[Bf-blender-cvs] [4152950] depsgraph_refactor: Depsgraph: Layer visibility was disabled by accident
Sergey Sharybin
noreply at git.blender.org
Wed Feb 11 10:14:28 CET 2015
Commit: 4152950ea3e6a14fec981df411d33dc2fd6fabe3
Author: Sergey Sharybin
Date: Wed Feb 11 14:13:47 2015 +0500
Branches: depsgraph_refactor
https://developer.blender.org/rB4152950ea3e6a14fec981df411d33dc2fd6fabe3
Depsgraph: Layer visibility was disabled by accident
Now invisible objects should stay unevaluted for until becoming visible.
===================================================================
M source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
===================================================================
diff --git a/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp b/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
index 19d7295..4e5d9b0 100644
--- a/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
+++ b/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
@@ -223,7 +223,7 @@ SubgraphDepsNode *DepsgraphNodeBuilder::build_subgraph(Group *group)
void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
{
IDDepsNode *id_node = add_id_node(&ob->id);
- //id_node->layers = base->lay;
+ id_node->layers = base->lay;
/* standard components */
build_object_transform(scene, ob);
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