[Bf-blender-cvs] [84db9fd] master: Fix T44464: Viewport mipmaps no longer toggle off

Campbell Barton noreply at git.blender.org
Mon Apr 27 17:19:24 CEST 2015


Commit: 84db9fdf4dd3bb5e1ddd6c2884787033386ac2ca
Author: Campbell Barton
Date:   Tue Apr 28 01:14:48 2015 +1000
Branches: master
https://developer.blender.org/rB84db9fdf4dd3bb5e1ddd6c2884787033386ac2ca

Fix T44464: Viewport mipmaps no longer toggle off

===================================================================

M	source/blender/gpu/intern/gpu_draw.c
M	source/creator/creator.c
M	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

===================================================================

diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index a31e90f..a24067f 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -239,8 +239,12 @@ static struct GPUTextureState {
 	int curtileYRep, tileYRep;
 	Image *ima, *curima;
 
-	bool domipmap, linearmipmap;
-	bool texpaint; /* store this so that new images created while texture painting won't be set to mipmapped */
+	/* also controls min/mag filtering */
+	bool domipmap;
+	/* only use when 'domipmap' is set */
+	bool linearmipmap;
+	/* store this so that new images created while texture painting won't be set to mipmapped */
+	bool texpaint;
 
 	int alphablend;
 	float anisotropic;
@@ -292,7 +296,6 @@ void GPU_set_mipmap(bool mipmap)
 void GPU_set_linear_mipmap(bool linear)
 {
 	if (GTS.linearmipmap != linear) {
-		GPU_free_images();
 		GTS.linearmipmap = linear;
 	}
 }
@@ -312,18 +315,23 @@ static GLenum gpu_get_mipmap_filter(bool mag)
 	/* linearmipmap is off by default *when mipmapping is off,
 	 * use unfiltered display */
 	if (mag) {
-		if (GTS.linearmipmap || GTS.domipmap)
+		if (GTS.domipmap)
 			return GL_LINEAR;
 		else
 			return GL_NEAREST;
 	}
 	else {
-		if (GTS.linearmipmap)
-			return GL_LINEAR_MIPMAP_LINEAR;
-		else if (GTS.domipmap)
-			return GL_LINEAR_MIPMAP_NEAREST;
-		else
+		if (GTS.domipmap) {
+			if (GTS.linearmipmap) {
+				return GL_LINEAR_MIPMAP_LINEAR;
+			}
+			else {
+				return GL_LINEAR_MIPMAP_NEAREST;
+			}
+		}
+		else {
 			return GL_NEAREST;
+		}
 	}
 }
 
diff --git a/source/creator/creator.c b/source/creator/creator.c
index d86ccd6..721e43c 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -1024,6 +1024,7 @@ static int set_ge_parameters(int argc, const char **argv, void *data)
 			}
 			/* linearMipMap */
 			if (STREQ(argv[a], "linearmipmap")) {
+				GPU_set_mipmap(1);
 				GPU_set_linear_mipmap(1); //linearMipMap = 1;
 			}
 
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index f47f565..95c153a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1074,12 +1074,17 @@ void RAS_OpenGLRasterizer::SetMipmapping(MipmapOption val)
 
 RAS_IRasterizer::MipmapOption RAS_OpenGLRasterizer::GetMipmapping()
 {
-	if (GPU_get_linear_mipmap())
-		return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
-	else if (GPU_get_mipmap())
-		return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
-	else
+	if (GPU_get_mipmap()) {
+		if (GPU_get_linear_mipmap()) {
+			return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
+		}
+		else {
+			return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
+		}
+	}
+	else {
 		return RAS_IRasterizer::RAS_MIPMAP_NONE;
+	}
 }
 
 void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)




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