[Bf-blender-cvs] [ebd4a6e] master: Add missing trailing '}' in GLSL files

Campbell Barton noreply at git.blender.org
Thu Feb 12 19:12:49 CET 2015


Commit: ebd4a6e0dd3bdd511f3857dc9192df848f388200
Author: Campbell Barton
Date:   Fri Feb 13 05:12:15 2015 +1100
Branches: master
https://developer.blender.org/rBebd4a6e0dd3bdd511f3857dc9192df848f388200

Add missing trailing '}' in GLSL files

===================================================================

M	source/blender/gpu/shaders/gpu_shader_vertex.glsl
M	source/blender/gpu/shaders/gpu_shader_vertex_world.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index b5d8dcc..90414ea 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -23,4 +23,4 @@ void main()
 	// graphic cards, while on ATI it can cause a software fallback.
 	gl_ClipVertex = co; 
 #endif 
-
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
index 9dbcaeb..ecc4efb 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
@@ -10,4 +10,4 @@ void main()
 	varposition = gl_Vertex.xyz;
 
 	varnormal = normalize(-varposition);
-
+}




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