[Bf-blender-cvs] [d04ba6d] master: Remove unused stubs

Sergey Sharybin noreply at git.blender.org
Wed Apr 29 18:48:05 CEST 2015


Commit: d04ba6d56245e28c70b56c5458dc9f16b6c0e278
Author: Sergey Sharybin
Date:   Wed Apr 29 21:47:30 2015 +0500
Branches: master
https://developer.blender.org/rBd04ba6d56245e28c70b56c5458dc9f16b6c0e278

Remove unused stubs

Noticed by TristanPorteries in IRC.

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index f8a4215..08d01a9 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -227,8 +227,6 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
 void RE_init_texture_rng() RET_NONE
 void RE_exit_texture_rng() RET_NONE
 
-float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
-float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
 bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
 void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
 void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}




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