[Bf-blender-cvs] [3694692] multiview: Merge remote-tracking branch 'origin/master' into multiview
Dalai Felinto
noreply at git.blender.org
Fri Feb 13 20:19:21 CET 2015
Commit: 3694692aec38b3c446d2883a8b40198b6dca3db6
Author: Dalai Felinto
Date: Fri Feb 13 16:52:30 2015 -0200
Branches: multiview
https://developer.blender.org/rB3694692aec38b3c446d2883a8b40198b6dca3db6
Merge remote-tracking branch 'origin/master' into multiview
So many conflicts ;) well, we survived the Viewport Shader project
merge
Conflicts:
source/blender/blenkernel/BKE_camera.h
source/blender/blenkernel/intern/camera.c
source/blender/blenloader/intern/versioning_270.c
source/blender/compositor/nodes/COM_ImageNode.cpp
source/blender/editors/include/ED_view3d.h
source/blender/editors/render/render_opengl.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_view3d_types.h
source/blender/makesrna/intern/rna_camera.c
source/blender/makesrna/intern/rna_scene.c
source/blender/makesrna/intern/rna_space.c
===================================================================
===================================================================
diff --cc source/blender/blenkernel/BKE_camera.h
index d00c4c6,7729692..78dbe7d
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@@ -122,11 -123,8 +123,14 @@@ bool BKE_camera_view_frame_fit_to_scene
bool BKE_camera_view_frame_fit_to_coords(struct Scene *scene, float (*cos)[3], int num_cos,
struct Object *camera_ob, float r_co[3], float *r_scale);
+ void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings);
+
+void BKE_camera_view_matrix(struct RenderData *rd, struct Object *camera, const bool is_left, float r_viewmat[4][4]);
+void BKE_camera_model_matrix(struct RenderData *rd, struct Object *camera, const char *viewname, float r_modelmat[4][4]);
+struct Object *BKE_camera_render(struct Scene *scene, struct Object *camera, const char *viewname);
+float BKE_camera_shift_x(struct RenderData *rd, struct Object *camera, const char *viewname);
+void BKE_camera_params_stereo3d(struct RenderData *rd, struct CameraParams *params, struct Object *camera, const char *viewname);
++
#ifdef __cplusplus
}
#endif
diff --cc source/blender/blenkernel/intern/camera.c
index 135600f,e1d771d..4bf7b6a
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@@ -50,9 -47,10 +50,11 @@@
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
+ #include "GPU_compositing.h"
+
/****************************** Camera Datablock *****************************/
void *BKE_camera_add(Main *bmain, const char *name)
@@@ -71,10 -69,8 +73,12 @@@
cam->flag |= CAM_SHOWPASSEPARTOUT;
cam->passepartalpha = 0.5f;
+ GPU_fx_compositor_init_dof_settings(&cam->gpu_dof);
+
+ /* stereoscopy 3d */
+ cam->stereo.interocular_distance = 0.065f;
+ cam->stereo.convergence_distance = 30.f * 0.065f;
-
++
return cam;
}
@@@ -694,246 -690,18 +698,262 @@@ bool BKE_camera_view_frame_fit_to_coord
return camera_frame_fit_calc_from_data(¶ms, &data_cb, r_co, r_scale);
}
+/******************* multiview matrix functions ***********************/
+
+static void camera_model_matrix(Object *camera, float r_modelmat[4][4])
+{
+ copy_m4_m4(r_modelmat, camera->obmat);
+}
+
+static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, float r_modelmat[4][4])
+{
+ Camera *data = (Camera *)camera->data;
+ float interocular_distance, convergence_distance;
+ short convergence_mode, pivot;
+ float sizemat[4][4];
+
+ float fac = 1.0f;
+ float fac_signed;
+
+ interocular_distance = data->stereo.interocular_distance;
+ convergence_distance = data->stereo.convergence_distance;
+ convergence_mode = data->stereo.convergence_mode;
+ pivot = data->stereo.pivot;
+
+ if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) ||
+ ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left))
+ {
+ return camera_model_matrix(camera, r_modelmat);
+ }
+ else {
+ float size[3];
+ mat4_to_size(size, camera->obmat);
+ size_to_mat4(sizemat, size);
+ }
+
+ if (pivot == CAM_S3D_PIVOT_CENTER)
+ fac = 0.5f;
+
+ fac_signed = is_left ? fac : -fac;
+
+ /* rotation */
+ if (convergence_mode == CAM_S3D_TOE) {
+ float angle;
+ float angle_sin, angle_cos;
+ float toeinmat[4][4];
+ float rotmat[4][4];
+
+ unit_m4(rotmat);
+
+ if (pivot == CAM_S3D_PIVOT_CENTER) {
+ fac = -fac;
+ fac_signed = -fac_signed;
+ }
+
+ angle = atanf((interocular_distance * 0.5f) / convergence_distance) / fac;
+
+ angle_cos = cosf(angle * fac_signed);
+ angle_sin = sinf(angle * fac_signed);
+
+ rotmat[0][0] = angle_cos;
+ rotmat[2][0] = -angle_sin;
+ rotmat[0][2] = angle_sin;
+ rotmat[2][2] = angle_cos;
+
+ if (pivot == CAM_S3D_PIVOT_CENTER) {
+ /* set the rotation */
+ copy_m4_m4(toeinmat, rotmat);
+ /* set the translation */
+ toeinmat[3][0] = interocular_distance * fac_signed;
+
+ /* transform */
+ normalize_m4_m4(r_modelmat, camera->obmat);
+ mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
+
+ /* scale back to the original size */
+ mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
+ }
+ else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
+ /* rotate perpendicular to the interocular line */
+ normalize_m4_m4(r_modelmat, camera->obmat);
+ mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
+
+ /* translate along the interocular line */
+ unit_m4(toeinmat);
+ toeinmat[3][0] = -interocular_distance * fac_signed;
+ mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
+
+ /* rotate to toe-in angle */
+ mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
+
+ /* scale back to the original size */
+ mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
+ }
+ }
+ else {
+ normalize_m4_m4(r_modelmat, camera->obmat);
+
+ /* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
+ translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
+
+ /* scale back to the original size */
+ mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
+ }
+}
+
+/* the view matrix is used by the viewport drawing, it is basically the inverted model matrix */
+void BKE_camera_view_matrix(RenderData *rd, Object *camera, const bool is_left, float r_viewmat[4][4])
+{
+ BKE_camera_model_matrix(rd, camera, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, r_viewmat);
+ normalize_m4(r_viewmat);
+ invert_m4(r_viewmat);
+}
+
+/* left is the default */
+static bool camera_is_left(const char *viewname)
+{
+ if (viewname && viewname[0] != '\0') {
+ return !STREQ(viewname, STEREO_RIGHT_NAME);
+ }
+ return true;
+}
+
+void BKE_camera_model_matrix(RenderData *rd, Object *camera, const char *viewname, float r_modelmat[4][4])
+{
+ const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
+
+ if (!is_multiview) {
+ return camera_model_matrix(camera, r_modelmat);
+ }
+ else if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
+ return camera_model_matrix(camera, r_modelmat);
+ }
+ else { /* SCE_VIEWS_SETUP_BASIC */
+ const bool is_left = camera_is_left(viewname);
+ return camera_stereo3d_model_matrix(camera, is_left, r_modelmat);
+ }
+}
+
+static Object *camera_multiview_advanced(Scene *scene, Object *camera, const char *suffix)
+{
+ SceneRenderView *srv;
+ char name[MAX_NAME];
+ const char *camera_name = camera->id.name + 2;
+ const int len_name = strlen(camera_name);
+
+ name[0] = '\0';
+
+ for (srv = scene->r.views.first; srv; srv = srv->next) {
+ const int len_suffix = strlen(srv->suffix);
+
+ if (len_name < len_suffix)
+ continue;
+
+ if (STREQ(camera_name + (len_name - len_suffix), srv->suffix)) {
+ BLI_snprintf(name, sizeof(name), "%.*s%s", (len_name - len_suffix), camera_name, suffix);
+ break;
+ }
+ }
+
+ if (name[0] != '\0') {
+ Base *base = BKE_scene_base_find_by_name(scene, name);
+ if (base) {
+ return base->object;
+ }
+ }
+
+ return camera;
+}
+
+/* returns the camera to be used for render */
+Object *BKE_camera_render(Scene *scene, Object *camera, const char *viewname)
+{
+ const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
+
+ if (!is_multiview) {
+ return camera;
+ }
+ else if (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
+ return camera;
+ }
+ else { /* SCE_VIEWS_SETUP_ADVANCED */
+ const char *suffix = BKE_scene_view_suffix_get(&scene->r, viewname);
+ return camera_multiview_advanced(scene, camera, suffix);
+ }
+}
+
+static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
+{
+ Camera *data = camera->data;
+ float shift = data->shiftx;
+ float interocular_distance, convergence_distance;
+ short convergence_mode, pivot;
+ bool is_left = true;
+
+ float fac = 1.0f;
+ float fac_signed;
+
+ if (viewname && viewname[0]) {
+ is_left = STREQ(viewname, STEREO_LEFT_NAME);
+ }
+
+ interocular_distance = data->stereo.interocular_distance;
+ convergence_distance = data->stereo.convergence_distance;
+ convergence_mode = data->stereo.convergence_mode;
+ pivot = data->stereo.pivot;
+
+ if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) ||
+ ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left))
+ {
+ return shift;
+ }
+
+ if (pivot == CAM_S3D_PIVOT_CENTER)
+ fac = 0.5f;
+
+ fac_signed = is_left ? fac : -fac;
+
+ /* Note: in viewport, parallel renders as offaxis, but in render it does parallel */
+ if (ELEM(convergence_mode, CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL)) {
+ shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * fac_signed;
+ }
+
+ return shift;
+}
+
+float BKE_camera_shift_x(RenderData *rd, Object *camera, const char *viewname)
+{
+ const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
+ Camera *data = camera->data;
+
+ if (!is_multiview) {
+ return data->shiftx;
+ }
+ else if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
+ return data->shiftx;
+ }
+ else { /* SCE_VIEWS_SETUP_BASIC */
+ return camera_stereo3d_shift_x(camera, viewname);
+ }
+}
+
+void BKE_camera_params_stereo3d(RenderData *rd, CameraParams *params, Object *camera, const char *viewname)
+{
+ params->shiftx = BKE_camera_shift_x(rd, camera, viewname);
+}
++
+ void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings)
+ {
+ if (camera->type == OB_CAMERA) {
+ Camera *cam = camera->data;
+ r_fx_settings->dof = &cam->gpu_dof;
+ r_fx_settings->dof->focal_length = cam->lens;
+ r_fx_settings->dof->sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
+ if (cam->dof_ob) {
+ r_fx_settings->dof->focus_distance = len_v3v3(cam->dof_ob->obmat[3], camera->obmat[3]);
+ }
+ else {
+ r_fx_settings->dof->focus_distance = cam->YF_dofdist;
+ }
+ }
+ }
diff --cc source/blender/blenloader/intern/versioning_270.c
index 91d124f,1afdc34..2f261f5
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@@ -53,9 -51,9 +54,11 @@@
#include "DNA_genfile.h"
#include "BKE_main.h"
+ #include "BKE_modifier.h"
#include "BKE_node.h"
+#include "BKE_scene.h
@@ Diff output truncated at 10240 characters. @@
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