[Bf-blender-cvs] [e2d60d1] master: Project Paint: Add symmetry support
Campbell Barton
noreply at git.blender.org
Tue Apr 28 15:39:10 CEST 2015
Commit: e2d60d180ed8a318b48833a07e1d17a788fa9a38
Author: Campbell Barton
Date: Tue Apr 28 23:34:40 2015 +1000
Branches: master
https://developer.blender.org/rBe2d60d180ed8a318b48833a07e1d17a788fa9a38
Project Paint: Add symmetry support
- Access from symmetry panel (as with sculpt)
- Supports multiple axis at once.
- Supports all brush types including clone.
===================================================================
M release/scripts/startup/bl_ui/space_view3d_toolbar.py
M source/blender/editors/include/ED_view3d.h
M source/blender/editors/sculpt_paint/paint_image_proj.c
M source/blender/editors/space_view3d/view3d_project.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index d5f64a7..51dd8b0 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1698,6 +1698,25 @@ class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel):
col.operator("paint.project_image", text="Apply Camera Image")
+class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel):
+ bl_category = "Tools"
+ bl_context = "imagepaint"
+ bl_label = "Symmetry"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings
+ ipaint = toolsettings.image_paint
+
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.prop(ipaint, "use_symmetry_x", text="X", toggle=True)
+ row.prop(ipaint, "use_symmetry_y", text="Y", toggle=True)
+ row.prop(ipaint, "use_symmetry_z", text="Z", toggle=True)
+
+
class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
bl_category = "Options"
bl_context = "imagepaint"
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index ab270f6..be4204e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -219,6 +219,7 @@ void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], floa
bool ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
float r_ray_start[3], float r_ray_end[3], const bool do_clip);
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
+void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, float obmat[4][4], float pmat[4][4]);
void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);
/* end */
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 3ceaaff..698b62b 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -43,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
+#include "BLI_math_bits.h"
#include "BLI_math_color_blend.h"
#include "BLI_memarena.h"
#include "BLI_threads.h"
@@ -196,6 +197,29 @@ typedef struct ProjPaintImage {
bool touch;
} ProjPaintImage;
+/**
+ * Handle for stroke (operator customdata)
+ */
+typedef struct ProjStrokeHandle {
+ /* Support for painting from multiple views at once,
+ * currently used to impliment summetry painting,
+ * we can assume at least the first is set while painting. */
+ struct ProjPaintState *ps_views[8];
+ int ps_views_tot;
+ int symmetry_flags;
+
+ int orig_brush_size;
+
+ bool need_redraw;
+
+ /* trick to bypass regular paint and allow clone picking */
+ bool is_clone_cursor_pick;
+
+ /* In ProjPaintState, only here for convenience */
+ Scene *scene;
+ Brush *brush;
+} ProjStrokeHandle;
+
/* Main projection painting struct passed to all projection painting functions */
typedef struct ProjPaintState {
View3D *v3d;
@@ -211,24 +235,14 @@ typedef struct ProjPaintState {
Brush *brush;
short tool, blend, mode;
- int orig_brush_size;
+
float brush_size;
Object *ob;
+ /* for symmetry, we need to store modified object matrix */
+ float obmat[4][4];
+ float obmat_imat[4][4];
/* end similarities with ImagePaintState */
- DerivedMesh *dm;
- int dm_totface;
- int dm_totedge;
- int dm_totvert;
- int dm_release;
-
- MVert *dm_mvert;
- MEdge *dm_medge;
- MFace *dm_mface;
- MTFace **dm_mtface;
- MTFace **dm_mtface_clone; /* other UV map, use for cloning between layers */
- MTFace *dm_mtface_stencil;
-
Image *stencil_ima;
Image *canvas_ima;
Image *clone_ima;
@@ -239,24 +253,16 @@ typedef struct ProjPaintState {
LinkNode **bucketRect; /* screen sized 2D array, each pixel has a linked list of ProjPixel's */
LinkNode **bucketFaces; /* bucketRect aligned array linkList of faces overlapping each bucket */
unsigned char *bucketFlags; /* store if the bucks have been initialized */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
- char *faceWindingFlags; /* save the winding of the face in uv space, helps as an extra validation step for seam detection */
- float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
- LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
-#endif
+
char *vertFlags; /* store options per vert, now only store if the vert is pointing away from the view */
int buckets_x; /* The size of the bucket grid, the grid span's screenMin/screenMax so you can paint outsize the screen or with 2 brushes at once */
int buckets_y;
- ProjPaintImage *projImages;
-
int pixel_sizeof; /* result of project_paint_pixel_sizeof(), constant per stroke */
int image_tot; /* size of projectImages array */
float (*screenCoords)[4]; /* verts projected into floating point screen space */
- float *cavities; /* cavity amount for vertices */
float screenMin[2]; /* 2D bounds for mesh verts on the screen's plane (screenspace) */
float screenMax[2];
float screen_width; /* Calculated from screenMin & screenMax */
@@ -308,13 +314,51 @@ typedef struct ProjPaintState {
int bucketMax[2];
int context_bucket_x, context_bucket_y; /* must lock threads while accessing these */
- /* redraw */
- bool need_redraw;
-
struct CurveMapping *cavity_curve;
BlurKernel *blurkernel;
+
+
+ /* -------------------------------------------------------------------- */
+ /* Vars shared between multiple views (keep last) */
+ /**
+ * This data is owned by ``ProjStrokeHandle.ps_views[0]``,
+ * all other views re-use the data.
+ */
+
+#define PROJ_PAINT_STATE_SHARED_MEMCPY(ps_dst, ps_src) \
+ MEMCPY_STRUCT_OFS(ps_dst, ps_src, is_shared_user)
+
+#define PROJ_PAINT_STATE_SHARED_CLEAR(ps) \
+ MEMSET_STRUCT_OFS(ps, 0, is_shared_user)
+
+ bool is_shared_user;
+
+ ProjPaintImage *projImages;
+ float *cavities; /* cavity amount for vertices */
+
+#ifndef PROJ_DEBUG_NOSEAMBLEED
+ char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
+ char *faceWindingFlags; /* save the winding of the face in uv space, helps as an extra validation step for seam detection */
+ float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
+ LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
+#endif
+
SpinLock *tile_lock;
+
+ DerivedMesh *dm;
+ int dm_totface;
+ int dm_totedge;
+ int dm_totvert;
+ int dm_release;
+
+ MVert *dm_mvert;
+ MEdge *dm_medge;
+ MFace *dm_mface;
+ MTFace *dm_mtface_stencil;
+
+ MTFace **dm_mtface;
+ MTFace **dm_mtface_clone; /* other UV map, use for cloning between layers */
} ProjPaintState;
typedef union pixelPointer {
@@ -3110,7 +3154,8 @@ static void proj_paint_state_non_cddm_init(ProjPaintState *ps)
}
}
-static void proj_paint_state_viewport_init(ProjPaintState *ps)
+static void proj_paint_state_viewport_init(
+ ProjPaintState *ps, const char symmetry_flag)
{
float mat[3][3];
float viewmat[4][4];
@@ -3120,7 +3165,19 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->obmat);
+
+ if (symmetry_flag) {
+ int i;
+ for (i = 0; i < 3; i++) {
+ if ((symmetry_flag >> i) & 1) {
+ negate_v3(ps->obmat[i]);
+ ps->is_flip_object = !ps->is_flip_object;
+ }
+ }
+ }
+
+ invert_m4_m4(ps->obmat_imat, ps->obmat);
if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
/* normal drawing */
@@ -3130,7 +3187,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
copy_m4_m4(viewmat, ps->rv3d->viewmat);
copy_m4_m4(viewinv, ps->rv3d->viewinv);
- ED_view3d_ob_project_mat_get(ps->rv3d, ps->ob, ps->projectMat);
+ ED_view3d_ob_project_mat_get_from_obmat(ps->rv3d, ps->obmat, ps->projectMat);
ps->is_ortho = ED_view3d_clip_range_get(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
}
@@ -3183,16 +3240,15 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
}
/* same as #ED_view3d_ob_project_mat_get */
- mul_m4_m4m4(vmat, viewmat, ps->ob->obmat);
+ mul_m4_m4m4(vmat, viewmat, ps->obmat);
mul_m4_m4m4(ps->projectMat, winmat, vmat);
}
/* viewDir - object relative */
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
copy_m3_m4(mat, viewinv);
mul_m3_v3(mat, ps->viewDir);
- copy_m3_m4(mat, ps->ob->imat);
+ copy_m3_m4(mat, ps->obmat_imat);
mul_m3_v3(mat, ps->viewDir);
normalize_v3(ps->viewDir);
@@ -3202,9 +3258,9 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
/* viewPos - object relative */
copy_v3_v3(ps->viewPos, viewinv[3]);
- copy_m3_m4(mat, ps->ob->imat);
+ copy_m3_m4(mat, ps->obmat_imat);
mul_m3_v3(mat, ps->viewPos);
- add_v3_v3(ps->viewPos, ps->ob->imat[3]);
+ add_v3_v3(ps->viewPos, ps->obmat_imat[3]);
}
static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int diameter)
@@ -3351,12 +3407,14 @@ static void proj_paint_state_thread_init(ProjPaintState *ps, const bool reset_th
if (reset_threads)
ps->thread_tot = 1;
- if (ps->thread_tot > 1) {
- ps->tile_lock = MEM_mallocN(sizeof(SpinLock), "projpaint_tile_lock");
- BLI_spin_init(ps->tile_lock);
- }
+ if (ps->is_shared_user == false) {
+ if (ps->thread_tot > 1) {
+ ps->tile_lock = MEM_mallocN(sizeof(SpinLock), "projpaint_tile_lock");
+ BLI_spin_init(ps->tile_lock);
+ }
- image_undo_init_locks();
+
@@ Diff output truncated at 10240 characters. @@
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