[Bf-blender-cvs] [99a40c5] cycles-ptex-49: Add initial Ptex support to texture paint mode
Nicholas Bishop
noreply at git.blender.org
Fri Feb 6 17:35:19 CET 2015
Commit: 99a40c59b24d3befbbe36fad34bdf7c768cf5189
Author: Nicholas Bishop
Date: Thu Jan 22 20:02:51 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rB99a40c59b24d3befbbe36fad34bdf7c768cf5189
Add initial Ptex support to texture paint mode
===================================================================
M source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index ff82688..22218b8 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -223,6 +223,9 @@ typedef struct ProjPaintState {
MTFace **dm_mtface_clone; /* other UV map, use for cloning between layers */
MTFace *dm_mtface_stencil;
+ /* TODO */
+ MTFace *dm_mtface_ptex;
+
Image *stencil_ima;
Image *canvas_ima;
Image *clone_ima;
@@ -3317,7 +3320,8 @@ static bool proj_paint_state_dm_init(ProjPaintState *ps)
ps->dm_release = true;
}
- if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE)) {
+ if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE) &&
+ !CustomData_has_layer(&ps->dm->faceData, CD_TESSFACE_PTEX)) {
if (ps->dm_release)
ps->dm->release(ps->dm);
@@ -3334,6 +3338,11 @@ static bool proj_paint_state_dm_init(ProjPaintState *ps)
ps->dm_mvert = ps->dm->getVertArray(ps->dm);
ps->dm_mface = ps->dm->getTessFaceArray(ps->dm);
ps->dm_mtface = MEM_mallocN(ps->dm_totface * sizeof(MTFace *), "proj_paint_mtfaces");
+ // TODO
+ if (CustomData_has_layer(&ps->dm->faceData, CD_TESSFACE_PTEX)) {
+ ps->dm_mtface_ptex = MEM_callocN(ps->dm_totface * sizeof(*ps->dm_mtface_ptex),
+ "ProjPaintState.dm_mtface_ptex");
+ }
return true;
}
@@ -3596,6 +3605,12 @@ static void project_paint_prepare_all_faces(
MFace *mf;
int image_index = -1, face_index;
+ Mesh *me = ps->ob->data;
+ MLoopPtex *loop_ptex = CustomData_get_layer(&me->ldata, CD_LOOP_PTEX);
+ MTessFacePtex *tess_ptex = NULL;
+
+ tess_ptex = ps->dm->getTessFaceDataArray(ps->dm, CD_TESSFACE_PTEX);
+
for (face_index = 0, tf = ps->dm_mtface, mf = ps->dm_mface; face_index < ps->dm_totface; mf++, tf++, face_index++) {
bool is_face_sel;
@@ -3609,6 +3624,8 @@ static void project_paint_prepare_all_faces(
slot = project_paint_face_paint_slot(ps, face_index);
/* all faces should have a valid slot, reassert here */
if (slot == NULL) {
+ // TODO
+ BLI_assert(!"Ptex TODO");
tf_base = CustomData_get_layer(&ps->dm->faceData, CD_MTFACE);
tpage = ps->canvas_ima;
}
@@ -3619,6 +3636,12 @@ static void project_paint_prepare_all_faces(
slot_last = slot;
}
+ // TODO
+ if (loop_ptex) {
+ slot->ima = loop_ptex->image;
+ tf_base = ps->dm_mtface_ptex;
+ }
+
/* don't allow using the same inage for painting and stencilling */
if (slot->ima == ps->stencil_ima)
continue;
@@ -3631,6 +3654,24 @@ static void project_paint_prepare_all_faces(
}
*tf = tf_base + face_index;
+ // TODO
+ if (ps->dm_mtface_ptex) {
+ ImBuf *ibuf = BKE_image_acquire_ibuf(slot->ima, NULL, NULL);
+ if (ibuf && ibuf->ptex_regions) {
+ // I'm sleepy
+ int abc;
+ for (abc = 0; abc < 4; abc++) {
+ float *dst = (*tf)->uv[abc];
+ const float *uv = tess_ptex[face_index].uv[abc];
+ const ImPtexRegion *ipr =
+ &ibuf->ptex_regions[tess_ptex[face_index].id];
+
+ dst[0] = (uv[0] * ipr->width + ipr->x) / ibuf->x;
+ dst[1] = (uv[1] * ipr->height + ipr->y) / ibuf->y;
+ }
+ }
+ BKE_image_release_ibuf(slot->ima, ibuf, NULL);
+ }
if (project_paint_clone_face_skip(ps, layer_clone, slot, face_index)) {
continue;
@@ -3698,7 +3739,7 @@ static void project_paint_begin(ProjPaintState *ps)
const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
- bool reset_threads = false;
+ bool reset_threads = true;
/* ---- end defines ---- */
@@ -3814,6 +3855,10 @@ static void project_paint_end(ProjPaintState *ps)
BLI_spin_end(ps->tile_lock);
MEM_freeN((void *)ps->tile_lock);
}
+ if (ps->dm_mtface_ptex) {
+ MEM_freeN(ps->dm_mtface_ptex);
+ ps->dm_mtface_ptex = NULL;
+ }
image_undo_end_locks();
#ifndef PROJ_DEBUG_NOSEAMBLEED
@@ -5261,6 +5306,12 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
if (layernum == 0) {
hasuvs = false;
+
+ layernum = CustomData_number_of_layers(&me->ldata, CD_LOOP_PTEX);
+
+ if (layernum) {
+ hasuvs = true;
+ }
}
/* Make sure we have a stencil to paint on! */
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