[Bf-blender-cvs] [30de827] fracture_modifier: fix: trigger system now triggers in time, there was a delay before due to unnecessary postponed revalidation, now the shards are directly activated on hit
Martin Felke
noreply at git.blender.org
Fri Feb 13 16:47:51 CET 2015
Commit: 30de8274a37ba0cc7edc698d2c46beec8c84593f
Author: Martin Felke
Date: Fri Feb 13 16:47:30 2015 +0100
Branches: fracture_modifier
https://developer.blender.org/rB30de8274a37ba0cc7edc698d2c46beec8c84593f
fix: trigger system now triggers in time, there was a delay before due to unnecessary postponed revalidation, now the shards are directly activated on hit
===================================================================
M source/blender/blenkernel/intern/rigidbody.c
===================================================================
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 2bc2ee6..b4cfe8c 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -70,14 +70,16 @@
#ifdef WITH_BULLET
-static void activateRigidbody(RigidBodyOb* rbo)
+static void activateRigidbody(RigidBodyOb* rbo, RigidBodyWorld* rbw, MeshIsland *mi, Object* ob)
{
if (rbo->flag & RBO_FLAG_KINEMATIC)
{
rbo->flag &= ~RBO_FLAG_KINEMATIC;
+ RB_dworld_remove_body(rbw->physics_world, rbo->physics_object);
RB_body_set_mass(rbo->physics_object, RBO_GET_MASS(rbo));
RB_body_set_kinematic_state(rbo->physics_object, false);
- rbo->flag |= RBO_FLAG_NEEDS_VALIDATE;
+ RB_dworld_add_body(rbw->physics_world, rbo->physics_object, rbo->col_groups, mi, ob);
+ RB_body_activate(rbo->physics_object);
}
}
@@ -1758,7 +1760,7 @@ static int filterCallback(void* world, void* island1, void* island2, void *blend
if ((rbo->flag & RBO_FLAG_KINEMATIC) && ((mi1 == mi)))
{
if (rbo->physics_object) {
- activateRigidbody(rbo);
+ activateRigidbody(rbo, rbw, mi, ob1);
}
}
}
@@ -1770,7 +1772,7 @@ static int filterCallback(void* world, void* island1, void* island2, void *blend
if (rbo && valid)
{
- activateRigidbody(rbo);
+ activateRigidbody(rbo, rbw, NULL, ob2);
}
}
}
@@ -1795,7 +1797,7 @@ static int filterCallback(void* world, void* island1, void* island2, void *blend
if ((rbo->flag & RBO_FLAG_KINEMATIC) && ((mi2 == mi)))
{
if (rbo->physics_object) {
- activateRigidbody(rbo);
+ activateRigidbody(rbo, rbw, mi, ob2);
}
}
}
@@ -1807,7 +1809,7 @@ static int filterCallback(void* world, void* island1, void* island2, void *blend
if (rbo && valid)
{
- activateRigidbody(rbo);
+ activateRigidbody(rbo, rbw, NULL, ob2);
}
}
}
@@ -2749,8 +2751,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (con->physics_constraint) {
RB_constraint_set_enabled(con->physics_constraint, false);
- activateRigidbody(con->mi1->rigidbody);
- activateRigidbody(con->mi2->rigidbody);
+ activateRigidbody(con->mi1->rigidbody, rbw, con->mi1, ob);
+ activateRigidbody(con->mi2->rigidbody, rbw, con->mi2, ob);
}
}
}
@@ -2772,8 +2774,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (con->physics_constraint) {
RB_constraint_set_enabled(con->physics_constraint, false);
- activateRigidbody(con->mi1->rigidbody);
- activateRigidbody(con->mi2->rigidbody);
+ activateRigidbody(con->mi1->rigidbody, rbw, con->mi1, ob);
+ activateRigidbody(con->mi2->rigidbody, rbw, con->mi2, ob);
}
}
}
@@ -2846,8 +2848,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (rbsc->physics_constraint) {
RB_constraint_set_enabled(rbsc->physics_constraint, false);
- activateRigidbody(rbsc->mi1->rigidbody);
- activateRigidbody(rbsc->mi2->rigidbody);
+ activateRigidbody(rbsc->mi1->rigidbody, rbw, rbsc->mi1, ob);
+ activateRigidbody(rbsc->mi2->rigidbody, rbw, rbsc->mi2, ob);
}
}
}
@@ -2863,8 +2865,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (rbsc->physics_constraint) {
RB_constraint_set_enabled(rbsc->physics_constraint, false);
- activateRigidbody(rbsc->mi1->rigidbody);
- activateRigidbody(rbsc->mi2->rigidbody);
+ activateRigidbody(rbsc->mi1->rigidbody, rbw, rbsc->mi1, ob);
+ activateRigidbody(rbsc->mi2->rigidbody, rbw, rbsc->mi2, ob);
}
}
}
@@ -2884,8 +2886,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (rbsc->physics_constraint) {
RB_constraint_set_enabled(rbsc->physics_constraint, false);
- activateRigidbody(rbsc->mi1->rigidbody);
- activateRigidbody(rbsc->mi2->rigidbody);
+ activateRigidbody(rbsc->mi1->rigidbody, rbw, rbsc->mi1, ob);
+ activateRigidbody(rbsc->mi2->rigidbody, rbw, rbsc->mi2, ob);
}
}
}
@@ -2901,8 +2903,8 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (rbsc->physics_constraint) {
RB_constraint_set_enabled(rbsc->physics_constraint, false);
- activateRigidbody(rbsc->mi1->rigidbody);
- activateRigidbody(rbsc->mi2->rigidbody);
+ activateRigidbody(rbsc->mi1->rigidbody, rbw, rbsc->mi1, ob);
+ activateRigidbody(rbsc->mi2->rigidbody, rbw, rbsc->mi2, ob);
}
}
}
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