[Bf-blender-cvs] [a753216] cycles-ptex-19: Texpaint beginning

Nicholas Bishop noreply at git.blender.org
Wed Jan 28 19:40:35 CET 2015


Commit: a75321650761b6d774104a815f52a335a10f4169
Author: Nicholas Bishop
Date:   Thu Jan 22 20:02:51 2015 +0100
Branches: cycles-ptex-19
https://developer.blender.org/rBa75321650761b6d774104a815f52a335a10f4169

Texpaint beginning

===================================================================

M	source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 3e67501..ec57cd8 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -222,6 +222,9 @@ typedef struct ProjPaintState {
 	MTFace         **dm_mtface_clone;    /* other UV map, use for cloning between layers */
 	MTFace         *dm_mtface_stencil;
 
+	/* TODO */
+	MTFace *dm_mtface_ptex;
+
 	Image *stencil_ima;
 	Image *canvas_ima;
 	Image *clone_ima;
@@ -3042,7 +3045,11 @@ static void project_paint_begin(ProjPaintState *ps)
 
 	const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
 
-	bool reset_threads = false;
+	bool reset_threads = true;
+
+	Mesh *me = ps->ob->data;
+	MLoopPtex *loop_ptex = CustomData_get_layer(&me->ldata, CD_LOOP_PTEX);
+	MTessFacePtex *tess_ptex = NULL;
 
 	/* ---- end defines ---- */
 
@@ -3073,7 +3080,8 @@ static void project_paint_begin(ProjPaintState *ps)
 		ps->dm_release = true;
 	}
 
-	if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE)) {
+	if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE) &&
+		!CustomData_has_layer(&ps->dm->faceData, CD_TESSFACE_PTEX)) {
 
 		if (ps->dm_release)
 			ps->dm->release(ps->dm);
@@ -3087,9 +3095,15 @@ static void project_paint_begin(ProjPaintState *ps)
 	ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
 	ps->dm_totface = ps->dm->getNumTessFaces(ps->dm);
 
+	tess_ptex = ps->dm->getTessFaceDataArray(ps->dm, CD_TESSFACE_PTEX);
 	ps->dm_mvert = ps->dm->getVertArray(ps->dm);
 	ps->dm_mface = ps->dm->getTessFaceArray(ps->dm);
 	ps->dm_mtface = MEM_mallocN(ps->dm_totface * sizeof(MTFace *), "proj_paint_mtfaces");
+	// TODO
+	if (CustomData_has_layer(&ps->dm->faceData, CD_TESSFACE_PTEX)) {
+		ps->dm_mtface_ptex = MEM_callocN(ps->dm_totface * sizeof(*ps->dm_mtface_ptex),
+										 "ProjPaintState.dm_mtface_ptex");
+	}
 
 	if (ps->do_face_sel) {
 		index_mf_to_mpoly = ps->dm->getTessFaceDataArray(ps->dm, CD_ORIGINDEX);
@@ -3422,6 +3436,8 @@ static void project_paint_begin(ProjPaintState *ps)
 			slot = project_paint_face_paint_slot(ps, face_index);
 			/* all faces should have a valid slot, reassert here */
 			if (slot == NULL) {
+				// TODO
+				BLI_assert(!"Ptex TODO");
 				tf_base = CustomData_get_layer(&ps->dm->faceData, CD_MTFACE);
 				tpage = ps->canvas_ima;
 			}
@@ -3432,6 +3448,12 @@ static void project_paint_begin(ProjPaintState *ps)
 					slot_last = slot;
 				}
 
+				// TODO
+				if (loop_ptex) {
+					slot->ima = loop_ptex->image;
+					tf_base = ps->dm_mtface_ptex;
+				}
+
 				/* don't allow using the same inage for painting and stencilling */
 				if (slot->ima == ps->stencil_ima)
 					continue;
@@ -3444,6 +3466,26 @@ static void project_paint_begin(ProjPaintState *ps)
 		}
 
 		*tf = tf_base + face_index;
+		// TODO
+		if (ps->dm_mtface_ptex) {
+			ImBuf *ibuf = BKE_image_acquire_ibuf(slot->ima, NULL, NULL);
+			if (ibuf && ibuf->ptex_coords) {
+				// I'm sleepy				
+				int abc;
+				for (abc = 0; abc < 4; abc++) {
+					float *dst = (*tf)->uv[abc];
+					const MLoopPtexUV *src = &tess_ptex[face_index].corners[abc];
+					const float *pc = ibuf->ptex_coords[src->id];
+
+					copy_v2_v2(dst, src->uv);
+					mul_v2_v2(dst, pc + 2);
+					add_v2_v2(dst, pc);
+					dst[0] /= ibuf->x;
+					dst[1] /= ibuf->y;
+				}
+			}
+			BKE_image_release_ibuf(slot->ima, ibuf, NULL);
+		}
 
 		if (ps->do_layer_clone) {
 			if (ps->do_material_slots) {
@@ -3629,6 +3671,10 @@ static void project_paint_end(ProjPaintState *ps)
 		BLI_spin_end(ps->tile_lock);
 		MEM_freeN((void *)ps->tile_lock);
 	}
+	if (ps->dm_mtface_ptex) {
+		MEM_freeN(ps->dm_mtface_ptex);
+		ps->dm_mtface_ptex = NULL;
+	}
 	image_undo_end_locks();
 
 #ifndef PROJ_DEBUG_NOSEAMBLEED
@@ -5068,6 +5114,12 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
 
 	if (layernum == 0) {
 		hasuvs = false;
+
+		layernum = CustomData_number_of_layers(&me->ldata, CD_LOOP_PTEX);
+
+		if (layernum) {
+			hasuvs = true;
+		}
 	}
 
 	/* Make sure we have a stencil to paint on! */




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