[Bf-blender-cvs] [29b0467] temp_widgets_c++_experiment: Corrections to previous commit

Julian Eisel noreply at git.blender.org
Thu Dec 24 23:35:09 CET 2015


Commit: 29b04676c600e7c6d812b2f42ad2aff9bd27ffaf
Author: Julian Eisel
Date:   Thu Dec 24 23:32:58 2015 +0100
Branches: temp_widgets_c++_experiment
https://developer.blender.org/rB29b04676c600e7c6d812b2f42ad2aff9bd27ffaf

Corrections to previous commit

Forgot to move wm_generic_widgets.c to the new place and to correct paths in doxygen comments

===================================================================

M	source/blender/windowmanager/CMakeLists.txt
D	source/blender/windowmanager/intern/wm_generic_widgets.c
M	source/blender/windowmanager/widgets/wm_widget.cc
M	source/blender/windowmanager/widgets/wm_widget.h
M	source/blender/windowmanager/widgets/wm_widgetgroup.cc
M	source/blender/windowmanager/widgets/wm_widgetgroup.h
M	source/blender/windowmanager/widgets/wm_widgetgrouptype.cc
M	source/blender/windowmanager/widgets/wm_widgetgrouptype.h
M	source/blender/windowmanager/widgets/wm_widgetmap.cc
M	source/blender/windowmanager/widgets/wm_widgetmap.h
M	source/blender/windowmanager/widgets/wm_widgetmaptype.cc
M	source/blender/windowmanager/widgets/wm_widgetmaptype.h
M	source/blender/windowmanager/widgets/wm_widgets_c_api.cc
M	source/blender/windowmanager/widgets/wm_widgets_c_api.h

===================================================================

diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index afd66f7..35763c2 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -66,7 +66,6 @@ set(SRC
 	intern/wm_subwindow.c
 	intern/wm_window.c
 	intern/wm_stereo.c
-	intern/wm_generic_widgets.c
 
 	WM_api.h
 	WM_keymap.h
@@ -80,6 +79,7 @@ set(SRC
 	wm_subwindow.h
 	wm_window.h
 
+	widgets/wm_generic_widgets.c
 	widgets/wm_widget.cc
 	widgets/wm_widgetgroup.cc
 	widgets/wm_widgetgrouptype.cc
diff --git a/source/blender/windowmanager/intern/wm_generic_widgets.c b/source/blender/windowmanager/intern/wm_generic_widgets.c
deleted file mode 100644
index bb2d79d..0000000
--- a/source/blender/windowmanager/intern/wm_generic_widgets.c
+++ /dev/null
@@ -1,1639 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2014 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/windowmanager/intern/wm_generic_widgets.c
- *  \ingroup wm
- *
- * *****************************************************
- *                GENERIC WIDGET LIBRARY                
- * *****************************************************
- */
-
-#include "RNA_types.h"
-#include "RNA_access.h"
-
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_object_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_windowmanager_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_widget_types.h"
-
-#include "BLI_listbase.h"
-#include "BLI_utildefines.h"
-#include "BLI_math_matrix.h"
-#include "BLI_math.h"
-#include "BLI_rect.h"
-
-#include "BKE_context.h"
-#include "BKE_depsgraph.h"
-#include "BKE_object.h"
-
-#include "ED_view3d.h"
-#include "ED_screen.h"
-
-#include "WM_types.h"
-#include "WM_api.h"
-
-#include "GL/glew.h"
-#include "GPU_select.h"
-
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "UI_interface.h"
-
-#include "widgets/3d_widgets/wm_widget_library.h"
-
-#include "wm.h"
-#include "WM_types.h"
-
-
-/* to use custom arrows exported to arrow_widget.c */
-//#define WIDGET_USE_CUSTOM_ARROWS
-/* to use custom dials exported to dial_widget.c */
-//#define WIDGET_USE_CUSTOM_DIAS
-
-
-/* -------------------------------------------------------------------- */
-/* Widget drawing */
-
-typedef struct WidgetDrawInfo {
-	int nverts;
-	int ntris;
-	float (*verts)[3];
-	float (*normals)[3];
-	unsigned short *indices;
-	bool init;
-} WidgetDrawInfo;
-
-
-#ifdef WIDGET_USE_CUSTOM_ARROWS
-WidgetDrawInfo arrow_head_draw_info = {0};
-#endif
-WidgetDrawInfo cube_draw_info = {0};
-#ifdef WIDGET_USE_CUSTOM_DIAS
-WidgetDrawInfo dial_draw_info = {0};
-#endif
-
-/**
- * Main draw call for WidgetDrawInfo data
- */
-static void widget_draw_intern(WidgetDrawInfo *info, const bool select)
-{
-	GLuint buf[3];
-
-	const bool use_lighting = !select && ((U.tw_flag & V3D_SHADED_WIDGETS) != 0);
-
-	if (use_lighting)
-		glGenBuffers(3, buf);
-	else
-		glGenBuffers(2, buf);
-
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glBindBuffer(GL_ARRAY_BUFFER, buf[0]);
-	glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->verts, GL_STATIC_DRAW);
-	glVertexPointer(3, GL_FLOAT, 0, NULL);
-
-	if (use_lighting) {
-		glEnableClientState(GL_NORMAL_ARRAY);
-		glBindBuffer(GL_ARRAY_BUFFER, buf[2]);
-		glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->normals, GL_STATIC_DRAW);
-		glNormalPointer(GL_FLOAT, 0, NULL);
-		glShadeModel(GL_SMOOTH);
-	}
-
-	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[1]);
-	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short) * (3 * info->ntris), info->indices, GL_STATIC_DRAW);
-
-	glEnable(GL_CULL_FACE);
-	glEnable(GL_DEPTH_TEST);
-
-	glDrawElements(GL_TRIANGLES, info->ntris * 3, GL_UNSIGNED_SHORT, NULL);
-
-	glDisable(GL_DEPTH_TEST);
-	glDisable(GL_CULL_FACE);
-
-	glBindBuffer(GL_ARRAY_BUFFER, 0);
-	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
-	glDisableClientState(GL_VERTEX_ARRAY);
-
-	if (use_lighting) {
-		glDisableClientState(GL_NORMAL_ARRAY);
-		glShadeModel(GL_FLAT);
-		glDeleteBuffers(3, buf);
-	}
-	else {
-		glDeleteBuffers(2, buf);
-	}
-}
-
-
-/* -------------------------------------------------------------------- */
-/* Widget defines */
-
-/** \name Arrow Widget
- *
- * 3D Widget
- *
- * \brief Simple arrow widget which is dragged into a certain direction.
- * The arrow head can have varying shapes, e.g. cone, box, etc.
- *
- * \{ */
-
-/* ArrowWidget->flag */
-enum {
-	ARROW_UP_VECTOR_SET    = (1 << 0),
-	ARROW_CUSTOM_RANGE_SET = (1 << 1),
-};
-
-typedef struct ArrowWidget {
-	wmWidget widget;
-	int style;
-	int flag;
-
-	float len;          /* arrow line length */
-	float direction[3];
-	float up[3];
-	float aspect[2];    /* cone style only */
-
-	float range_fac;      /* factor for arrow min/max distance */
-	float offset;
-	/* property range and minimum for constrained arrows */
-	float range, min;
-} ArrowWidget;
-
-typedef struct ArrowInteraction {
-	float orig_value; /* initial property value */
-	float orig_origin[3];
-	float orig_mouse[2];
-	float orig_offset;
-	float orig_scale;
-
-	/* offset of last handling step */
-	float prev_offset;
-	/* Total offset added by precision tweaking.
-	 * Needed to allow toggling precision on/off without causing jumps */
-	float precision_offset;
-} ArrowInteraction;
-
-/* factor for precision tweaking */
-#define ARROW_PRECISION_FAC 0.05f
-
-
-static void widget_arrow_get_final_pos(wmWidget *widget, float r_pos[3])
-{
-	ArrowWidget *arrow = (ArrowWidget *)widget;
-
-	mul_v3_v3fl(r_pos, arrow->direction, arrow->offset);
-	add_v3_v3(r_pos, arrow->widget.origin);
-}
-
-static void arrow_draw_geom(const ArrowWidget *arrow, const bool select)
-{
-	if (arrow->style & WIDGET_ARROW_STYLE_CROSS) {
-		glPushAttrib(GL_ENABLE_BIT);
-		glDisable(GL_LIGHTING);
-		glBegin(GL_LINES);
-		glVertex2f(-1.0, 0.f);
-		glVertex2f(1.0, 0.f);
-		glVertex2f(0.f, -1.0);
-		glVertex2f(0.f, 1.0);
-		glEnd();
-
-		glPopAttrib();
-	}
-	else if (arrow->style & WIDGET_ARROW_STYLE_CONE) {
-		const float unitx = arrow->aspect[0];
-		const float unity = arrow->aspect[1];
-		const float vec[4][3] = {
-			{-unitx, -unity, 0},
-			{ unitx, -unity, 0},
-			{ unitx,  unity, 0},
-			{-unitx,  unity, 0},
-		};
-
-		glLineWidth(arrow->widget.line_width);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glVertexPointer(3, GL_FLOAT, 0, vec);
-		glDrawArrays(GL_LINE_LOOP, 0, ARRAY_SIZE(vec));
-		glDisableClientState(GL_VERTEX_ARRAY);
-		glLineWidth(1.0);
-	}
-	else {
-#ifdef WIDGET_USE_CUSTOM_ARROWS
-		widget_draw_intern(&arrow_head_draw_info, select);
-#else
-		const float vec[2][3] = {
-			{0.0f, 0.0f, 0.0f},
-			{0.0f, 0.0f, arrow->len},
-		};
-
-		glLineWidth(arrow->widget.line_width);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glVertexPointer(3, GL_FLOAT, 0, vec);
-		glDrawArrays(GL_LINE_STRIP, 0, ARRAY_SIZE(vec));
-		glDisableClientState(GL_VERTEX_ARRAY);
-		glLineWidth(1.0);
-
-
-		/* *** draw arrow head *** */
-
-		glPushMatrix();
-
-		if (arrow->style & WIDGET_ARROW_STYLE_BOX) {
-			const float size = 0.05f;
-
-			/* translate to line end with some extra offset so box starts exactly where line ends */
-			glTranslatef(0.0f, 0.0f, arrow->len + size);
-			/* scale down to box size */
-			glScalef(size, size, size);
-
-			/* draw cube */
-			widget_draw_intern(&cube_draw_info, select);
-		}
-		else {
-			GLUquadricObj *qobj = gluNewQuadric();
-			const float len = 0.25f;
-			const float width = 0.06f;
-			const bool use_lighting = select == false && ((U.tw_flag & V3D_SHADED_WIDGETS) != 0);
-
-			/* translate to line end */
-			glTranslatef(0.0f, 0.0f, arrow->len);
-
-			if (use_lighting) {
-				glShadeModel(GL_SMOOTH);
-			}
-
-			gluQuadricDrawStyle(qobj, GLU_FILL);
-			gluQuadricOrientation(qobj, GLU_INSIDE);
-			gluDisk(qobj, 0.0, width, 8, 1);
-			gluQuadricOrientation(qobj, GLU_OUTSIDE);
-			gluCylinder(qobj, width, 0.0, len, 8, 1);
-
-			if (use_lighting) {
-				glShadeModel(GL_FLAT);
-			}
-		}
-
-		glPopMatrix();
-#endif
-	}
-}
-
-static void arrow_draw_intern(ArrowWidget *arrow, const bool select, const bool highlight)
-{
-	const float up[3] = {0.0f, 0.0f, 1.0f};
-	float rot[3][3];
-	float mat[4][4];
-	float final_pos[3];
-
-	widget_arrow_get_final_pos(&arrow->widget, final_pos);
-
-	if (arrow->flag & ARROW_UP_VECTOR_SET) {
-		copy_v3_v3(rot[2], arrow->direction);
-		copy_v3_v3(rot[1], arrow->up);
-		cross_v3_v3v3(rot[0], arrow->up, arrow->direction);
-	}
-	else {
-		rotation_between_vecs_to_mat3(rot, up, arrow->direction);
-	}
-	copy_m4_m3(mat, rot);
-	copy_v3_v3(mat[3], final_pos);
-	mul_mat3_m4_fl(mat, arrow->widget.scale);
-
-	glPushMatrix();
-	glMultMatrixf(mat);
-
-	if (highlight && !(arrow->widget.flag & WM_WIDGET_DRAW_HOVER)) {
-		glColor4fv(arrow->widget.col_hi);
-	}
-	else {
-		glColor4fv(arrow->widget.col);
-	}
-
-	glEnable(GL_BLEND);
-	glTranslate3fv(arrow->widget.offset);
-	arrow_draw_geom(arrow, select);
-	glDisable(GL_BLEND);
-
-	glPopMatrix();
-
-	if (arrow->widget.interaction_data) {
-		ArrowInteraction *data = arrow->widget.interaction_data;
-
-		copy_m4_m3(mat, rot);
-		copy_v3_v3(mat[3], data->orig_origin);
-		mul_mat3_m4_fl(mat, data->orig_scale);
-
-		glPushMatrix();
-		glMultMatrixf(mat);
-
-		glEnable(GL_BLEND);
-		glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
-		glTranslate3fv(arrow->widget.offset);
-		arrow_draw_geom(arrow, select);
-		glDisable(GL

@@ Diff output truncated at 10240 characters. @@




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