[Bf-blender-cvs] [588656a] master: Review for the gsoc UI cleanup for the BGE

Ines Almeida noreply at git.blender.org
Thu Jan 15 10:54:52 CET 2015


Commit: 588656a568a837d3d043c91b684ebbe2a006b2af
Author: Ines Almeida
Date:   Thu Jan 15 10:47:02 2015 +0100
Branches: master
https://developer.blender.org/rB588656a568a837d3d043c91b684ebbe2a006b2af

Review for the gsoc UI cleanup for the BGE

Review for the gsoc UI cleanup for the BGE.
Surviving commits are:
 - Game Engine UI cleanup: removing Scene/Active Clip
 - Game Engine UI cleanup: Adding missing 'not available' labels in empty panels
The rest was reverted for being subjective and polluting the UI code with an if for every button:
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/reports/final#UI_Review

Reviewers: kupoman

Subscribers: dingto

Projects: #game_ui

Differential Revision: https://developer.blender.org/D982

===================================================================

M	release/scripts/startup/bl_ui/properties_render_layer.py
M	release/scripts/startup/bl_ui/properties_scene.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 2494e49..554eef8 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -48,7 +48,7 @@ class RENDERLAYER_UL_renderlayers(UIList):
 class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
     bl_label = "Layer List"
     bl_options = {'HIDE_HEADER'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
 
     def draw(self, context):
         layout = self.layout
@@ -56,6 +56,10 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
         scene = context.scene
         rd = scene.render
 
+        if rd.engine == 'BLENDER_GAME':
+            layout.label("Not available in the Game Engine")
+            return
+
         row = layout.row()
         col = row.column()
         col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 049161f..d172596 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -62,7 +62,8 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
 
         layout.prop(scene, "camera")
         layout.prop(scene, "background_set", text="Background")
-        layout.prop(scene, "active_clip", text="Active Clip")
+        if context.scene.render.engine != 'BLENDER_GAME':
+            layout.prop(scene, "active_clip", text="Active Clip")
 
 
 class SCENE_PT_unit(SceneButtonsPanel, Panel):




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