[Bf-blender-cvs] [57e1a53] master: Fix T43531: Wrong object center-dot color
Campbell Barton
noreply at git.blender.org
Thu Feb 5 07:02:28 CET 2015
Commit: 57e1a5373f41e0cd6c628abdc836fd807ffc4adf
Author: Campbell Barton
Date: Thu Feb 5 16:54:18 2015 +1100
Branches: master
https://developer.blender.org/rB57e1a5373f41e0cd6c628abdc836fd807ffc4adf
Fix T43531: Wrong object center-dot color
Write objects center point to the nearest depth.
===================================================================
M source/blender/editors/space_view3d/drawobject.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 81f4dce..6ac2f42 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -740,6 +740,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
/* using gldepthfunc guarantees that it does write z values,
* but not checks for it, so centers remain visible independent order of drawing */
if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
+ /* write to near buffer always */
+ glDepthRange(0.0, 0.0);
glEnable(GL_BLEND);
if (special_color) {
@@ -769,6 +771,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
/* finish up */
glDisableClientState(GL_VERTEX_ARRAY);
+ glDepthRange(0.0, 1.0);
glDisable(GL_BLEND);
if (v3d->zbuf) glDepthFunc(GL_LEQUAL);
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