[Bf-blender-cvs] [a20f941] temp_merge_gooseberry_hair: Reenabled air drag force for cloth sim.
Lukas Tönne
noreply at git.blender.org
Mon Jan 19 20:48:24 CET 2015
Commit: a20f941b7e43214d273df0db178e556cf11a0a47
Author: Lukas Tönne
Date: Tue Sep 9 12:29:47 2014 +0200
Branches: temp_merge_gooseberry_hair
https://developer.blender.org/rBa20f941b7e43214d273df0db178e556cf11a0a47
Reenabled air drag force for cloth sim.
===================================================================
M source/blender/blenkernel/intern/implicit_eigen.cpp
===================================================================
diff --git a/source/blender/blenkernel/intern/implicit_eigen.cpp b/source/blender/blenkernel/intern/implicit_eigen.cpp
index 139f4c7..7c28c0d 100644
--- a/source/blender/blenkernel/intern/implicit_eigen.cpp
+++ b/source/blender/blenkernel/intern/implicit_eigen.cpp
@@ -502,19 +502,19 @@ static void cloth_calc_force(ClothModifierData *clmd, lVector &F, lMatrix &dFdX,
Cloth *cloth = clmd->clothObject;
unsigned int numverts = cloth->numverts;
ClothVertex *verts = cloth->verts;
- float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
+ float drag = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
float gravity[3] = {0,0,0};
-// lVector diagonal(3*numverts);
-// diagonal.setZero
- TripletList coeff_dFdX, coeff_dFdV;
F.setZero();
dFdX.setZero();
dFdV.setZero();
- /* set dFdV jacobi matrix diagonal entries to -spring_air */
-// dFdV.setIdentity();
-// initdiag_bfmatrix(dFdV, tm2);
+ /* air drag */
+ lMatrix_reserve_elems(dFdV, 1);
+ for (int i = 0; i < numverts; ++i) {
+ madd_v3_v3fl(lVector_v3(F, i), lVector_v3(V, i), -drag);
+ lMatrix_madd_m3(dFdV, I, -drag, i, i);
+ }
/* global acceleration (gravitation) */
if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
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