[Bf-blender-cvs] [8c8cf19] depsgraph_refactor: Depsgraph: Temp solution for calculate motion paths
Sergey Sharybin
noreply at git.blender.org
Fri Feb 20 16:29:40 CET 2015
Commit: 8c8cf19ead8e086135eaa90b58be60d043e254f2
Author: Sergey Sharybin
Date: Fri Feb 20 20:27:05 2015 +0500
Branches: depsgraph_refactor
https://developer.blender.org/rB8c8cf19ead8e086135eaa90b58be60d043e254f2
Depsgraph: Temp solution for calculate motion paths
Re-enable armature handing from old object_handle_update.
For this to work fully we'll need to keep track of ob->recalc, which
is also seems to be quite needed for proper re-tagging after relations
are built anyway.
And in any case, for features like this seems having single function
to update given object is not totally terribly idea.
===================================================================
M source/blender/blenkernel/intern/object_update.c
===================================================================
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index f3e6b99..c62e8a1 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -201,10 +201,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
}
}
else {
- // XXX: standard evaluation is now handled by our new nodes, so this case is not needed anymore
- if (DEG_depsgraph_use_legacy()) {
- BKE_pose_where_is(scene, ob);
- }
+ BKE_pose_where_is(scene, ob);
}
break;
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