[Bf-blender-cvs] [bc7ff3c] master: Cycles: Enable leaf split by primitive type and adopt BVH traversal for this

Sergey Sharybin noreply at git.blender.org
Mon Jan 12 11:07:08 CET 2015


Commit: bc7ff3c2b44e9cd8f3aea1a3943b787deede2838
Author: Sergey Sharybin
Date:   Sat Jan 10 22:41:49 2015 +0500
Branches: master
https://developer.blender.org/rBbc7ff3c2b44e9cd8f3aea1a3943b787deede2838

Cycles: Enable leaf split by primitive type and adopt BVH traversal for this

This commit enables BVH leaf nodes split by the primitive type and makes it
so BVH traversal code is now aware and benefits from this.

As was mentioned in original commit, this change is crucial to be able to do
single ray to multiple triangle intersection. But it also appears to give
barely visible speedup in some scene.

In any case there should be no noticeable slowdown, and this change is what
we need to have anyway.

===================================================================

M	intern/cycles/bvh/bvh_build.cpp
M	intern/cycles/bvh/bvh_build.h
M	intern/cycles/bvh/bvh_params.h
M	intern/cycles/kernel/geom/geom_bvh_shadow.h
M	intern/cycles/kernel/geom/geom_bvh_subsurface.h
M	intern/cycles/kernel/geom/geom_bvh_traversal.h
M	intern/cycles/kernel/geom/geom_bvh_volume.h
M	intern/cycles/kernel/geom/geom_qbvh_shadow.h
M	intern/cycles/kernel/geom/geom_qbvh_subsurface.h
M	intern/cycles/kernel/geom/geom_qbvh_traversal.h
M	intern/cycles/kernel/geom/geom_qbvh_volume.h

===================================================================

diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index d0542f0..23c696e 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -473,7 +473,7 @@ BVHNode *BVHBuild::create_primitive_leaf_node(const int *p_type,
 	return new LeafNode(bounds, visibility, start, start + num);
 }
 
-BVHNode* BVHBuild::create_leaf_node_split(const BVHRange& range)
+BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
 {
 #define MAX_LEAF_SIZE 8
 	int p_num[PRIMITIVE_NUM_TOTAL] = {0};
@@ -564,68 +564,6 @@ BVHNode* BVHBuild::create_leaf_node_split(const BVHRange& range)
 #undef AMX_LEAF_SIZE
 }
 
-BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
-{
-	if(params.use_split_leaf_types) {
-		/* Need to ensure leaf nodes has single primitive type only. */
-		return create_leaf_node_split(range);
-	}
-
-	vector<int>& p_type = prim_type;
-	vector<int>& p_index = prim_index;
-	vector<int>& p_object = prim_object;
-	BoundBox bounds = BoundBox::empty;
-	int num = 0, ob_num = 0;
-	uint visibility = 0;
-
-	for(int i = 0; i < range.size(); i++) {
-		BVHReference& ref = references[range.start() + i];
-
-		if(ref.prim_index() != -1) {
-			if(range.start() + num == prim_index.size()) {
-				assert(params.use_spatial_split);
-
-				p_type.push_back(ref.prim_type());
-				p_index.push_back(ref.prim_index());
-				p_object.push_back(ref.prim_object());
-			}
-			else {
-				p_type[range.start() + num] = ref.prim_type();
-				p_index[range.start() + num] = ref.prim_index();
-				p_object[range.start() + num] = ref.prim_object();
-			}
-
-			bounds.grow(ref.bounds());
-			visibility |= objects[ref.prim_object()]->visibility;
-			num++;
-		}
-		else {
-			if(ob_num < i)
-				references[range.start() + ob_num] = ref;
-			ob_num++;
-		}
-	}
-
-	BVHNode *leaf = NULL;
-  
-	if(num > 0) {
-		leaf = new LeafNode(bounds, visibility, range.start(), range.start() + num);
-
-		if(num == range.size())
-			return leaf;
-	}
-
-	/* while there may be multiple triangles in a leaf, for object primitives
-	 * we want there to be the only one, so we keep splitting */
-	const BVHReference *ref = (ob_num)? &references[range.start()]: NULL;
-	BVHNode *oleaf = create_object_leaf_nodes(ref, range.start() + num, ob_num);
-  
-	if(leaf)
-		return new InnerNode(range.bounds(), leaf, oleaf);
-	else
-		return oleaf;
-}
-
 /* Tree Rotations */
 
 void BVHBuild::rotate(BVHNode *node, int max_depth, int iterations)
diff --git a/intern/cycles/bvh/bvh_build.h b/intern/cycles/bvh/bvh_build.h
index 1e629fb..294c5a1 100644
--- a/intern/cycles/bvh/bvh_build.h
+++ b/intern/cycles/bvh/bvh_build.h
@@ -71,7 +71,6 @@ protected:
 	BVHNode *create_object_leaf_nodes(const BVHReference *ref, int start, int num);
 
 	/* Leaf node type splitting. */
-	BVHNode *create_leaf_node_split(const BVHRange& range);
 	BVHNode *create_primitive_leaf_node(const int *p_type,
 	                                    const int *p_index,
 	                                    const int *p_object,
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index c4dc147..3fa6ebd 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -49,11 +49,6 @@ public:
 	/* QBVH */
 	int use_qbvh;
 
-	/* Split leaf nodes by primitive types,
-	 * leaving node containing primitives of single type only.
-	 */
-	int use_split_leaf_types;
-
 	/* fixed parameters */
 	enum {
 		MAX_DEPTH = 64,
@@ -78,7 +73,6 @@ public:
 		top_level = false;
 		use_cache = false;
 		use_qbvh = false;
-		use_split_leaf_types = false;
 	}
 
 	/* SAH costs */
diff --git a/intern/cycles/kernel/geom/geom_bvh_shadow.h b/intern/cycles/kernel/geom/geom_bvh_shadow.h
index 6dafd2c..5c87fe8 100644
--- a/intern/cycles/kernel/geom/geom_bvh_shadow.h
+++ b/intern/cycles/kernel/geom/geom_bvh_shadow.h
@@ -206,7 +206,9 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 #if BVH_FEATURE(BVH_INSTANCING)
 				if(primAddr >= 0) {
 #endif
-					int primAddr2 = __float_as_int(leaf.y);
+					const int primAddr2 = __float_as_int(leaf.y);
+					const uint type = __float_as_int(leaf.w);
+					const uint p_type = type & PRIMITIVE_ALL;
 
 					/* pop */
 					nodeAddr = traversalStack[stackPtr];
@@ -215,13 +217,12 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 					/* primitive intersection */
 					while(primAddr < primAddr2) {
 						bool hit;
-						uint type = kernel_tex_fetch(__prim_type, primAddr);
 
 						/* todo: specialized intersect functions which don't fill in
 						 * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW?
 						 * might give a few % performance improvement */
 
-						switch(type & PRIMITIVE_ALL) {
+						switch(p_type) {
 							case PRIMITIVE_TRIANGLE: {
 								hit = triangle_intersect(kg, &isect_precalc, isect_array, P, dir, PATH_RAY_SHADOW, object, primAddr);
 								break;
diff --git a/intern/cycles/kernel/geom/geom_bvh_subsurface.h b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
index ea9d7c0..2f078d5 100644
--- a/intern/cycles/kernel/geom/geom_bvh_subsurface.h
+++ b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
@@ -193,37 +193,41 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 #if BVH_FEATURE(BVH_INSTANCING)
 				if(primAddr >= 0) {
 #endif
-					int primAddr2 = __float_as_int(leaf.y);
+					const int primAddr2 = __float_as_int(leaf.y);
+					const uint type = __float_as_int(leaf.w);
 
 					/* pop */
 					nodeAddr = traversalStack[stackPtr];
 					--stackPtr;
 
 					/* primitive intersection */
-					for(; primAddr < primAddr2; primAddr++) {
-						/* only primitives from the same object */
-						uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
-
-						if(tri_object != subsurface_object)
-							continue;
-
-						/* intersect ray against primitive */
-						uint type = kernel_tex_fetch(__prim_type, primAddr);
-
-						switch(type & PRIMITIVE_ALL) {
-							case PRIMITIVE_TRIANGLE: {
+					switch(type & PRIMITIVE_ALL) {
+						case PRIMITIVE_TRIANGLE: {
+							/* intersect ray against primitive */
+							for(; primAddr < primAddr2; primAddr++) {
+								/* only primitives from the same object */
+								uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
+								if(tri_object != subsurface_object)
+									continue;
 								triangle_intersect_subsurface(kg, &isect_precalc, isect_array, P, dir, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
-								break;
 							}
+							break;
+						}
 #if BVH_FEATURE(BVH_MOTION)
-							case PRIMITIVE_MOTION_TRIANGLE: {
+						case PRIMITIVE_MOTION_TRIANGLE: {
+							/* intersect ray against primitive */
+							for(; primAddr < primAddr2; primAddr++) {
+								/* only primitives from the same object */
+								uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object;
+								if(tri_object != subsurface_object)
+									continue;
 								motion_triangle_intersect_subsurface(kg, isect_array, P, dir, ray->time, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
-								break;
 							}
+							break;
+						}
 #endif
-							default: {
-								break;
-							}
+						default: {
+							break;
 						}
 					}
 				}
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index b948ab8..da3e7fa 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -254,62 +254,82 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
 #if BVH_FEATURE(BVH_INSTANCING)
 				if(primAddr >= 0) {
 #endif
-					int primAddr2 = __float_as_int(leaf.y);
+					const int primAddr2 = __float_as_int(leaf.y);
+					const uint type = __float_as_int(leaf.w);
 
 					/* pop */
 					nodeAddr = traversalStack[stackPtr];
 					--stackPtr;
 
 					/* primitive intersection */
-					while(primAddr < primAddr2) {
-						bool hit;
-						uint type = kernel_tex_fetch(__prim_type, primAddr);
-
-						switch(type & PRIMITIVE_ALL) {
-							case PRIMITIVE_TRIANGLE: {
-								hit = triangle_intersect(kg, &isect_precalc, isect, P, dir, visibility, object, primAddr);
-								break;
+					switch(type & PRIMITIVE_ALL) {
+						case PRIMITIVE_TRIANGLE: {
+							for(; primAddr < primAddr2; primAddr++) {
+#if defined(__KERNEL_DEBUG__)
+								isect->num_traversal_steps++;
+#endif
+								if(triangle_intersect(kg, &isect_precalc, isect, P, dir, visibility, object, primAddr)) {
+									/* shadow ray early termination */
+#if defined(__KERNEL_SSE2__)
+									if(visibility == PATH_RAY_SHADOW_OPAQUE)
+										return true;
+									tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+#else
+									if(visibility == PATH_RAY_SHADOW_OPAQUE)
+										return true;
+#endif
+								}
 							}
+							break;
+						}
 #if BVH_FEATURE(BVH_MOTION)
-							case PRIMITIVE_MOTION_TRIANGLE: {
-								hit = motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr);
-								break;
-							}
+						case PRIMITIVE_MOTION_TRIANGLE: {
+							for(; primAddr < primAddr2; primAddr++) {
+#if defined(__KERNEL_DEBUG__)
+								isect->num_traversal_steps++;
 #endif
-#if BVH_FEATURE(BVH_HAIR)
-							case PRIMITIVE_CURVE:
-							case PRIMITIVE_MOTION_CURVE: {
-								if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) 
-									hit = bvh_cardinal_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
-								else
-									hit = bvh_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
-								break;
-							}
+								if(motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr)) {
+									/* shadow ray early termination */
+#if defined(__KERNEL_SSE2__)
+									if(visibility == PATH_RAY_SHADOW_OPAQUE)
+										return true;
+									tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+#else
+									if(visibility == PATH_RAY_SHADOW_OPAQUE)
+										return true;
 #endif
-							default: {
-								hit = false;
-								break;
+								}
 							}
+							break;
 						}
-
+#en

@@ Diff output truncated at 10240 characters. @@




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