[Bf-blender-cvs] [f59d0f9] cycles-ptex-49: Update DerivedMesh for Ptex drawing/rendering
Nicholas Bishop
noreply at git.blender.org
Fri Feb 6 17:35:03 CET 2015
Commit: f59d0f9f3ca5acda11340a30a14e35cdc7c104b8
Author: Nicholas Bishop
Date: Mon Jan 19 16:02:15 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rBf59d0f9f3ca5acda11340a30a14e35cdc7c104b8
Update DerivedMesh for Ptex drawing/rendering
- Temporary change to customdata mask
- Add ptex vertex attrib to DerivedMesh for GPU drawing
- Automatically add subsurf modifier if needed to get correct
tesselation pattern
===================================================================
M source/blender/blenkernel/BKE_DerivedMesh.h
M source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 0425164..883fb73 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -745,7 +745,12 @@ typedef struct DMVertexAttribs {
int em_offset, gl_index, gl_texco;
} orco;
- int tottface, totmcol, tottang, totorco;
+ struct {
+ struct MTessFacePtex *array;
+ int em_offset, gl_index, gl_texco;
+ } ptex;
+
+ int tottface, totmcol, tottang, totorco, totptex;
} DMVertexAttribs;
void DM_vertex_attributes_from_gpu(DerivedMesh *dm,
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 51f17f7..5cc18d0 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -59,6 +59,7 @@
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_paint.h"
+#include "BKE_ptex.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
#include "BKE_bvhutils.h"
@@ -1503,6 +1504,8 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
const bool do_loop_normals = (me->flag & ME_AUTOSMOOTH) != 0;
const float loop_normals_split_angle = me->smoothresh;
+ const bool ptex_requested = (dataMask & CD_MASK_TESSFACE_PTEX);
+
VirtualModifierData virtualModifierData;
ModifierApplyFlag app_flags = useRenderParams ? MOD_APPLY_RENDER : 0;
@@ -1522,6 +1525,10 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
firstmd = firstmd->next;
}
+ if (ptex_requested) {
+ dataMask |= CD_MASK_LOOP_INTERP;
+ }
+
md = firstmd;
modifiers_clearErrors(ob);
@@ -1719,6 +1726,10 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
dm = CDDM_from_mesh(me);
ASSERT_IS_VALID_DM(dm);
+ if (ptex_requested) {
+ BKE_ptex_derived_mesh_inject(dm);
+ }
+
if (build_shapekey_layers)
add_shapekey_layers(dm, me, ob);
@@ -1882,6 +1893,12 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
else {
finaldm = CDDM_from_mesh(me);
+
+ // TODO(nicholasbishop): de-duplicate!
+
+ if (ptex_requested) {
+ BKE_ptex_derived_mesh_inject(finaldm);
+ }
if (build_shapekey_layers) {
add_shapekey_layers(finaldm, me, ob);
@@ -1904,6 +1921,14 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
+ if (ptex_requested) {
+ DerivedMesh *tdm = BKE_ptex_derived_mesh_subdivide(finaldm);
+ if (finaldm != tdm) {
+ finaldm->release(finaldm);
+ finaldm = tdm;
+ }
+ }
+
if (do_loop_normals) {
/* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */
DM_calc_loop_normals(finaldm, do_loop_normals, loop_normals_split_angle);
@@ -2274,6 +2299,9 @@ static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask,
BKE_object_free_derived_caches(ob);
BKE_object_sculpt_modifiers_changed(ob);
+ // TODO:
+ dataMask |= CD_MASK_TESSFACE_PTEX;
+
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1,
needMapping, dataMask, -1, 1, build_shapekey_layers);
@@ -3077,6 +3105,21 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->orco.gl_index = gattribs->layer[b].glindex;
attribs->orco.gl_texco = gattribs->layer[b].gltexco;
}
+ else if (gattribs->layer[b].type == CD_TESSFACE_PTEX) {
+ layer = CustomData_get_layer_index(fdata, CD_TESSFACE_PTEX);
+ attribs->totptex = 1;
+ if (layer != -1) {
+ attribs->ptex.array = fdata->layers[layer].data;
+ attribs->ptex.em_offset = vdata->layers[layer].offset;
+ }
+ else {
+ attribs->ptex.array = NULL;
+ attribs->ptex.em_offset = -1;
+ }
+
+ attribs->ptex.gl_index = gattribs->layer[b].glindex;
+ attribs->ptex.gl_texco = gattribs->layer[b].gltexco;
+ }
}
}
@@ -3141,6 +3184,22 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert)
const float *tang = (array) ? array[a * 4 + vert] : zero;
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
+
+ /* ptex texture coordinates */
+ if (attribs->totptex) {
+ MTessFacePtex *array = attribs->ptex.array;
+ float ptex[3] = {0.0f, 0.0f, 0.0f};
+ if (array) {
+ // TODO
+ copy_v2_v2(ptex, attribs->ptex.array[a].uv[vert]);
+ ptex[2] = attribs->ptex.array[a].id;
+ }
+
+ if (attribs->ptex.gl_texco)
+ glTexCoord3fv(ptex);
+ else
+ glVertexAttrib3fvARB(attribs->ptex.gl_index, ptex);
+ }
}
/* Set object's bounding box based on DerivedMesh min/max data */
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