[Bf-blender-cvs] [df07a25] master: Cycles: Support texture coordinate from another object

Sergey Sharybin noreply at git.blender.org
Tue Jan 27 09:42:00 CET 2015


Commit: df07a25d2811c43648af3e9bf4cc44d255218d65
Author: Sergey Sharybin
Date:   Wed Jan 21 22:19:31 2015 +0500
Branches: master
https://developer.blender.org/rBdf07a25d2811c43648af3e9bf4cc44d255218d65

Cycles: Support texture coordinate from another object

This is the same as blender internal's texture mapping from another object,
so this way it's possible to control texture space of one object by another.

Quite straightforward change apart from the workaround for the stupidness of
the dependency graph. Now shader has flag telling that it depends on object
transform. This is the simplest way to know which shaders needs to be tagged
for update when object changes. This might give some false-positive tags now
but reducing them should not be priority for Cycles and rather be a priority
to bring new dependency graph.

Also GLSL preview does not support using other object for mapping.

This is actually correct for BI shading as well and to be addressed as
a part of general GLSL viewport improvements since it's not really clear
how to support this in GLSL.

Reviewers: brecht, juicyfruit

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1021

===================================================================

M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/kernel/shaders/node_texture_coordinate.osl
M	intern/cycles/kernel/svm/svm.h
M	intern/cycles/kernel/svm/svm_tex_coord.h
M	intern/cycles/render/graph.h
M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/nodes.h
M	intern/cycles/render/osl.cpp
M	intern/cycles/render/shader.cpp
M	intern/cycles/render/shader.h
M	intern/cycles/render/svm.cpp
M	source/blender/editors/space_node/drawnode.c
M	source/blender/makesrna/intern/rna_nodetree.c

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 806eae7..baf79a7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -687,6 +687,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
 		BL::ShaderNodeTexCoord b_tex_coord_node(b_node);
 		TextureCoordinateNode *tex_coord = new TextureCoordinateNode();
 		tex_coord->from_dupli = b_tex_coord_node.from_dupli();
+		if(b_tex_coord_node.object()) {
+			tex_coord->use_transform = true;
+			tex_coord->ob_tfm = get_transform(b_tex_coord_node.object().matrix_world());
+		}
 		node = tex_coord;
 	}
 	else if (b_node.is_a(&RNA_ShaderNodeTexSky)) {
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 97ceae7..79ee6d5 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -70,10 +70,18 @@ bool BlenderSync::sync_recalc()
 	 * so we can do it later on if doing it immediate is not suitable */
 
 	BL::BlendData::materials_iterator b_mat;
-
-	for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
-		if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
+	bool has_updated_objects = b_data.objects.is_updated();
+	for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
+		if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
 			shader_map.set_recalc(*b_mat);
+		}
+		else {
+			Shader *shader = shader_map.find(*b_mat);
+			if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
+				shader_map.set_recalc(*b_mat);
+			}
+		}
+	}
 
 	BL::BlendData::lamps_iterator b_lamp;
 
diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl
index f8a6f78..9e2109f 100644
--- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl
+++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl
@@ -21,7 +21,9 @@ shader node_texture_coordinate(
 	int is_background = 0,
 	int is_volume = 0,
 	int from_dupli = 0,
+	int use_transform = 0,
 	string bump_offset = "center",
+	matrix object_itfm = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
 
 	output point Generated = point(0.0, 0.0, 0.0),
 	output point UV = point(0.0, 0.0, 0.0),
@@ -60,7 +62,12 @@ shader node_texture_coordinate(
 			getattribute("geom:uv", UV);
 		}
 
-		Object = transform("object", P);
+		if (use_transform) {
+			Object = transform(object_itfm, P);
+		}
+		else {
+			Object = transform("object", P);
+		}
 		Camera = transform("camera", P);
 		Window = transform("NDC", P);
 		Normal = transform("world", "object", NormalIn);
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 3465a74..f1dfeb4 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -395,7 +395,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
 				svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
 				break;
 			case NODE_TEX_COORD:
-				svm_node_tex_coord(kg, sd, path_flag, stack, node.y, node.z);
+				svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset);
 				break;
 #ifdef __EXTRA_NODES__
 			case NODE_TEX_COORD_BUMP_DX:
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index b69f0d1..dcaa488 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -18,15 +18,33 @@ CCL_NAMESPACE_BEGIN
 
 /* Texture Coordinate Node */
 
-ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord(KernelGlobals *kg,
+                                   ShaderData *sd,
+                                   int path_flag,
+                                   float *stack,
+                                   uint4 node,
+                                   int *offset)
 {
 	float3 data;
+	uint type = node.y;
+	uint out_offset = node.z;
 
 	switch(type) {
 		case NODE_TEXCO_OBJECT: {
 			data = sd->P;
-			if(sd->object != OBJECT_NONE)
-				object_inverse_position_transform(kg, sd, &data);
+			if(node.w == 0) {
+				if(sd->object != OBJECT_NONE) {
+					object_inverse_position_transform(kg, sd, &data);
+				}
+			}
+			else {
+				Transform tfm;
+				tfm.x = read_node_float(kg, offset);
+				tfm.y = read_node_float(kg, offset);
+				tfm.z = read_node_float(kg, offset);
+				tfm.w = read_node_float(kg, offset);
+				data = transform_point(&tfm, data);
+			}
 			break;
 		}
 		case NODE_TEXCO_NORMAL: {
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 6821d01..b39b3da 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -196,6 +196,7 @@ public:
 	virtual bool has_converter_blackbody() { return false; }
 	virtual bool has_bssrdf_bump() { return false; }
 	virtual bool has_spatial_varying() { return false; }
+	virtual bool has_object_dependency() { return false; }
 
 	vector<ShaderInput*> inputs;
 	vector<ShaderOutput*> outputs;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index ed0be4d..3448209 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2263,6 +2263,8 @@ TextureCoordinateNode::TextureCoordinateNode()
 	add_output("Reflection", SHADER_SOCKET_NORMAL);
 
 	from_dupli = false;
+	use_transform = false;
+	ob_tfm = transform_identity();
 }
 
 void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attributes)
@@ -2350,7 +2352,14 @@ void TextureCoordinateNode::compile(SVMCompiler& compiler)
 	out = output("Object");
 	if(!out->links.empty()) {
 		compiler.stack_assign(out);
-		compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset);
+		compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset, use_transform);
+		if(use_transform) {
+			Transform ob_itfm = transform_inverse(ob_tfm);
+			compiler.add_node(ob_itfm.x);
+			compiler.add_node(ob_itfm.y);
+			compiler.add_node(ob_itfm.z);
+			compiler.add_node(ob_itfm.w);
+		}
 	}
 
 	out = output("Camera");
@@ -2391,7 +2400,10 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
 		compiler.parameter("is_background", true);
 	if(compiler.output_type() == SHADER_TYPE_VOLUME)
 		compiler.parameter("is_volume", true);
-	
+	compiler.parameter("use_transform", use_transform);
+	Transform ob_itfm = transform_transpose(transform_inverse(ob_tfm));
+	compiler.parameter("object_itfm", ob_itfm);
+
 	compiler.parameter("from_dupli", from_dupli);
 
 	compiler.add(this, "node_texture_coordinate");
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 3140ec9..0ec0fce 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -357,8 +357,11 @@ public:
 	SHADER_NODE_CLASS(TextureCoordinateNode)
 	void attributes(Shader *shader, AttributeRequestSet *attributes);
 	bool has_spatial_varying() { return true; }
-	
+	bool has_object_dependency() { return use_transform; }
+
 	bool from_dupli;
+	bool use_transform;
+	Transform ob_tfm;
 };
 
 class UVMapNode : public ShaderNode {
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 7ddfdaf..7b22d20 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -567,6 +567,10 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
 		if(node->has_spatial_varying())
 			current_shader->has_heterogeneous_volume = true;
 	}
+
+	if(node->has_object_dependency()) {
+		current_shader->has_object_dependency = true;
+	}
 }
 
 void OSLCompiler::parameter(const char *name, float f)
@@ -808,6 +812,7 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
 		shader->has_volume = false;
 		shader->has_displacement = false;
 		shader->has_heterogeneous_volume = false;
+		shader->has_object_dependency = false;
 
 		/* generate surface shader */
 		if(shader->used && graph && output->input("Surface")->link) {
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index dbf5c5e..5899c56 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -151,6 +151,7 @@ Shader::Shader()
 	has_displacement = false;
 	has_bssrdf_bump = false;
 	has_heterogeneous_volume = false;
+	has_object_dependency = false;
 
 	used = false;
 
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 1d903ee..1dee47c 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -106,6 +106,7 @@ public:
 	bool has_converter_blackbody;
 	bool has_bssrdf_bump;
 	bool has_heterogeneous_volume;
+	bool has_object_dependency;
 
 	/* requested mesh attributes */
 	AttributeRequestSet attributes;
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 8216669..2e3abfc 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -393,6 +393,10 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done)
 	/* detect if we have a blackbody converter, to prepare lookup table */
 	if(node->has_converter_blackbody())
 		current_shader->has_converter_blackbody = true;
+
+	if(node->has_object_dependency()) {
+		current_shader->has_object_dependency = true;
+	}
 }
 
 void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done)
@@ -713,6 +717,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
 	shader->has_volume = false;
 	shader->has_displacement = false;
 	shader->has_heterogeneous_volume = false;
+	shader->has_object_dependency = false;
 
 	/* generate surface shader */
 	compile_type(shader, shader->graph, SHADER_TYPE_SURFACE);
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 870b463..f1dfa4f 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -861,6 +861,7 @@ static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C),
 
 static void node_shader_buts_

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list