[Bf-blender-cvs] [bb76e96] master: Presets for hair dynamics.

Lukas Tönne noreply at git.blender.org
Tue Jan 20 09:53:16 CET 2015


Commit: bb76e96339ec26cafff57d5d7a8b015c4b1d6ef9
Author: Lukas Tönne
Date:   Fri Dec 19 14:56:02 2014 +0100
Branches: master
https://developer.blender.org/rBbb76e96339ec26cafff57d5d7a8b015c4b1d6ef9

Presets for hair dynamics.

This is necessary because the hair dynamics settings are not part of the
ParticleSettings datablock, but part of the convoluted cloth modifier
inside the particle system struct. In the future this will be recoded
properly, but in the meantime presets provide a simple an unobtrusive
way to have reusable dynamics settings for hair.

Conflicts:
	release/scripts/startup/bl_ui/properties_particle.py

===================================================================

A	release/scripts/presets/hair_dynamics/default.py
M	release/scripts/startup/bl_operators/presets.py
M	release/scripts/startup/bl_ui/properties_particle.py

===================================================================

diff --git a/release/scripts/presets/hair_dynamics/default.py b/release/scripts/presets/hair_dynamics/default.py
new file mode 100644
index 0000000..830d28a
--- /dev/null
+++ b/release/scripts/presets/hair_dynamics/default.py
@@ -0,0 +1,17 @@
+import bpy
+psys = bpy.context.particle_system
+cloth = bpy.context.particle_system.cloth
+settings = bpy.context.particle_system.cloth.settings
+collision = bpy.context.particle_system.cloth.collision_settings
+
+settings.quality = 5
+settings.mass = 0.30000001192092896
+settings.bending_stiffness = 0.5
+psys.settings.bending_random = 0.0
+settings.bending_damping = 0.5
+settings.air_damping = 1.0
+settings.internal_friction = 0.0
+settings.density_target = 0.0
+settings.density_strength = 0.0
+settings.voxel_cell_size = 0.10000000149011612
+settings.pin_stiffness = 0.0
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index 5e3485a..bb6b3a5 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -365,6 +365,36 @@ class AddPresetFluid(AddPresetBase, Operator):
     preset_subdir = "fluid"
 
 
+class AddPresetHairDynamics(AddPresetBase, Operator):
+    """Add or remove a Hair Dynamics Preset"""
+    bl_idname = "particle.hair_dynamics_preset_add"
+    bl_label = "Add Hair Dynamics Preset"
+    preset_menu = "PARTICLE_MT_hair_dynamics_presets"
+
+    preset_defines = [
+        "psys = bpy.context.particle_system",
+        "cloth = bpy.context.particle_system.cloth",
+        "settings = bpy.context.particle_system.cloth.settings",
+        "collision = bpy.context.particle_system.cloth.collision_settings",
+    ]
+
+    preset_subdir = "hair_dynamics"
+
+    preset_values = [
+        "settings.quality",
+        "settings.mass",
+        "settings.bending_stiffness",
+        "psys.settings.bending_random",
+        "settings.bending_damping",
+        "settings.air_damping",
+        "settings.internal_friction",
+        "settings.density_target",
+        "settings.density_strength",
+        "settings.voxel_cell_size",
+        "settings.pin_stiffness",
+        ]
+
+
 class AddPresetSunSky(AddPresetBase, Operator):
     """Add or remove a Sky & Atmosphere Preset"""
     bl_idname = "lamp.sunsky_preset_add"
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index adff53d..9ebcb2a 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -63,6 +63,14 @@ def particle_get_settings(context):
     return None
 
 
+class PARTICLE_MT_hair_dynamics_presets(Menu):
+    bl_label = "Hair Dynamics Presets"
+    preset_subdir = "hair_dynamics"
+    preset_operator = "script.execute_preset"
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+    draw = Menu.draw_preset
+
+
 class ParticleButtonsPanel():
     bl_space_type = 'PROPERTIES'
     bl_region_type = 'WINDOW'
@@ -308,6 +316,11 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
 
         layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
 
+        row = layout.row(align=True)
+        row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
+        row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
+        row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
+
         split = layout.column()
 
         col = split.column()




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