[Bf-blender-cvs] [b73b253] temp_merge_gooseberry_hair: Fixed for hair collision detection, old/new positions were swapped.

Lukas Tönne noreply at git.blender.org
Mon Jan 19 20:48:07 CET 2015


Commit: b73b2532cdab91c83f110a490ff70eb3f26050e4
Author: Lukas Tönne
Date:   Thu Sep 4 10:34:32 2014 +0200
Branches: temp_merge_gooseberry_hair
https://developer.blender.org/rBb73b2532cdab91c83f110a490ff70eb3f26050e4

Fixed for hair collision detection, old/new positions were swapped.

===================================================================

M	source/blender/blenkernel/intern/collision.c
M	source/blender/blenkernel/intern/implicit.c

===================================================================

diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 0bc81d2..9e24734 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1072,17 +1072,6 @@ static bool cloth_points_collision_response_static(ClothModifierData *clmd, Coll
 	return result;
 }
 
-#if 0
-BLI_INLINE void face_normal(float co1[3], float co2[3], float co3[3], float nor[3])
-{
-	float p[3], q[3];
-	sub_v3_v3v3(p, co2, co1);
-	sub_v3_v3v3(q, co3, co1);
-	cross_v3_v3v3(nor, p, q);
-	normalize_v3(nor);
-}
-#endif
-
 BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3],
                                                   float r_nor[3], float *r_lambda, float r_uv[2])
 {
@@ -1126,7 +1115,7 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float
 }
 
 static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, int bp1, int bp2, int bp3,
-                                      int index_cloth, int index_coll, float epsilon, CollPair *collpair)
+                                      int index_cloth, int index_coll, float epsilon, CollPair *collpair, SimDebugData *debug_data)
 {
 	float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
 	float lambda, uv[2], distance1, distance2;
@@ -1140,6 +1129,7 @@ static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, i
 	distance1 = dot_v3v3(v1p1, facenor);
 	sub_v3_v3v3(v1p2, p2, co1);
 	distance2 = dot_v3v3(v1p2, facenor);
+	BKE_sim_debug_data_add_line(debug_data, p1, p2, 0,1,1, "collision", hash_int_2d(98293, hash_int_2d(index_cloth, index_coll)));
 	if (distance2 > epsilon || (distance1 < 0.0f && distance2 < 0.0f))
 		return collpair;
 	
@@ -1185,9 +1175,9 @@ static CollPair* cloth_point_collision(ModifierData *md1, ModifierData *md2,
 	vert = &clmd->clothObject->verts[overlap->indexA];
 	face = &collmd->mfaces[overlap->indexB];
 
-	collpair = cloth_point_collpair(vert->x, vert->tx, mverts, face->v1, face->v2, face->v3, overlap->indexA, overlap->indexB, epsilon, collpair);
+	collpair = cloth_point_collpair(vert->tx, vert->x, mverts, face->v1, face->v2, face->v3, overlap->indexA, overlap->indexB, epsilon, collpair, clmd->debug_data);
 	if (face->v4)
-		collpair = cloth_point_collpair(vert->x, vert->tx, mverts, face->v3, face->v4, face->v1, overlap->indexA, overlap->indexB, epsilon, collpair);
+		collpair = cloth_point_collpair(vert->tx, vert->x, mverts, face->v3, face->v4, face->v1, overlap->indexA, overlap->indexB, epsilon, collpair, clmd->debug_data);
 
 	return collpair;
 }
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index b0cb229..27e1f6d 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -137,6 +137,11 @@ static int hash_vertex(int type, int vertex)
 {
 	return hash_int_2d((unsigned int)type, (unsigned int)vertex);
 }
+
+static int hash_collpair(int type, CollPair *collpair)
+{
+	return hash_int_2d((unsigned int)type, hash_int_2d((unsigned int)collpair->face1, (unsigned int)collpair->face2));
+}
 /* ================ */
 
 /*
@@ -1752,7 +1757,7 @@ bool implicit_hair_volume_get_texture_data(Object *UNUSED(ob), ClothModifierData
 /* ================================ */
 
 /* Init constraint matrix */
-static void setup_constraint_matrix(ClothVertex *verts, int numverts, ColliderContacts *contacts, int totcolliders, fmatrix3x3 *S)
+static void setup_constraint_matrix(ClothVertex *verts, int numverts, ColliderContacts *contacts, int totcolliders, fmatrix3x3 *S, SimDebugData *debug_data)
 {
 	int i, j;
 
@@ -1784,6 +1789,15 @@ static void setup_constraint_matrix(ClothVertex *verts, int numverts, ColliderCo
 			
 			mul_fvectorT_fvector(cmat, collpair->normal, collpair->normal);
 			sub_m3_m3m3(S[v].m, I, cmat);
+			
+			BKE_sim_debug_data_add_dot(debug_data, collpair->pa, 0, 1, 0, "collision", hash_collpair(936, collpair));
+			BKE_sim_debug_data_add_dot(debug_data, collpair->pb, 1, 0, 0, "collision", hash_collpair(937, collpair));
+			BKE_sim_debug_data_add_line(debug_data, collpair->pa, collpair->pb, 0.7, 0.7, 0.7, "collision", hash_collpair(938, collpair));
+			{
+				float nor[3];
+				mul_v3_v3fl(nor, collpair->normal, collpair->distance);
+				BKE_sim_debug_data_add_vector(debug_data, collpair->pb, nor, 1, 1, 0, "collision", hash_collpair(939, collpair));
+			}
 		}
 	}
 }
@@ -2080,17 +2094,18 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
 		}
 	}
 	
-	/* determine contact points */
-	if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
-		if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_POINTS) {
-			cloth_find_point_contacts(ob, clmd, 0.0f, tf, &contacts, &totcolliders);
-		}
-	}
-	
-	/* setup vertex constraints for pinned vertices and contacts */
-	setup_constraint_matrix(verts, cloth->numverts, contacts, totcolliders, id->S);
-	
 	while (step < tf) {
+		
+		/* determine contact points */
+		if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+			if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_POINTS) {
+				cloth_find_point_contacts(ob, clmd, 0.0f, tf, &contacts, &totcolliders);
+			}
+		}
+		
+		/* setup vertex constraints for pinned vertices and contacts */
+		setup_constraint_matrix(verts, cloth->numverts, contacts, totcolliders, id->S, clmd->debug_data);
+		
 		// damping velocity for artistic reasons
 		mul_lfvectorS(id->V, id->V, clmd->sim_parms->vel_damping, numverts);
 
@@ -2117,13 +2132,17 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
 			
 			copy_v3_v3(verts[i].txold, id->X[i]);
 			
-//			if (!(verts[i].flags & CLOTH_VERT_FLAG_PINNED) && i > 0)
-//				BKE_sim_debug_data_add_line(clmd->debug_data, id->Xnew[i], id->Xnew[i-1], 1, 0.5, 0.5, "hair", hash_vertex(4892, i));
-//			BKE_sim_debug_data_add_vector(clmd->debug_data, id->Xnew[i], id->Vnew[i], 0, 0, 1, "velocity", hash_vertex(3158, i));
-			if (!(verts[i].flags & CLOTH_VERT_FLAG_PINNED) && i > 0)
-				BKE_sim_debug_data_add_line(clmd->debug_data, id->X[i], id->X[i-1], 1, 0.5, 0.5, "hair", hash_vertex(4892, i));
+			if (!(verts[i].flags & CLOTH_VERT_FLAG_PINNED) && i > 0) {
+				BKE_sim_debug_data_add_line(clmd->debug_data, id->X[i], id->X[i-1], 0.6, 0.3, 0.3, "hair", hash_vertex(4892, i));
+				BKE_sim_debug_data_add_line(clmd->debug_data, id->Xnew[i], id->Xnew[i-1], 1, 0.5, 0.5, "hair", hash_vertex(4893, i));
+			}
 			BKE_sim_debug_data_add_vector(clmd->debug_data, id->X[i], id->V[i], 0, 0, 1, "velocity", hash_vertex(3158, i));
 		}
+		
+		/* free contact points */
+		if (contacts) {
+			cloth_free_contacts(contacts, totcolliders);
+		}
 
 #if 0
 		if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
@@ -2221,11 +2240,6 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
 		}
 	}
 	
-	/* free contact points */
-	if (contacts) {
-		cloth_free_contacts(contacts, totcolliders);
-	}
-	
 	/* unused */
 	/*MEM_freeN(initial_cos);*/




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