[Bf-blender-cvs] [cf92193] master: OpenGL: use simple shader for texture drawing in a few places.

Brecht Van Lommel noreply at git.blender.org
Sun Dec 6 19:46:00 CET 2015


Commit: cf921934b1a6a30461779e26d67d02d0b66bdafc
Author: Brecht Van Lommel
Date:   Sat Nov 28 01:20:28 2015 +0100
Branches: master
https://developer.blender.org/rBcf921934b1a6a30461779e26d67d02d0b66bdafc

OpenGL: use simple shader for texture drawing in a few places.

Differential Revision: https://developer.blender.org/D1645

===================================================================

M	source/blender/blenfont/intern/blf.c
M	source/blender/editors/interface/interface_icons.c
M	source/blender/editors/screen/glutil.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/space_clip/clip_draw.c
M	source/blender/editors/space_sequencer/sequencer_draw.c
M	source/blender/windowmanager/intern/wm_operators.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 3369e1c..8b654d2 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -55,6 +55,8 @@
 
 #include "IMB_colormanagement.h"
 
+#include "GPU_simple_shader.h"
+
 #include "blf_internal_types.h"
 #include "blf_internal.h"
 
@@ -494,9 +496,10 @@ static void blf_draw_gl__start(FontBLF *font, GLint *mode)
 	 */
 
 	glEnable(GL_BLEND);
-	glEnable(GL_TEXTURE_2D);
 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
+	GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
+
 	/* Save the current matrix mode. */
 	glGetIntegerv(GL_MATRIX_MODE, mode);
 
@@ -536,8 +539,8 @@ static void blf_draw_gl__end(GLint mode)
 	if (mode != GL_MODELVIEW)
 		glMatrixMode(mode);
 
+	GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 	glDisable(GL_BLEND);
-	glDisable(GL_TEXTURE_2D);
 }
 
 void BLF_draw_ex(
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 843b0d5..e012866 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -34,6 +34,7 @@
 #include "MEM_guardedalloc.h"
 
 #include "GPU_extensions.h"
+#include "GPU_simple_shader.h"
 
 #include "BLI_blenlib.h"
 #include "BLI_utildefines.h"
@@ -1122,7 +1123,7 @@ static void icon_draw_texture(
 	y1 = iy * icongltex.invh;
 	y2 = (iy + ih) * icongltex.invh;
 
-	glEnable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 	glBindTexture(GL_TEXTURE_2D, icongltex.id);
 
 	/* sharper downscaling, has no effect when scale matches with a mip level */
@@ -1145,7 +1146,7 @@ static void icon_draw_texture(
 	glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
 
 	glBindTexture(GL_TEXTURE_2D, 0);
-	glDisable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 }
 
 /* Drawing size for preview images */
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 337a959..a7f239e 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -45,10 +45,11 @@
 #include "BIF_gl.h"
 #include "BIF_glutil.h"
 
-
 #include "IMB_colormanagement.h"
 #include "IMB_imbuf_types.h"
 
+#include "GPU_simple_shader.h"
+
 #include "UI_interface.h"
 
 #ifndef GL_CLAMP_TO_EDGE
@@ -589,7 +590,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
 					glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]);
 			}
 
-			glEnable(GL_TEXTURE_2D);
+			GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 			glBegin(GL_QUADS);
 			glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h);
 			glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * yzoom);
@@ -603,7 +604,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
 			glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h);
 			glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
 			glEnd();
-			glDisable(GL_TEXTURE_2D);
+			GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 		}
 	}
 
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 9f5602e..079d088 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -59,6 +59,8 @@
 
 #include "ED_view3d.h"
 
+#include "GPU_simple_shader.h"
+
 #include "UI_resources.h"
 
 #include "paint_intern.h"
@@ -334,7 +336,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
 		target->old_col = col;
 	}
 
-	glEnable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -457,7 +459,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
 			MEM_freeN(buffer);
 	}
 
-	glEnable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -793,6 +795,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
 	}
 
 	glPopAttrib();
+	GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 }
 
 
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 848883a..2d73678 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -58,6 +58,8 @@
 #include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "GPU_simple_shader.h"
+
 #include "WM_types.h"
 
 #include "UI_interface.h"
@@ -1085,7 +1087,7 @@ static void draw_plane_marker_image(Scene *scene,
 
 			glColor4f(1.0, 1.0, 1.0, plane_track->image_opacity);
 
-			glEnable(GL_TEXTURE_2D);
+			GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 			glGenTextures(1, (GLuint *)&texid);
 
 			glBindTexture(GL_TEXTURE_2D, texid);
@@ -1109,7 +1111,7 @@ static void draw_plane_marker_image(Scene *scene,
 			glPopMatrix();
 
 			glBindTexture(GL_TEXTURE_2D, 0);
-			glDisable(GL_TEXTURE_2D);
+			GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 
 			if (transparent) {
 				glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index e9539bc..925804b 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -58,6 +58,8 @@
 #include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "GPU_simple_shader.h"
+
 #include "ED_anim_api.h"
 #include "ED_gpencil.h"
 #include "ED_markers.h"
@@ -1294,7 +1296,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
 
 	glColor4f(1.0, 1.0, 1.0, 1.0);
 
-	glEnable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 	glGenTextures(1, (GLuint *)&texid);
 
 	glBindTexture(GL_TEXTURE_2D, texid);
@@ -1369,7 +1371,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
 	glEnd();
 
 	glBindTexture(GL_TEXTURE_2D, 0);
-	glDisable(GL_TEXTURE_2D);
+	GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 	if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA)
 		glDisable(GL_BLEND);
 	glDeleteTextures(1, &texid);
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 3734b5a..0ac26e7 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -105,6 +105,7 @@
 #include "ED_util.h"
 #include "ED_view3d.h"
 
+#include "GPU_simple_shader.h"
 #include "GPU_material.h"
 
 #include "RNA_access.h"
@@ -4179,7 +4180,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
 		}
 
 		/* draw textured quad */
-		glEnable(GL_TEXTURE_2D);
+		GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
 		glBegin(GL_QUADS);
 		glTexCoord2f(0, 0);
 		glVertex2f(-radius, -radius);
@@ -4190,7 +4191,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
 		glTexCoord2f(0, 1);
 		glVertex2f(-radius, radius);
 		glEnd();
-		glDisable(GL_TEXTURE_2D);
+		GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
 
 		/* undo rotation */
 		if (rc->rot_prop)




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