[Bf-blender-cvs] [4bdd4aa] master: SpaceFile: Cleanup: fix stupid indices in `filelist_from_main()`
Bastien Montagne
noreply at git.blender.org
Thu Jan 1 11:24:55 CET 2015
Commit: 4bdd4aa63371bdd73f3a9484f92348f1bf13b4e5
Author: Bastien Montagne
Date: Thu Jan 1 11:10:12 2015 +0100
Branches: master
https://developer.blender.org/rB4bdd4aa63371bdd73f3a9484f92348f1bf13b4e5
SpaceFile: Cleanup: fix stupid indices in `filelist_from_main()`
Dead code (currently), but still...
===================================================================
M source/blender/editors/space_file/filelist.c
===================================================================
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 4177901..f8248d9 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -1199,9 +1199,9 @@ static void filelist_from_main(struct FileList *filelist)
/* make directories */
#ifdef WITH_FREESTYLE
- filelist->numfiles = 25;
-#else
filelist->numfiles = 24;
+#else
+ filelist->numfiles = 23;
#endif
filelist->filelist = (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry));
@@ -1211,30 +1211,30 @@ static void filelist_from_main(struct FileList *filelist)
}
filelist->filelist[0].relname = BLI_strdup("..");
- filelist->filelist[2].relname = BLI_strdup("Scene");
- filelist->filelist[3].relname = BLI_strdup("Object");
- filelist->filelist[4].relname = BLI_strdup("Mesh");
- filelist->filelist[5].relname = BLI_strdup("Curve");
- filelist->filelist[6].relname = BLI_strdup("Metaball");
- filelist->filelist[7].relname = BLI_strdup("Material");
- filelist->filelist[8].relname = BLI_strdup("Texture");
- filelist->filelist[9].relname = BLI_strdup("Image");
- filelist->filelist[10].relname = BLI_strdup("Ika");
- filelist->filelist[11].relname = BLI_strdup("Wave");
- filelist->filelist[12].relname = BLI_strdup("Lattice");
- filelist->filelist[13].relname = BLI_strdup("Lamp");
- filelist->filelist[14].relname = BLI_strdup("Camera");
- filelist->filelist[15].relname = BLI_strdup("Ipo");
- filelist->filelist[16].relname = BLI_strdup("World");
- filelist->filelist[17].relname = BLI_strdup("Screen");
- filelist->filelist[18].relname = BLI_strdup("VFont");
- filelist->filelist[19].relname = BLI_strdup("Text");
- filelist->filelist[20].relname = BLI_strdup("Armature");
- filelist->filelist[21].relname = BLI_strdup("Action");
- filelist->filelist[22].relname = BLI_strdup("NodeTree");
- filelist->filelist[23].relname = BLI_strdup("Speaker");
+ filelist->filelist[1].relname = BLI_strdup("Scene");
+ filelist->filelist[2].relname = BLI_strdup("Object");
+ filelist->filelist[3].relname = BLI_strdup("Mesh");
+ filelist->filelist[4].relname = BLI_strdup("Curve");
+ filelist->filelist[5].relname = BLI_strdup("Metaball");
+ filelist->filelist[6].relname = BLI_strdup("Material");
+ filelist->filelist[7].relname = BLI_strdup("Texture");
+ filelist->filelist[8].relname = BLI_strdup("Image");
+ filelist->filelist[9].relname = BLI_strdup("Ika");
+ filelist->filelist[10].relname = BLI_strdup("Wave");
+ filelist->filelist[11].relname = BLI_strdup("Lattice");
+ filelist->filelist[12].relname = BLI_strdup("Lamp");
+ filelist->filelist[13].relname = BLI_strdup("Camera");
+ filelist->filelist[14].relname = BLI_strdup("Ipo");
+ filelist->filelist[15].relname = BLI_strdup("World");
+ filelist->filelist[16].relname = BLI_strdup("Screen");
+ filelist->filelist[17].relname = BLI_strdup("VFont");
+ filelist->filelist[18].relname = BLI_strdup("Text");
+ filelist->filelist[19].relname = BLI_strdup("Armature");
+ filelist->filelist[20].relname = BLI_strdup("Action");
+ filelist->filelist[21].relname = BLI_strdup("NodeTree");
+ filelist->filelist[22].relname = BLI_strdup("Speaker");
#ifdef WITH_FREESTYLE
- filelist->filelist[24].relname = BLI_strdup("FreestyleLineStyle");
+ filelist->filelist[23].relname = BLI_strdup("FreestyleLineStyle");
#endif
}
else {
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