[Bf-blender-cvs] [21e80db] ui-preview-buttons: Cleanup: Move Cycles volume stack update for subsurface into kernel_volume.h.
Thomas Dinges
noreply at git.blender.org
Tue Apr 28 19:12:58 CEST 2015
Commit: 21e80db5545482944354ef4240aee1c3d13bbfd1
Author: Thomas Dinges
Date: Tue Apr 28 11:11:39 2015 +0200
Branches: ui-preview-buttons
https://developer.blender.org/rB21e80db5545482944354ef4240aee1c3d13bbfd1
Cleanup: Move Cycles volume stack update for subsurface into kernel_volume.h.
===================================================================
M intern/cycles/kernel/kernel_path.h
M intern/cycles/kernel/kernel_volume.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 9b94956..cca7e89 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -364,31 +364,6 @@ ccl_device void kernel_branched_path_ao(KernelGlobals *kg, ShaderData *sd, PathR
#ifdef __SUBSURFACE__
-#ifdef __VOLUME__
-ccl_device void kernel_path_subsurface_update_volume_stack(KernelGlobals *kg,
- Ray *ray,
- VolumeStack *stack)
-{
- kernel_assert(kernel_data.integrator.use_volumes);
-
- Ray volume_ray = *ray;
- Intersection isect;
- int step = 0;
- while(step < VOLUME_STACK_SIZE &&
- scene_intersect_volume(kg, &volume_ray, &isect))
- {
- ShaderData sd;
- shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0);
- kernel_volume_stack_enter_exit(kg, &sd, stack);
-
- /* Move ray forward. */
- volume_ray.P = ray_offset(sd.P, -sd.Ng);
- volume_ray.t -= sd.ray_length;
- ++step;
- }
-}
-#endif
-
ccl_device bool kernel_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, PathState *state, RNG *rng, Ray *ray, float3 *throughput)
{
float bssrdf_probability;
@@ -433,7 +408,7 @@ ccl_device bool kernel_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd
volume_ray.D = normalize_len(hit_ray.P - volume_ray.P,
&volume_ray.t);
- kernel_path_subsurface_update_volume_stack(
+ kernel_volume_stack_update_for_subsurface(
kg,
&volume_ray,
hit_state.volume_stack);
@@ -832,7 +807,7 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
volume_ray.D = normalize_len(P - volume_ray.P,
&volume_ray.t);
- kernel_path_subsurface_update_volume_stack(
+ kernel_volume_stack_update_for_subsurface(
kg,
&volume_ray,
hit_state.volume_stack);
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index 5e34b7e..3d3d871 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -1097,4 +1097,29 @@ ccl_device void kernel_volume_stack_enter_exit(KernelGlobals *kg, ShaderData *sd
}
}
+#ifdef __SUBSURFACE__
+ccl_device void kernel_volume_stack_update_for_subsurface(KernelGlobals *kg,
+ Ray *ray,
+ VolumeStack *stack)
+{
+ kernel_assert(kernel_data.integrator.use_volumes);
+
+ Ray volume_ray = *ray;
+ Intersection isect;
+ int step = 0;
+ while(step < VOLUME_STACK_SIZE &&
+ scene_intersect_volume(kg, &volume_ray, &isect))
+ {
+ ShaderData sd;
+ shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0);
+ kernel_volume_stack_enter_exit(kg, &sd, stack);
+
+ /* Move ray forward. */
+ volume_ray.P = ray_offset(sd.P, -sd.Ng);
+ volume_ray.t -= sd.ray_length;
+ ++step;
+ }
+}
+#endif
+
CCL_NAMESPACE_END
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