[Bf-blender-cvs] [a8fe38e] temp_custom_loop_normals: Warp modifier: avoid sqrt checking radius
Campbell Barton
noreply at git.blender.org
Mon Feb 2 20:22:58 CET 2015
Commit: a8fe38ea50fd98bed2726d0b1287638c44dbd849
Author: Campbell Barton
Date: Tue Feb 3 04:35:02 2015 +1100
Branches: temp_custom_loop_normals
https://developer.blender.org/rBa8fe38ea50fd98bed2726d0b1287638c44dbd849
Warp modifier: avoid sqrt checking radius
===================================================================
M source/blender/modifiers/intern/MOD_warp.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 60ed4be..9abec80 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -167,6 +167,7 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob,
float tmat[4][4];
+ const float falloff_radius_sq = SQUARE(wmd->falloff_radius);
float strength = wmd->strength;
float fac = 1.0f, weight;
int i;
@@ -222,8 +223,8 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob,
float *co = vertexCos[i];
if (wmd->falloff_type == eWarp_Falloff_None ||
- ((fac = len_v3v3(co, mat_from[3])) < wmd->falloff_radius &&
- (fac = (wmd->falloff_radius - fac) / wmd->falloff_radius)))
+ ((fac = len_squared_v3v3(co, mat_from[3])) < falloff_radius_sq &&
+ (fac = (wmd->falloff_radius - sqrtf(fac)) / wmd->falloff_radius)))
{
/* skip if no vert group found */
if (dvert && defgrp_index != -1) {
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