[Bf-blender-cvs] [ac62d44] master: Docs: function comments
Campbell Barton
noreply at git.blender.org
Mon Aug 17 23:16:55 CEST 2015
Commit: ac62d44e4f570173d2094612c31615b5ff4acc7f
Author: Campbell Barton
Date: Tue Aug 18 07:10:01 2015 +1000
Branches: master
https://developer.blender.org/rBac62d44e4f570173d2094612c31615b5ff4acc7f
Docs: function comments
===================================================================
M doc/doxygen/doxygen.source.h
M source/blender/editors/space_view3d/view3d_edit.c
===================================================================
diff --git a/doc/doxygen/doxygen.source.h b/doc/doxygen/doxygen.source.h
index 1a77a37..3ef2046 100644
--- a/doc/doxygen/doxygen.source.h
+++ b/doc/doxygen/doxygen.source.h
@@ -94,6 +94,10 @@
/** \defgroup blender Blender */
+/** \defgroup blt BlenTranslation
+ * \ingroup blender
+ */
+
/** \defgroup blf BlenFont
* \ingroup blender
*/
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d38de4a..8d7596a 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -100,6 +100,9 @@ static bool view3d_operator_offset_lock_check(bContext *C, wmOperator *op)
/* ********************** view3d_edit: view manipulations ********************* */
+/**
+ * \return true when the view-port is locked to its camera.
+ */
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
return ((v3d->camera) &&
@@ -108,6 +111,10 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
(rv3d->persp == RV3D_CAMOB));
}
+/**
+ * Apply the camera object transformation to the view-port.
+ * (needed so we can use regular view-port manipulation operators, that sync back to the camera).
+ */
void ED_view3d_camera_lock_init_ex(View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
@@ -124,7 +131,11 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
ED_view3d_camera_lock_init_ex(v3d, rv3d, true);
}
-/* return true if the camera is moved */
+/**
+ * Apply the view-port transformation back to the camera object.
+ *
+ * \return true if the camera is moved.
+ */
bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
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