[Bf-blender-cvs] [6f51182] GPU_data_request: minor cleanup
Mike Erwin
noreply at git.blender.org
Thu Apr 23 11:03:53 CEST 2015
Commit: 6f51182755f1b03161dc83a0d97ceb9e5de06c52
Author: Mike Erwin
Date: Thu Apr 23 01:29:54 2015 -0400
Branches: GPU_data_request
https://developer.blender.org/rB6f51182755f1b03161dc83a0d97ceb9e5de06c52
minor cleanup
===================================================================
M source/blender/gpu/GPUx_element.h
===================================================================
diff --git a/source/blender/gpu/GPUx_element.h b/source/blender/gpu/GPUx_element.h
index a1c942a..f44152d 100644
--- a/source/blender/gpu/GPUx_element.h
+++ b/source/blender/gpu/GPUx_element.h
@@ -2,7 +2,7 @@
#define BLENDER_GL_ELEMENT_LIST
/* Element lists specify which vertices to use when drawing point,
- * line, or triangle primiitives. They don't care how the per-vertex
+ * line, or triangle primitives. They don't care how the per-vertex
* data (attributes) are laid out, only *which* vertices are used.
* Mike Erwin, Dec 2014 */
@@ -23,7 +23,7 @@ void GPUx_set_triangle_vertices(ElementList*, unsigned prim_idx, unsigned v1, un
void GPUx_optimize(ElementList*); /* optionally call this after setting all vertex indices */
-/* prime does all the setup(create VBO, send to GPU, etc.) so use_primed doesn't have to */
+/* prime does all the setup (create VBO, send to GPU, etc.) so use_primed doesn't have to */
void GPUx_element_list_prime(ElementList*);
void GPUx_element_list_use_primed(const ElementList*);
void GPUx_element_list_done_using(const ElementList*);
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