[Bf-blender-cvs] [02f553c] master: OpenSubdiv: Changes to texturing
Sergey Sharybin
noreply at git.blender.org
Wed Aug 5 18:33:30 CEST 2015
Commit: 02f553cc7a399767b0466cb92a071db885570443
Author: Sergey Sharybin
Date: Wed Aug 5 18:29:43 2015 +0200
Branches: master
https://developer.blender.org/rB02f553cc7a399767b0466cb92a071db885570443
OpenSubdiv: Changes to texturing
Use first material slot for until multiple materials are fully supported.
Also respect setMaterial()'s return value to avoid drawing unnecessary
geometry.
===================================================================
M source/blender/blenkernel/intern/subsurf_ccg.c
===================================================================
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index aa30016..02a7f6c 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2632,11 +2632,10 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
draw_smooth = true;
new_matnr = 1;
}
- if (setMaterial) {
- setMaterial(new_matnr, NULL);
+ if (setMaterial && setMaterial(new_matnr, NULL)) {
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
}
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss, true, -1, -1);
return;
}
#endif
@@ -2691,8 +2690,9 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
new_matnr = 1;
}
glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- setMaterial(new_matnr, &gattribs);
- ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ if (setMaterial(new_matnr, &gattribs)) {
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ }
return;
}
#endif
@@ -4544,7 +4544,8 @@ static void set_ccgdm_gpu_geometry(CCGDerivedMesh *ccgdm, DerivedMesh *dm)
for (index = 0; index < totface; index++) {
faceFlags->flag = mpoly ? mpoly[index].flag : 0;
- faceFlags->mat_nr = mpoly ? mpoly[index].mat_nr : 0;
+ /* faceFlags->mat_nr = mpoly ? mpoly[index].mat_nr : 0; */
+ faceFlags->mat_nr = 0;
faceFlags++;
}
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