer.blender.org/D925

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index a7fd2e7..bcdc6f4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2271,7 +2271,7 @@ void	CcdPhysicsEnvironment::CallbackTriggers()
 		{
 			for (int j=0;j<numContacts;j++)
 			{
-				btVector3 color(1,0,0);
+				btVector3 color(1,1,0);
 				const btManifoldPoint& cp = manifold->getContactPoint(j);
 				m_debugDrawer->drawContactPoint(cp.m_positionWorldOnB,
 				                                cp.m_normalWorldOnB,




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