[Bf-blender-cvs] [c099b86] master: OpenGL: simple cleanup

Mike Erwin noreply at git.blender.org
Tue Dec 8 07:22:37 CET 2015


Commit: c099b862386bb771488af05bfe6444d28a1f30cb
Author: Mike Erwin
Date:   Mon Dec 7 21:24:41 2015 -0500
Branches: master
https://developer.blender.org/rBc099b862386bb771488af05bfe6444d28a1f30cb

OpenGL: simple cleanup

It’s still immediate mode, but at least it’s shorter & clearer.

===================================================================

M	source/blender/editors/screen/glutil.c

===================================================================

diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 4cbea2a..5fc849d 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -137,7 +137,7 @@ const GLubyte stipple_diag_stripes_neg[128] = {
 
 const GLubyte stipple_checker_8px[128] = {
 	255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
-	255,  0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
+	255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
 	0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
 	0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
 	255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
@@ -180,32 +180,20 @@ void fdrawbezier(float vec[4][3])
 
 void fdrawline(float x1, float y1, float x2, float y2)
 {
-	float v[2];
-	
-	glBegin(GL_LINE_STRIP);
-	v[0] = x1; v[1] = y1;
-	glVertex2fv(v);
-	v[0] = x2; v[1] = y2;
-	glVertex2fv(v);
+	glBegin(GL_LINES);
+	glVertex2f(x1, y1);
+	glVertex2f(x2, y2);
 	glEnd();
 }
 
 void fdrawbox(float x1, float y1, float x2, float y2)
 {
-	float v[2];
+	glBegin(GL_LINE_LOOP);
 	
-	glBegin(GL_LINE_STRIP);
-	
-	v[0] = x1; v[1] = y1;
-	glVertex2fv(v);
-	v[0] = x1; v[1] = y2;
-	glVertex2fv(v);
-	v[0] = x2; v[1] = y2;
-	glVertex2fv(v);
-	v[0] = x2; v[1] = y1;
-	glVertex2fv(v);
-	v[0] = x1; v[1] = y1;
-	glVertex2fv(v);
+	glVertex2f(x1, y1);
+	glVertex2f(x1, y2);
+	glVertex2f(x2, y2);
+	glVertex2f(x2, y1);
 	
 	glEnd();
 }
@@ -226,13 +214,9 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
 
 void sdrawline(int x1, int y1, int x2, int y2)
 {
-	int v[2];
-	
-	glBegin(GL_LINE_STRIP);
-	v[0] = x1; v[1] = y1;
-	glVertex2iv(v);
-	v[0] = x2; v[1] = y2;
-	glVertex2iv(v);
+	glBegin(GL_LINES);
+	glVertex2i(x1, y1);
+	glVertex2i(x2, y2);
 	glEnd();
 }
 
@@ -248,13 +232,9 @@ void sdrawline(int x1, int y1, int x2, int y2)
 
 static void sdrawtripoints(int x1, int y1, int x2, int y2)
 {
-	int v[2];
-	v[0] = x1; v[1] = y1;
-	glVertex2iv(v);
-	v[0] = x1; v[1] = y2;
-	glVertex2iv(v);
-	v[0] = x2; v[1] = y1;
-	glVertex2iv(v);
+	glVertex2i(x1, y1);
+	glVertex2i(x1, y2);
+	glVertex2i(x2, y1);
 }
 
 void sdrawtri(int x1, int y1, int x2, int y2)
@@ -274,20 +254,12 @@ void sdrawtrifill(int x1, int y1, int x2, int y2)
 
 void sdrawbox(int x1, int y1, int x2, int y2)
 {
-	int v[2];
+	glBegin(GL_LINE_LOOP);
 	
-	glBegin(GL_LINE_STRIP);
-	
-	v[0] = x1; v[1] = y1;
-	glVertex2iv(v);
-	v[0] = x1; v[1] = y2;
-	glVertex2iv(v);
-	v[0] = x2; v[1] = y2;
-	glVertex2iv(v);
-	v[0] = x2; v[1] = y1;
-	glVertex2iv(v);
-	v[0] = x1; v[1] = y1;
-	glVertex2iv(v);
+	glVertex2i(x1, y1);
+	glVertex2i(x1, y2);
+	glVertex2i(x2, y2);
+	glVertex2i(x2, y1);
 	
 	glEnd();
 }




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