[Bf-blender-cvs] [bc160d8] master: Cleanup: Code style.

Thomas Dinges noreply at git.blender.org
Sun Apr 26 00:50:19 CEST 2015


Commit: bc160d8a85e58f6bc2dd60b318bfd236e4a4a61e
Author: Thomas Dinges
Date:   Sun Apr 26 00:42:26 2015 +0200
Branches: master
https://developer.blender.org/rBbc160d8a85e58f6bc2dd60b318bfd236e4a4a61e

Cleanup: Code style.

===================================================================

M	intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
M	intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
M	intern/cycles/kernel/closure/bsdf_microfacet.h
M	intern/cycles/kernel/osl/osl_closures.h
M	intern/cycles/render/camera.cpp
M	intern/cycles/render/graph.cpp

===================================================================

diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
index dec09e0..8d7d533 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
@@ -70,7 +70,7 @@ ccl_device float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderClosure *sc, c
 	float out = 0.0f;
 
 	if(fmaxf(sc->data0, sc->data1) <= 1e-4f)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	if(NdotI > 0.0f && NdotO > 0.0f) {
 		NdotI = fmaxf(NdotI, 1e-6f);
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
index 0b6ce3c..f1a2665 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
@@ -59,7 +59,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderClosure *sc, co
 		float cosHO = fabsf(dot(I, H));
 
 		if(!(fabsf(cosNH) < 1.0f-1e-5f && cosHO > 1e-5f))
-			return make_float3(0, 0, 0);
+			return make_float3(0.0f, 0.0f, 0.0f);
 
 		float cosNHdivHO = cosNH / cosHO;
 		cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f);
@@ -80,7 +80,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderClosure *sc, co
 		return make_float3(out, out, out);
 	}
 
-	return make_float3(0, 0, 0);
+	return make_float3(0.0f, 0.0f, 0.0f);
 }
 
 ccl_device float3 bsdf_ashikhmin_velvet_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 32cf36a..ca68b1e 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -277,7 +277,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
 	float3 N = sc->N;
 
 	if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	float cosNO = dot(N, I);
 	float cosNI = dot(N, omega_in);
@@ -356,7 +356,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
 		return make_float3(out, out, out);
 	}
 
-	return make_float3(0, 0, 0);
+	return make_float3(0.0f, 0.0f, 0.0f);
 }
 
 ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
@@ -368,13 +368,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con
 	float3 N = sc->N;
 
 	if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	float cosNO = dot(N, I);
 	float cosNI = dot(N, omega_in);
 
 	if(cosNO <= 0 || cosNI >= 0)
-		return make_float3(0, 0, 0); /* vectors on same side -- not possible */
+		return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */
 
 	/* compute half-vector of the refraction (eq. 16) */
 	float3 ht = -(m_eta * omega_in + I);
@@ -627,7 +627,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc,
 	float3 N = sc->N;
 
 	if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	float cosNO = dot(N, I);
 	float cosNI = dot(N, omega_in);
@@ -709,7 +709,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc,
 		return make_float3(out, out, out);
 	}
 
-	return make_float3(0, 0, 0);
+	return make_float3(0.0f, 0.0f, 0.0f);
 }
 
 ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
@@ -721,13 +721,13 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc
 	float3 N = sc->N;
 
 	if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	float cosNO = dot(N, I);
 	float cosNI = dot(N, omega_in);
 
 	if(cosNO <= 0 || cosNI >= 0)
-		return make_float3(0, 0, 0);
+		return make_float3(0.0f, 0.0f, 0.0f);
 
 	/* compute half-vector of the refraction (eq. 16) */
 	float3 ht = -(m_eta * omega_in + I);
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 5e833d7..ef67ef5 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -147,14 +147,14 @@ public: \
 \
 	float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const \
 	{ \
-		pdf = 0; \
-		return make_float3(0, 0, 0); \
+		pdf = 0.0f; \
+		return make_float3(0.0f, 0.0f, 0.0f); \
 	} \
 \
 	float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const \
 	{ \
-		pdf = 0; \
-		return make_float3(0, 0, 0); \
+		pdf = 0.0f; \
+		return make_float3(0.0f, 0.0f, 0.0f); \
 	} \
 \
 	int sample(const float3 &Ng, \
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 65953a4..8a4eaf6 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -162,8 +162,8 @@ void Camera::update()
 		     transform_perspective(&rastertocamera, make_float3(0, 0, 0));
 	}
 	else {
-		dx = make_float3(0, 0, 0);
-		dy = make_float3(0, 0, 0);
+		dx = make_float3(0.0f, 0.0f, 0.0f);
+		dy = make_float3(0.0f, 0.0f, 0.0f);
 	}
 
 	dx = transform_direction(&cameratoworld, dx);
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index b63a7c1..b36cbb5 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -33,7 +33,7 @@ ShaderInput::ShaderInput(ShaderNode *parent_, const char *name_, ShaderSocketTyp
 	name = name_;
 	type = type_;
 	link = NULL;
-	value = make_float3(0, 0, 0);
+	value = make_float3(0.0f, 0.0f, 0.0f);
 	stack_offset = SVM_STACK_INVALID;
 	default_value = NONE;
 	usage = USE_ALL;




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