[Bf-blender-cvs] [fa4172c] master: OpenSubdiv: Make sure faces are exported with consistent normal

Sergey Sharybin noreply at git.blender.org
Thu Aug 6 09:54:27 CEST 2015


Commit: fa4172c28cfee1cd8c4b91481b6377eae48fdf93
Author: Sergey Sharybin
Date:   Thu Aug 6 09:49:13 2015 +0200
Branches: master
https://developer.blender.org/rBfa4172c28cfee1cd8c4b91481b6377eae48fdf93

OpenSubdiv: Make sure faces are exported with consistent normal

This is currently a requirement of OpenSudiv and original orientation code
was depending on this quite a lot.

This makes mesh conversion and comparison slower but solves some crashes.
With some trickery it could be optimized and become closer to original
performance.

Probably Campbell has some nice ideas here as well :)

===================================================================

M	intern/opensubdiv/opensubdiv_converter.cc

===================================================================

diff --git a/intern/opensubdiv/opensubdiv_converter.cc b/intern/opensubdiv/opensubdiv_converter.cc
index 74c02ec..0988074 100644
--- a/intern/opensubdiv/opensubdiv_converter.cc
+++ b/intern/opensubdiv/opensubdiv_converter.cc
@@ -37,6 +37,21 @@
 
 #include <stack>
 
+#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
+namespace {
+
+inline void reverse_face_verts(int *face_verts, int num_verts)
+{
+	int last_vert = face_verts[num_verts - 1];
+	for (int i = num_verts - 1; i > 0;  --i) {
+		face_verts[i] = face_verts[i - 1];
+	}
+	face_verts[0] = last_vert;
+}
+
+}  /* namespace */
+#endif /* OPENSUBDIV_ORIENT_TOPOLOGY */
+
 namespace OpenSubdiv {
 namespace OPENSUBDIV_VERSION {
 namespace Far {
@@ -50,6 +65,32 @@ inline int findInArray(T array, int value)
 }
 
 #ifdef OPENSUBDIV_ORIENT_TOPOLOGY
+inline int get_loop_winding(int vert0_of_face, int vert1_of_face)
+{
+	int delta_face = vert1_of_face - vert0_of_face;
+	if (abs(delta_face) != 1) {
+		if (delta_face > 0) {
+			delta_face = -1;
+		}
+		else {
+			delta_face = 1;
+		}
+	}
+	return delta_face;
+}
+
+inline void reverse_face_loops(IndexArray face_verts, IndexArray face_edges)
+{
+	for (int i = 0; i < face_verts.size() / 2; ++i) {
+		int j = face_verts.size() - i - 1;
+		if (i != j) {
+			std::swap(face_verts[i], face_verts[j]);
+			std::swap(face_edges[i], face_edges[j]);
+		}
+	}
+	reverse_face_verts(&face_verts[0], face_verts.size());
+}
+
 inline void check_oriented_vert_connectivity(const int num_vert_edges,
                                              const int num_vert_faces,
                                              const int *vert_edges,
@@ -150,12 +191,71 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopolog
 		IndexArray dst_edge_faces = getBaseEdgeFaces(refiner, edge);
 		conv.get_edge_faces(&conv, edge, &dst_edge_faces[0]);
 	}
-	/* Vertex relations */
-	const int num_verts = conv.get_num_verts(&conv);
 #ifdef OPENSUBDIV_ORIENT_TOPOLOGY
-	/* Flags used to see if the face was traversed already or not. */
+	/* Make face normals consistent. */
 	bool *face_used = new bool[num_faces];
-#endif
+	memset(face_used, 0, sizeof(bool) * num_faces);
+	std::stack<int> traverse_stack;
+	int face_start = 0, num_traversed_faces = 0;
+	/* Traverse all islands. */
+	while (num_traversed_faces != num_faces) {
+		/* Find first face of any untraversed islands. */
+		while (face_used[face_start]) {
+			++face_start;
+		}
+		/* Add first face to the stack. */
+		traverse_stack.push(face_start);
+		face_used[face_start] = true;
+		/* Go over whole connected component. */
+		while (!traverse_stack.empty()) {
+			int face = traverse_stack.top();
+			traverse_stack.pop();
+			IndexArray face_edges = getBaseFaceEdges(refiner, face);
+			ConstIndexArray face_verts = getBaseFaceVertices(refiner, face);
+			for (int edge_index = 0; edge_index < face_edges.size(); ++edge_index) {
+				const int edge = face_edges[edge_index];
+				ConstIndexArray edge_faces = getBaseEdgeFaces(refiner, edge);
+				if (edge_faces.size() != 2) {
+					/* Can't make consistent normals for non-manifolds. */
+					continue;
+				}
+				ConstIndexArray edge_verts = getBaseEdgeVertices(refiner, edge);
+				/* Get winding of the reference face. */
+				int vert0_of_face = findInArray(face_verts, edge_verts[0]),
+				    vert1_of_face = findInArray(face_verts, edge_verts[1]);
+				int delta_face = get_loop_winding(vert0_of_face, vert1_of_face);
+				for (int edge_face = 0; edge_face < edge_faces.size(); ++edge_face) {
+					int other_face = edge_faces[edge_face];
+					/* Never re-traverse faces, only move forward. */
+					if (face_used[other_face]) {
+						continue;
+					}
+					IndexArray other_face_verts = getBaseFaceVertices(refiner,
+					                                                  other_face);
+					int vert0_of_other_face = findInArray(other_face_verts,
+					                                      edge_verts[0]),
+					    vert1_of_other_face = findInArray(other_face_verts,
+					                                      edge_verts[1]);
+					int delta_other_face = get_loop_winding(vert0_of_other_face,
+					                                        vert1_of_other_face);
+					if (delta_face * delta_other_face > 0) {
+						IndexArray other_face_verts = getBaseFaceVertices(refiner,
+						                                                  other_face),
+						           other_face_edges = getBaseFaceEdges(refiner,
+						                                               other_face);
+						reverse_face_loops(other_face_verts,
+						                   other_face_edges);
+					}
+					traverse_stack.push(other_face);
+					face_used[other_face] = true;
+				}
+			}
+			++num_traversed_faces;
+		}
+	}
+#endif  /* OPENSUBDIV_ORIENT_TOPOLOGY */
+	/* Vertex relations */
+	const int num_verts = conv.get_num_verts(&conv);
 	for (int vert = 0; vert < num_verts; ++vert) {
 
 		/* Vert-Faces */
@@ -520,10 +620,28 @@ int openSubdiv_topologyRefnerCompareConverter(
 		}
 		conv_face_verts.resize(face_verts.size());
 		converter->get_face_verts(converter, face, &conv_face_verts[0]);
+		bool direct_match = true;
 		for (int i = 0; i < face_verts.size(); ++i) {
 			if (conv_face_verts[i] != face_verts[i]) {
-				return false;
+				direct_match = false;
+				break;
+			}
+		}
+		if (!direct_match) {
+			/* If face didn't match in direct direction we also test if it
+			 * matches in reversed direction. This is because conversion might
+			 * reverse loops to make normals consistent.
+			 */
+#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
+			reverse_face_verts(&conv_face_verts[0], conv_face_verts.size());
+			for (int i = 0; i < face_verts.size(); ++i) {
+				if (conv_face_verts[i] != face_verts[i]) {
+					return false;
+				}
 			}
+#else
+			return false;
+#endif
 		}
 	}
 	/* Compare sharpness. */




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