[Bf-blender-cvs] [d2c2b10a] master: gameengine physics: removing triangle mesh collision option for character controllers

Ines Almeida noreply at git.blender.org
Thu Feb 19 12:23:18 CET 2015


Commit: d2c2b10aeb47e27a8f7f50187d05f4c89c9e391e
Author: Ines Almeida
Date:   Sun Aug 17 19:55:57 2014 +0200
Branches: master
https://developer.blender.org/rBd2c2b10aeb47e27a8f7f50187d05f4c89c9e391e

gameengine physics: removing triangle mesh collision option for character controllers

===================================================================

M	source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 18d506a..db3b391 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -508,7 +508,9 @@ static EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C),
 	EnumPropertyItem *item = NULL;
 	int totitem = 0;
 
-	RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
+	if (ob->body_type != OB_BODY_TYPE_CHARACTER) {
+		RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
+	}
 	RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
 
 	if (ob->body_type != OB_BODY_TYPE_SOFT) {




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