[Bf-blender-cvs] [3633499] master: Fix T45737: Vertex colors show washed-out
Campbell Barton
noreply at git.blender.org
Mon Aug 24 17:09:03 CEST 2015
Commit: 3633499f4ea93ad3313afd19a122c5e04b59b066
Author: Campbell Barton
Date: Tue Aug 25 01:02:28 2015 +1000
Branches: master
https://developer.blender.org/rB3633499f4ea93ad3313afd19a122c5e04b59b066
Fix T45737: Vertex colors show washed-out
Blender-Internal and GLSL-nodes missed converting sRGB to linear color.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
M source/blender/nodes/shader/nodes/node_shader_geom.c
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 54864b2..311fcb8 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -149,6 +149,7 @@ void geom(vec3 co, vec3 nor, mat4 viewinvmat, vec3 attorco, vec2 attuv, vec4 att
uv_attribute(attuv, uv);
normal = -normalize(nor); /* blender render normal is negated */
vcol_attribute(attvcol, vcol);
+ srgb_to_linearrgb(vcol, vcol);
vcol_alpha = attvcol.a;
frontback = (gl_FrontFacing)? 1.0: 0.0;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 2fb0353..cd52c4e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -91,7 +91,7 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b
}
}
- copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
+ srgb_to_linearrgb_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
out[GEOM_OUT_VCOL]->vec[3] = scol->col[3];
out[GEOM_OUT_VCOL_ALPHA]->vec[0] = scol->col[3];
}
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