[Bf-blender-cvs] [640d7fd] mathutils_bvhtree: Optional argument `use_poly_index` of the ray_cast method.
Lukas Tönne
noreply at git.blender.org
Sat Jan 3 11:09:15 CET 2015
Commit: 640d7fdada172c9dcda36069d0e15b875b86f3da
Author: Lukas Tönne
Date: Thu Dec 18 11:07:40 2014 +0100
Branches: mathutils_bvhtree
https://developer.blender.org/rB640d7fdada172c9dcda36069d0e15b875b86f3da
Optional argument `use_poly_index` of the ray_cast method.
This allows turning off the default poly_index return value and using
plain tessface indices instead if needed.
The tessface -> poly lookup now also includes a range sanity check.
===================================================================
M source/blender/python/mathutils/mathutils_bvhtree.c
===================================================================
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c b/source/blender/python/mathutils/mathutils_bvhtree.c
index a485bbb..ca8e515 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -88,6 +88,15 @@ static int dm_tessface_to_poly_index(DerivedMesh *dm, int tessface_index)
return ORIGINDEX_NONE;
}
+/* does additional range check for tessface_index */
+static int dm_tessface_to_poly_index_safe(DerivedMesh *dm, int tessface_index)
+{
+ if (tessface_index < dm->getNumTessFaces(dm))
+ return dm_tessface_to_poly_index(dm, tessface_index);
+
+ return ORIGINDEX_NONE;
+}
+
static PyObject *bvhtree_ray_hit_to_py(const float co[3], const float no[3], int index, float dist)
{
PyObject *py_retval = PyTuple_New(4);
@@ -272,7 +281,7 @@ static PyObject *py_BVHTree_clear(PyBVHTree *self)
}
PyDoc_STRVAR(py_BVHTree_ray_cast_doc,
-".. method:: ray_cast(ray_start, ray_end)\n"
+".. method:: ray_cast(ray_start, ray_end, use_poly_index=True)\n"
"\n"
" Cast a ray onto the mesh.\n"
"\n"
@@ -280,6 +289,8 @@ PyDoc_STRVAR(py_BVHTree_ray_cast_doc,
" :type ray_start: :class:`Vector`\n"
" :arg ray_end: End location of the ray in object space.\n"
" :type ray_end: :class:`Vector`\n"
+" :arg use_poly_index: Return poly index instead of tessface index.\n"
+" :type use_poly_index: :boolean\n"
" :return: Returns a tuple (:class:`Vector` location, :class:`Vector` normal, int index), index==-1 if no hit was found.\n"
" :rtype: :class:`tuple`\n"
);
@@ -289,14 +300,18 @@ static PyObject *py_BVHTree_ray_cast(PyBVHTree *self, PyObject *args, PyObject *
BVHTreeFromMesh *meshdata = &self->meshdata;
Object *ob = self->ob;
- const char *keywords[] = {"ray_start", "ray_end", NULL};
+ const char *keywords[] = {"ray_start", "ray_end", "use_poly_index", NULL};
PyObject *py_start, *py_end;
float start[3], end[3];
+ int use_poly_index = true;
+ float ray_nor[3], dist;
+ BVHTreeRayHit hit;
- if (!PyArg_ParseTupleAndKeywords(args, kwargs, (char *)"O!O!:ray_cast", (char **)keywords,
+ if (!PyArg_ParseTupleAndKeywords(args, kwargs, (char *)"O!O!|i:ray_cast", (char **)keywords,
&vector_Type, &py_start,
- &vector_Type, &py_end))
+ &vector_Type, &py_end,
+ &use_poly_index))
{
return NULL;
}
@@ -306,22 +321,19 @@ static PyObject *py_BVHTree_ray_cast(PyBVHTree *self, PyObject *args, PyObject *
if (!parse_vector(py_end, end))
return NULL;
+ sub_v3_v3v3(ray_nor, end, start);
+ dist = hit.dist = normalize_v3(ray_nor);
+ hit.index = -1;
+
/* may fail if the mesh has no faces, in that case the ray-cast misses */
- if (meshdata->tree && ob->derivedFinal) {
- BVHTreeRayHit hit;
- float ray_nor[3], dist;
- sub_v3_v3v3(ray_nor, end, start);
-
- dist = hit.dist = normalize_v3(ray_nor);
- hit.index = -1;
-
+ if (meshdata->tree && meshdata->raycast_callback && ob->derivedFinal)
+ {
if (BLI_bvhtree_ray_cast(meshdata->tree, start, ray_nor, 0.0f, &hit,
meshdata->raycast_callback, meshdata) != -1)
{
if (hit.dist <= dist) {
- int poly_index = dm_tessface_to_poly_index(ob->derivedFinal, hit.index);
-
- return bvhtree_ray_hit_to_py(hit.co, hit.no, poly_index, hit.dist);
+ int ret_index = use_poly_index ? dm_tessface_to_poly_index_safe(ob->derivedFinal, hit.index) : hit.index;
+ return bvhtree_ray_hit_to_py(hit.co, hit.no, ret_index, hit.dist);
}
}
}
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