[Bf-blender-cvs] [09ac6ca] master: Cycles: Cleanup and optimization comment update
Sergey Sharybin
noreply at git.blender.org
Fri Jan 16 20:15:57 CET 2015
Commit: 09ac6cae0941a6800d0fee1690b01d13e6283d9d
Author: Sergey Sharybin
Date: Sat Jan 17 00:04:08 2015 +0500
Branches: master
https://developer.blender.org/rB09ac6cae0941a6800d0fee1690b01d13e6283d9d
Cycles: Cleanup and optimization comment update
===================================================================
M intern/cycles/kernel/geom/geom_curve.h
M intern/cycles/kernel/geom/geom_motion_curve.h
===================================================================
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index b6d21c9..5509fef 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -646,8 +646,8 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
float4 P_curve[2];
if(type & PRIMITIVE_CURVE) {
- P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
- P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
+ P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
}
else {
int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, curveAddr): object;
diff --git a/intern/cycles/kernel/geom/geom_motion_curve.h b/intern/cycles/kernel/geom/geom_motion_curve.h
index 1022a95..6de5aa7 100644
--- a/intern/cycles/kernel/geom/geom_motion_curve.h
+++ b/intern/cycles/kernel/geom/geom_motion_curve.h
@@ -27,17 +27,22 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline int find_attribute_curve_motion(KernelGlobals *kg, int object, uint id, AttributeElement *elem)
{
- /* todo: find a better (faster) solution for this, maybe store offset per object */
+ /* todo: find a better (faster) solution for this, maybe store offset per object.
+ *
+ * NOTE: currently it's not a bottleneck because in test scenes the loop below runs
+ * zero iterations and rendering is really slow with motion curves. For until other
+ * areas are speed up it's probably not so crucial to optimize this out.
+ */
uint attr_offset = object*kernel_data.bvh.attributes_map_stride + ATTR_PRIM_CURVE;
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
-
+
while(attr_map.x != id) {
attr_offset += ATTR_PRIM_TYPES;
attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
}
*elem = (AttributeElement)attr_map.y;
-
+
/* return result */
return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
}
More information about the Bf-blender-cvs
mailing list