[Bf-blender-cvs] [1448af2] cycles-ptex-12: Add some Ptex types to Mesh SDNA
Nicholas Bishop
noreply at git.blender.org
Mon Jan 26 02:04:36 CET 2015
Commit: 1448af227513c2f6ed4622d2f0a4bf744baa3136
Author: Nicholas Bishop
Date: Mon Jan 19 15:59:28 2015 +0100
Branches: cycles-ptex-12
https://developer.blender.org/rB1448af227513c2f6ed4622d2f0a4bf744baa3136
Add some Ptex types to Mesh SDNA
===================================================================
M source/blender/makesdna/DNA_meshdata_types.h
===================================================================
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 3304980..59cd82f 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -280,6 +280,53 @@ typedef struct MVertSkin {
int flag;
} MVertSkin;
+typedef enum PtexDataType {
+ MPTEX_DATA_TYPE_UINT8 = 0,
+ MPTEX_DATA_TYPE_UINT16 = 1,
+ /* Reserved for compatibility with Ptex file format
+ * specification */
+ /* MPTEX_DATA_TYPE_FLOAT16 = 2, */
+ MPTEX_DATA_TYPE_FLOAT32 = 3,
+} PtexDataType;
+
+/* Ptex texture data attached to mesh poly loops
+ *
+ * The texture is rectanglular (doesn't have to be square), and the
+ * number of pixels on each side must be a power of two. The number of
+ * texels in the texture is (2^u_rlog2 * 2^v_rlog2).
+ *
+ * All channels have the same data type and resolution, so the data
+ * array's length in bytes is:
+ * num_texels *
+ * num_channels *
+ * data_type_size_in_bytes
+ */
+typedef struct MLoopPtex {
+ /* TODO, shouldn't be in each loop? */
+ struct Image *image;
+
+ /* Channel data array */
+ void *data;
+
+ int pad;
+
+ /* enum PtexDataType */
+ unsigned char data_type;
+
+ unsigned char num_channels;
+ unsigned char u_rlog2;
+ unsigned char v_rlog2;
+} MLoopPtex;
+
+typedef struct MLoopPtexUV {
+ float uv[2];
+ int id;
+} MLoopPtexUV;
+
+typedef struct MTessFacePtex {
+ struct MLoopPtexUV corners[4];
+} MTessFacePtex;
+
typedef struct FreestyleEdge {
char flag;
char pad[3];
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