[Bf-blender-cvs] [a0a7d92] master: Partial fix of T44881: Fix for missing particles update when changing seed
Sergey Sharybin
noreply at git.blender.org
Fri Aug 28 17:38:12 CEST 2015
Commit: a0a7d92cc40fe025e04bc7b4aaca6ffac52899af
Author: Sergey Sharybin
Date: Fri Aug 28 17:16:50 2015 +0200
Branches: master
https://developer.blender.org/rBa0a7d92cc40fe025e04bc7b4aaca6ffac52899af
Partial fix of T44881: Fix for missing particles update when changing seed
Was only visible with new dependency graph.
Changing emit_from still doesn't behave fully reliably tho, that needs some
closer investigation.
===================================================================
M source/blender/blenkernel/BKE_particle.h
M source/blender/blenkernel/intern/particle_system.c
M source/blender/depsgraph/intern/depsgraph_build.h
M source/blender/depsgraph/intern/depsgraph_build_nodes.cc
===================================================================
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 3232570..89cfb3a 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -464,6 +464,7 @@ typedef struct ParticleRenderData {
struct EvaluationContext;
void BKE_particle_system_eval(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
struct Object *ob,
struct ParticleSystem *psys);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index dd43e63..9c72012 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -4212,10 +4212,12 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
/* **** Depsgraph evaluation **** */
void BKE_particle_system_eval(EvaluationContext *UNUSED(eval_ctx),
+ Scene *scene,
Object *ob,
ParticleSystem *psys)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
printf("%s on %s:%s\n", __func__, ob->id.name, psys->name);
}
+ BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH);
}
diff --git a/source/blender/depsgraph/intern/depsgraph_build.h b/source/blender/depsgraph/intern/depsgraph_build.h
index 4088a32..c5b04ec 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.h
+++ b/source/blender/depsgraph/intern/depsgraph_build.h
@@ -108,7 +108,7 @@ struct DepsgraphNodeBuilder {
void build_object_constraints(Scene *scene, Object *ob);
void build_pose_constraints(Object *ob, bPoseChannel *pchan);
void build_rigidbody(Scene *scene);
- void build_particles(Object *ob);
+ void build_particles(Scene *scene, Object *ob);
void build_animdata(ID *id);
OperationDepsNode *build_driver(ID *id, FCurve *fcurve);
void build_ik_pose(Scene *scene, Object *ob, bPoseChannel *pchan, bConstraint *con);
diff --git a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc
index 31e32ac..4463df6 100644
--- a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc
@@ -448,7 +448,7 @@ void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
/* particle systems */
if (ob->particlesystem.first) {
- build_particles(ob);
+ build_particles(scene, ob);
}
/* grease pencil */
@@ -676,7 +676,7 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
}
}
-void DepsgraphNodeBuilder::build_particles(Object *ob)
+void DepsgraphNodeBuilder::build_particles(Scene *scene, Object *ob)
{
/**
* Particle Systems Nodes
@@ -707,7 +707,7 @@ void DepsgraphNodeBuilder::build_particles(Object *ob)
/* this particle system */
// TODO: for now, this will just be a placeholder "ubereval" node
add_operation_node(psys_comp,
- DEPSOP_TYPE_EXEC, function_bind(BKE_particle_system_eval, _1, ob, psys),
+ DEPSOP_TYPE_EXEC, function_bind(BKE_particle_system_eval, _1, scene, ob, psys),
DEG_OPCODE_PSYS_EVAL,
psys->name);
}
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