[Bf-blender-cvs] [62e1498] master: Fixes for backbuf selection logic

Campbell Barton noreply at git.blender.org
Mon Apr 20 20:51:29 CEST 2015


Commit: 62e149881a311e2f2b41131eb201d86a59031c77
Author: Campbell Barton
Date:   Tue Apr 21 04:45:26 2015 +1000
Branches: master
https://developer.blender.org/rB62e149881a311e2f2b41131eb201d86a59031c77

Fixes for backbuf selection logic

- Fix ED_view3d_backbuf_sample_rect, r_dist was set completely wrong.
- Avoid duplicate calculations picking the nearest edge.
- Bias against picking selected edges is now optional.
- Remove unused callback reading the backbuf.
- Remove unused strict option picking vertices.

===================================================================

M	source/blender/editors/include/ED_mesh.h
M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/mesh/meshtools.c
M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 91b05cd..3c67236 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -139,10 +139,13 @@ bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short
 
 struct BMVert *EDBM_vert_find_nearest_ex(
         struct ViewContext *vc, float *r_dist,
-        const bool use_select_bias, const bool is_strict);
+        const bool use_select_bias);
 struct BMVert *EDBM_vert_find_nearest(
         struct ViewContext *vc, float *r_dist);
 
+struct BMEdge *EDBM_edge_find_nearest_ex(
+        struct ViewContext *vc, float *r_dist,
+        const bool use_select_bias);
 struct BMEdge *EDBM_edge_find_nearest(
         struct ViewContext *vc, float *r_dist);
 
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f68b52d..6be7f70 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -271,8 +271,7 @@ void          ED_view3d_backbuf_validate(struct ViewContext *vc);
 struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
 unsigned int  ED_view3d_backbuf_sample_rect(
         struct ViewContext *vc, const int mval[2], int size,
-        unsigned int min, unsigned int max, float *dist, const bool is_strict,
-        void *handle, bool (*indextest)(void *handle, unsigned int index));
+        unsigned int min, unsigned int max, float *dist);
 int          ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
 unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
 
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index a3a61c3..84ca945 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -357,12 +357,12 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
  * \{ */
 
 #define FIND_NEAR_THRESHOLD_MIN 3
+#define FIND_NEAR_BIAS 5
 
 struct NearestVertUserData {
 	float mval_fl[2];
 	int pass;
-	char hflag_select;
-	bool is_strict;
+	bool use_select_bias;
 	float dist;
 	int index_last;
 	int index_nearest;
@@ -384,13 +384,9 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
 
 	if (data->dist > FIND_NEAR_THRESHOLD_MIN) {
 		float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
-		if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->hflag_select) {
-			if (data->is_strict == true) {
-				return;
-			}
-			else {
-				dist_test += 5;
-			}
+
+		if (data->use_select_bias && BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+			dist_test += FIND_NEAR_BIAS;
 		}
 
 		if (dist_test < data->dist) {
@@ -401,13 +397,6 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
 	}
 }
 
-
-static bool findnearestvert__backbufIndextest(void *handle, unsigned int index)
-{
-	BMEditMesh *em = (BMEditMesh *)handle;
-	BMVert *eve = BM_vert_at_index_find(em->bm, index - 1);
-	return !(eve && BM_elem_flag_test(eve, BM_ELEM_SELECT));
-}
 /**
  * Nearest vertex under the cursor.
  *
@@ -419,7 +408,7 @@ static bool findnearestvert__backbufIndextest(void *handle, unsigned int index)
  */
 BMVert *EDBM_vert_find_nearest_ex(
         ViewContext *vc, float *r_dist,
-        const bool use_select_bias, const bool is_strict)
+        const bool use_select_bias)
 {
 	BMesh *bm = vc->em->bm;
 
@@ -429,17 +418,9 @@ BMVert *EDBM_vert_find_nearest_ex(
 		unsigned int index;
 		BMVert *eve;
 		
-		if (is_strict) {
-			index = ED_view3d_backbuf_sample_rect(
-			        vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance,
-			        is_strict, vc->em, findnearestvert__backbufIndextest);
-		}
-		else {
-			index = ED_view3d_backbuf_sample_rect(
-			        vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance,
-			        0, NULL, NULL);
-		}
-		
+		index = ED_view3d_backbuf_sample_rect(
+		        vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance);
+
 		eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
 		
 		if (eve && distance < *r_dist) {
@@ -464,9 +445,9 @@ BMVert *EDBM_vert_find_nearest_ex(
 		data.index_last = prev_select_index;
 		data.mval_fl[0] = vc->mval[0];
 		data.mval_fl[1] = vc->mval[1];
-		data.hflag_select = use_select_bias ? BM_ELEM_SELECT : 0;
+		data.use_select_bias = use_select_bias;
 		data.dist = *r_dist;
-		data.is_strict = is_strict;
+
 		data.vert_nearest = NULL;
 		data.index_nearest = 0;
 
@@ -491,13 +472,15 @@ BMVert *EDBM_vert_find_nearest_ex(
 
 BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist)
 {
-	return EDBM_vert_find_nearest_ex(vc, r_dist, false, false);
+	return EDBM_vert_find_nearest_ex(vc, r_dist, false);
 }
 
 
 struct NearestEdgeUserData {
 	ViewContext vc;
 	float mval_fl[2];
+	bool use_select_bias;
+	char hflag_select;
 	float dist;
 	BMEdge *edge_nearest;
 };
@@ -506,20 +489,32 @@ struct NearestEdgeUserData {
 static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
 {
 	struct NearestEdgeUserData *data = userData;
-	int distance;
+	float fac = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
+	float distance;
+	float screen_co[2];
 
-	distance = dist_to_line_segment_v2(data->mval_fl, screen_co_a, screen_co_b);
-		
-	if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
-		distance += 5;
+	if (fac <= 0.0f) {
+		fac = 0.0f;
+		copy_v2_v2(screen_co, screen_co_a);
+	}
+	else if (fac >= 1.0f) {
+		fac = 1.0f;
+		copy_v2_v2(screen_co, screen_co_b);
+	}
+	else {
+		interp_v3_v3v3(screen_co, screen_co_a, screen_co_b, fac);
+	}
+
+	distance = len_manhattan_v2v2(data->mval_fl, screen_co);
+
+	if (data->use_select_bias && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
+		distance += FIND_NEAR_BIAS;
 	}
 
 	if (distance < data->dist) {
 		if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
-			float fac = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
 			float vec[3];
 
-			CLAMP(fac, 0, 1);
 			interp_v3_v3v3(vec, eed->v1->co, eed->v2->co, fac);
 			if (ED_view3d_clipping_test(data->vc.rv3d, vec, true) == 0) {
 				data->dist = distance;
@@ -533,7 +528,9 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float
 	}
 }
 
-BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
+BMEdge *EDBM_edge_find_nearest_ex(
+        ViewContext *vc, float *r_dist,
+        const bool use_select_bias)
 {
 	BMesh *bm = vc->em->bm;
 
@@ -545,7 +542,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
 		
 		ED_view3d_backbuf_validate(vc);
 
-		index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL);
+		index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &distance);
 		eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
 		
 		if (eed && distance < *r_dist) {
@@ -562,6 +559,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
 		data.vc = *vc;
 		data.mval_fl[0] = vc->mval[0];
 		data.mval_fl[1] = vc->mval[1];
+		data.use_select_bias = use_select_bias;
 		data.dist = *r_dist;
 		data.edge_nearest = NULL;
 		ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
@@ -573,6 +571,12 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
 	}
 }
 
+BMEdge *EDBM_edge_find_nearest(
+        ViewContext *vc, float *r_dist)
+{
+	return EDBM_edge_find_nearest_ex(vc, r_dist, false);
+}
+
 struct NearestFaceUserData_ZBuf {
 	float mval_fl[2];
 	float dist;
@@ -729,7 +733,7 @@ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed,
 	ED_view3d_backbuf_validate(vc);
 
 	if (em->selectmode & SCE_SELECT_VERTEX) {
-		eve = EDBM_vert_find_nearest_ex(vc, &dist, true, false);
+		eve = EDBM_vert_find_nearest_ex(vc, &dist, true);
 		dist_vert = dist;
 	}
 
@@ -740,7 +744,7 @@ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed,
 	/* distance bias from verts (not faces) */
 	dist = min_ff(dist, dist_vert - dist_edge_bias);
 	if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
-		eed = EDBM_edge_find_nearest(vc, &dist);
+		eed = EDBM_edge_find_nearest_ex(vc, &dist, true);
 	}
 
 	/* return only one of 3 pointers, for frontbuffer redraws */
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index acd7456..2491685 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -1082,7 +1082,7 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
 		 * on an edge in the backbuf, we can still select a face */
 
 		float dummy_dist;
-		*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totpoly + 1, &dummy_dist, 0, NULL, NULL);
+		*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
 	}
 	else {
 		/* sample only on the exact position */
@@ -1248,7 +1248,7 @@ bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int
 			 * on an face in the backbuf, we can still select a vert */
 
 			float dummy_dist;
-			*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totvert + 1, &dummy_dist, 0, NULL, NULL);
+			*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totvert + 1, &dummy_dist);
 		}
 		else {
 			/* sample only on the exact position */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 678daa6..9fcdb77 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1552,16 +1552,14 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, short xmin, short ymin, short xma
 /* smart function to sample a rect spiralling outside, nice for backbuf selection */
 unsigned int ED_view3d_backbuf_sample_rect(
         ViewContext *vc, const int mval[2], int size,
-        unsigned int min, unsigned int max, float *r_dist, const bool is_strict,
-        void *handle, b

@@ Diff output truncated at 10240 characters. @@




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