[Bf-blender-cvs] [d894fcb] master: Replace checks for tessface w/ polygons
Campbell Barton
noreply at git.blender.org
Sat Aug 1 06:48:19 CEST 2015
Commit: d894fcb79972e5475ec1b301f2be794ef53dda3d
Author: Campbell Barton
Date: Sat Aug 1 14:42:14 2015 +1000
Branches: master
https://developer.blender.org/rBd894fcb79972e5475ec1b301f2be794ef53dda3d
Replace checks for tessface w/ polygons
In these cases we're only checking the mesh has faces.
===================================================================
M source/blender/editors/space_view3d/drawobject.c
M source/blender/modifiers/intern/MOD_surface.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f03b008..82acc58 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4621,7 +4621,7 @@ static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (dt > OB_WIRE && dm->getNumTessFaces(dm)) {
+ if (dt > OB_WIRE && dm->getNumPolys(dm)) {
int glsl = draw_glsl_material(scene, ob, v3d, dt);
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
@@ -7322,7 +7322,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
if (dm) {
- has_faces = dm->getNumTessFaces(dm) > 0;
+ has_faces = (dm->getNumPolys(dm) != 0);
}
else {
has_faces = BKE_displist_has_faces(&ob->curve_cache->disp);
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index abb652c..ff5e5f6 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -158,7 +158,7 @@ static void deformVerts(ModifierData *md, Object *ob,
else
surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");
- if (surmd->dm->getNumTessFaces(surmd->dm))
+ if (surmd->dm->getNumPolys(surmd->dm))
bvhtree_from_mesh_looptri(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
else
bvhtree_from_mesh_edges(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
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