[Bf-blender-cvs] [b8abe3b] cycles-ptex-12: Allow ptex node to be a texpaint slot

Nicholas Bishop noreply at git.blender.org
Mon Jan 26 02:05:13 CET 2015


Commit: b8abe3bc2409a4d442d89d9be621e5c9b48c4019
Author: Nicholas Bishop
Date:   Thu Jan 22 22:34:46 2015 +0100
Branches: cycles-ptex-12
https://developer.blender.org/rBb8abe3bc2409a4d442d89d9be621e5c9b48c4019

Allow ptex node to be a texpaint slot

===================================================================

M	source/blender/blenkernel/intern/material.c

===================================================================

diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 981064b..f2496d9 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1351,8 +1351,14 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma)
 		}
 
 		for (node = ma->nodetree->nodes.first; node; node = node->next) {
-			if (node->typeinfo->nclass == NODE_CLASS_TEXTURE && node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id)
-				count++;
+			if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
+				if (node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) {
+					count++;
+				}
+				else if (node->typeinfo->type == SH_NODE_TEX_PTEX) {
+					count++;
+				}
+			}
 		}
 
 		if (count == 0) {
@@ -1365,10 +1371,17 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma)
 		active_node = nodeGetActiveTexture(ma->nodetree);
 
 		for (node = ma->nodetree->nodes.first; node; node = node->next) {
-			if (node->typeinfo->nclass == NODE_CLASS_TEXTURE && node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) {
-				if (active_node == node)
-					ma->paint_active_slot = index;
-				ma->texpaintslot[index++].ima = (Image *)node->id;
+			if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
+				if (node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) {
+					if (active_node == node)
+						ma->paint_active_slot = index;
+					ma->texpaintslot[index++].ima = (Image *)node->id;
+				}
+				else if (node->typeinfo->type == SH_NODE_TEX_PTEX) {
+					if (active_node == node)
+						ma->paint_active_slot = index;
+					//ma->texpaintslot[index++].ima =;
+				}
 			}
 		}
 	}




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