[Bf-blender-cvs] [62d9aa0] master: Fix for grid drawing in 3D view, was using one less grid cell.
Lukas Tönne
noreply at git.blender.org
Tue Jan 20 09:52:38 CET 2015
Commit: 62d9aa05ab3db2c682184ecc500ef67ff8a5bd3b
Author: Lukas Tönne
Date: Mon Nov 10 11:34:36 2014 +0100
Branches: master
https://developer.blender.org/rB62d9aa05ab3db2c682184ecc500ef67ff8a5bd3b
Fix for grid drawing in 3D view, was using one less grid cell.
===================================================================
M source/blender/editors/space_view3d/drawobject.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 8e1587f..4b566b6 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5227,22 +5227,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for (i = 1; i < res[0]-1; ++i) {
- float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1));
+ for (i = 1; i < res[0]; ++i) {
+ float f = interpf(b[0], a[0], (float)i / (float)(res[0]));
glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]);
glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]);
glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]);
glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]);
}
- for (i = 1; i < res[1]-1; ++i) {
- float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1));
+ for (i = 1; i < res[1]; ++i) {
+ float f = interpf(b[1], a[1], (float)i / (float)(res[1]));
glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]);
glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]);
glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]);
glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]);
}
- for (i = 1; i < res[2]-1; ++i) {
- float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1));
+ for (i = 1; i < res[2]; ++i) {
+ float f = interpf(b[2], a[2], (float)i / (float)(res[2]));
glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f);
glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f);
glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f);
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