[Bf-blender-cvs] [a7b0330] master: BGE: python API cleanup - using PyDoc_STRVAR instead of static char*

Ines Almeida noreply at git.blender.org
Tue Feb 3 16:49:08 CET 2015


Commit: a7b0330c1382cec8a15d3f4067b6293b5c41269b
Author: Ines Almeida
Date:   Fri Jun 6 07:43:23 2014 +0100
Branches: master
https://developer.blender.org/rBa7b0330c1382cec8a15d3f4067b6293b5c41269b

BGE: python API cleanup - using PyDoc_STRVAR instead of static char*

Cherry-picking d503f8a onto 117edbb
Conflicts:
	source/gameengine/Ketsji/KX_PythonInit.cpp

===================================================================

M	source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
M	source/gameengine/Ketsji/KX_PythonInit.cpp
M	source/gameengine/VideoTexture/blendVideoTex.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index ebf1b9e..e970e87 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -56,38 +56,95 @@
 // if there is a better way (without global), please do so!
 static PHY_IPhysicsEnvironment* g_CurrentActivePhysicsEnvironment = NULL;
 
-static char PhysicsConstraints_module_documentation[] =
-"This is the Python API for the Physics Constraints";
-
-
-static char gPySetGravity__doc__[] = "setGravity(float x,float y,float z)";
-static char gPySetDebugMode__doc__[] = "setDebugMode(int mode)";
-
-static char gPySetNumIterations__doc__[] = "setNumIterations(int numiter) This sets the number of iterations for an iterative constraint solver";
-static char gPySetNumTimeSubSteps__doc__[] = "setNumTimeSubSteps(int numsubstep) This sets the number of substeps for each physics proceed. Tradeoff quality for performance.";
-
-
-static char gPySetDeactivationTime__doc__[] = "setDeactivationTime(float time) This sets the time after which a resting rigidbody gets deactived";
-static char gPySetDeactivationLinearTreshold__doc__[] = "setDeactivationLinearTreshold(float linearTreshold)";
-static char gPySetDeactivationAngularTreshold__doc__[] = "setDeactivationAngularTreshold(float angularTreshold)";
-static char gPySetContactBreakingTreshold__doc__[] = "setContactBreakingTreshold(float breakingTreshold) Reasonable default is 0.02 (if units are meters)";
-
-static char gPySetCcdMode__doc__[] = "setCcdMode(int ccdMode) Very experimental, not recommended";
-static char gPySetSorConstant__doc__[] = "setSorConstant(float sor) Very experimental, not recommended";
-static char gPySetSolverTau__doc__[] = "setTau(float tau) Very experimental, not recommended";
-static char gPySetSolverDamping__doc__[] = "setDamping(float damping) Very experimental, not recommended";
-static char gPySetLinearAirDamping__doc__[] = "setLinearAirDamping(float damping) Very experimental, not recommended";
-static char gPySetUseEpa__doc__[] = "setUseEpa(int epa) Very experimental, not recommended";
-static char gPySetSolverType__doc__[] = "setSolverType(int solverType) Very experimental, not recommended";
-
-
-static char gPyCreateConstraint__doc__[] = "createConstraint(ob1,ob2,float restLength,float restitution,float damping)";
-static char gPyGetVehicleConstraint__doc__[] = "getVehicleConstraint(int constraintId)";
-static char gPyGetCharacter__doc__[] = "getCharacter(KX_GameObject obj)";
-static char gPyRemoveConstraint__doc__[] = "removeConstraint(int constraintId)";
-static char gPyGetAppliedImpulse__doc__[] = "getAppliedImpulse(int constraintId)";
-
 
+PyDoc_STRVAR(PhysicsConstraints_module_documentation,
+"This is the Python API for the Physics Constraints"
+);
+
+PyDoc_STRVAR(gPySetGravity__doc__,
+"setGravity(float x,float y,float z)\n"
+""
+);
+PyDoc_STRVAR(gPySetDebugMode__doc__,
+"setDebugMode(int mode)\n"
+""
+);
+
+PyDoc_STRVAR(gPySetNumIterations__doc__,
+"setNumIterations(int numiter)\n"
+"This sets the number of iterations for an iterative constraint solver"
+);
+PyDoc_STRVAR(gPySetNumTimeSubSteps__doc__,
+"setNumTimeSubSteps(int numsubstep)\n"
+"This sets the number of substeps for each physics proceed. Tradeoff quality for performance."
+);
+
+PyDoc_STRVAR(gPySetDeactivationTime__doc__,
+"setDeactivationTime(float time)\n"
+"This sets the time after which a resting rigidbody gets deactived"
+);
+PyDoc_STRVAR(gPySetDeactivationLinearTreshold__doc__,
+"setDeactivationLinearTreshold(float linearTreshold)\n"
+""
+);
+PyDoc_STRVAR(gPySetDeactivationAngularTreshold__doc__,
+"setDeactivationAngularTreshold(float angularTreshold)\n"
+""
+);
+PyDoc_STRVAR(gPySetContactBreakingTreshold__doc__,
+"setContactBreakingTreshold(float breakingTreshold)\n"
+"Reasonable default is 0.02 (if units are meters)"
+);
+
+PyDoc_STRVAR(gPySetCcdMode__doc__,
+"setCcdMode(int ccdMode)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetSorConstant__doc__,
+"setSorConstant(float sor)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetSolverTau__doc__,
+"setTau(float tau)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetSolverDamping__doc__,
+"setDamping(float damping)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetLinearAirDamping__doc__,
+"setLinearAirDamping(float damping)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetUseEpa__doc__,
+"setUseEpa(int epa)\n"
+"Very experimental, not recommended"
+);
+PyDoc_STRVAR(gPySetSolverType__doc__,
+"setSolverType(int solverType)\n"
+"Very experimental, not recommended"
+);
+
+PyDoc_STRVAR(gPyCreateConstraint__doc__,
+"createConstraint(ob1,ob2,float restLength,float restitution,float damping)\n"
+""
+);
+PyDoc_STRVAR(gPyGetVehicleConstraint__doc__,
+"getVehicleConstraint(int constraintId)\n"
+""
+);
+PyDoc_STRVAR(gPyGetCharacter__doc__,
+"getCharacter(KX_GameObject obj)\n"
+""
+);
+PyDoc_STRVAR(gPyRemoveConstraint__doc__,
+"removeConstraint(int constraintId)\n"
+""
+);
+PyDoc_STRVAR(gPyGetAppliedImpulse__doc__,
+"getAppliedImpulse(int constraintId)\n"
+""
+);
 
 
 
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7819eb7..641a038 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -223,8 +223,11 @@ static void KX_MACRO_addTypesToDict_fn(PyObject *dict, const char *name, long va
 // List of methods defined in the module
 
 static PyObject *ErrorObject;
-static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
 
+PyDoc_STRVAR(gPyGetRandomFloat_doc,
+"getRandomFloat()\n"
+"returns a random floating point value in the range [0..1]"
+);
 static PyObject *gPyGetRandomFloat(PyObject *)
 {
 	return PyFloat_FromDouble(MT_random());
@@ -242,15 +245,15 @@ static PyObject *gPySetGravity(PyObject *, PyObject *value)
 	Py_RETURN_NONE;
 }
 
-static char gPyExpandPath_doc[] =
-"(path) - Converts a blender internal path into a proper file system path.\n\
-path - the string path to convert.\n\n\
-Use / as directory separator in path\n\
-You can use '//' at the start of the string to define a relative path;\n\
-Blender replaces that string by the directory of the current .blend or runtime\n\
-file to make a full path name.\n\
-The function also converts the directory separator to the local file system format.";
-
+PyDoc_STRVAR(gPyExpandPath_doc,
+"expandPath(path)\n"
+"Converts a blender internal path into a proper file system path.\n"
+" path - the string path to convert.\n"
+"Use / as directory separator in path\n"
+"You can use '//' at the start of the string to define a relative path."
+"Blender replaces that string by the directory of the current .blend or runtime file to make a full path name.\n"
+"The function also converts the directory separator to the local file system format."
+);
 static PyObject *gPyExpandPath(PyObject *, PyObject *args)
 {
 	char expanded[FILE_MAX];
@@ -264,10 +267,10 @@ static PyObject *gPyExpandPath(PyObject *, PyObject *args)
 	return PyC_UnicodeFromByte(expanded);
 }
 
-static char gPyStartGame_doc[] =
-"startGame(blend)\n\
-Loads the blend file";
-
+PyDoc_STRVAR(gPyStartGame_doc,
+"startGame(blend)\n"
+"Loads the blend file"
+);
 static PyObject *gPyStartGame(PyObject *, PyObject *args)
 {
 	char* blendfile;
@@ -281,10 +284,10 @@ static PyObject *gPyStartGame(PyObject *, PyObject *args)
 	Py_RETURN_NONE;
 }
 
-static char gPyEndGame_doc[] =
-"endGame()\n\
-Ends the current game";
-
+PyDoc_STRVAR(gPyEndGame_doc,
+"endGame()\n"
+"Ends the current game"
+);
 static PyObject *gPyEndGame(PyObject *)
 {
 	gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
@@ -294,10 +297,10 @@ static PyObject *gPyEndGame(PyObject *)
 	Py_RETURN_NONE;
 }
 
-static char gPyRestartGame_doc[] =
-"restartGame()\n\
-Restarts the current game by reloading the .blend file";
-
+PyDoc_STRVAR(gPyRestartGame_doc,
+"restartGame()\n"
+"Restarts the current game by reloading the .blend file"
+);
 static PyObject *gPyRestartGame(PyObject *)
 {
 	gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
@@ -306,10 +309,10 @@ static PyObject *gPyRestartGame(PyObject *)
 	Py_RETURN_NONE;
 }
 
-static char gPySaveGlobalDict_doc[] =
-	"saveGlobalDict()\n"
-	"Saves bge.logic.globalDict to a file";
-
+PyDoc_STRVAR(gPySaveGlobalDict_doc,
+"saveGlobalDict()\n"
+"Saves bge.logic.globalDict to a file"
+);
 static PyObject *gPySaveGlobalDict(PyObject *)
 {
 	char marshal_path[512];
@@ -343,10 +346,10 @@ static PyObject *gPySaveGlobalDict(PyObject *)
 	Py_RETURN_NONE;
 }
 
-static char gPyLoadGlobalDict_doc[] =
-	"LoadGlobalDict()\n"
-	"Loads bge.logic.globalDict from a file";
-
+PyDoc_STRVAR(gPyLoadGlobalDict_doc,
+"LoadGlobalDict()\n"
+"Loads bge.logic.globalDict from a file"
+);
 static PyObject *gPyLoadGlobalDict(PyObject *)
 {
 	char marshal_path[512];
@@ -384,23 +387,23 @@ static PyObject *gPyLoadGlobalDict(PyObject *)
 	Py_RETURN_NONE;
 }
 
-static char gPyGetProfileInfo_doc[] =
+PyDoc_STRVAR(gPyGetProfileInfo_doc,
 "getProfileInfo()\n"
-"returns a dictionary with profiling information";
-
+"returns a dictionary with profiling information"
+);
 static PyObject *gPyGetProfileInfo(PyObject *)
 {
 	return gp_KetsjiEngine->GetPyProfileDict();
 }
 
-static char gPySendMessage_doc[] = 
-"sendMessage(subject, [body, to, from])\n\
-sends a message in same manner as a message actuator\
-subject = Subject of the message\
-body = Message body\
-to = Name of object to send the message to\
-from = Name of object to send the string from";
-
+PyDoc_STRVAR(gPySendMessage_doc,
+"sendMessage(subject, [body, to, from])\n"
+"sends a message in same manner as a message actuator"
+" subject = Subject of the message"
+" body = Message body"
+" to = Name of object to send the message to"
+" from = Name of object to send the string from"
+);
 static PyObject *gPySendMessage(PyObject *, PyObject *args)
 {
 	char* subject;
@@ -560,11 +563,12 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
 	return list;
 }
 
-static char gPyAddScene_doc[] = 
-"addScene(name, [

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list