[Bf-blender-cvs] [15d3d85] master: Cleanup: remove unused face normals

Campbell Barton noreply at git.blender.org
Fri Apr 17 15:51:05 CEST 2015


Commit: 15d3d8560d7cee0def23b8a1145ddd0801fca8ea
Author: Campbell Barton
Date:   Fri Apr 17 20:55:33 2015 +1000
Branches: master
https://developer.blender.org/rB15d3d8560d7cee0def23b8a1145ddd0801fca8ea

Cleanup: remove unused face normals

also use const

===================================================================

M	extern/rangetree/range_tree_c_api.h
M	source/blender/blenkernel/BKE_paint.h
M	source/blender/blenkernel/intern/paint.c
M	source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/extern/rangetree/range_tree_c_api.h b/extern/rangetree/range_tree_c_api.h
index f0a2af4..6abfb6b 100644
--- a/extern/rangetree/range_tree_c_api.h
+++ b/extern/rangetree/range_tree_c_api.h
@@ -14,8 +14,8 @@
    02110-1301, USA.
 */
 
-#ifndef RANGE_TREE_C_API_H
-#define RANGE_TREE_C_API_H
+#ifndef __RANGE_TREE_C_API_H__
+#define __RANGE_TREE_C_API_H__
 
 #ifdef __cplusplus
 extern "C" {
@@ -59,4 +59,4 @@ unsigned int range_tree_uint_allocation_lower_bound(const RangeTreeUInt *rt);
 }
 #endif
 
-#endif /* __DUALCON_H__ */
+#endif /* __RANGE_TREE_C_API_H__ */
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 53c2a82..34b645e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -156,7 +156,6 @@ typedef struct SculptSession {
 	struct MPoly *mpoly;
 	struct MLoop *mloop;
 	int totvert, totpoly;
-	float (*face_normals)[3];
 	struct KeyBlock *kb;
 	float *vmask;
 	
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index fd5d14b..3900ba8 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -788,7 +788,6 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
 		ss->mvert = NULL;
 		ss->mpoly = NULL;
 		ss->mloop = NULL;
-		ss->face_normals = NULL;
 	}
 	else {
 		ss->totvert = me->totvert;
@@ -796,7 +795,6 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
 		ss->mvert = me->mvert;
 		ss->mpoly = me->mpoly;
 		ss->mloop = me->mloop;
-		ss->face_normals = NULL;
 		ss->multires = NULL;
 		ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
 	}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 2c76b3d..67d81ab 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -182,8 +182,6 @@ typedef struct StrokeCache {
 	ViewContext *vc;
 	Brush *brush;
 
-	float (*face_norms)[3]; /* Copy of the mesh faces' normals */
-
 	float special_rotation;
 	float grab_delta[3], grab_delta_symmetry[3];
 	float old_grab_location[3], orig_grab_location[3];
@@ -345,9 +343,7 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
 static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
 {
 	SculptSession *ss = ob->sculpt;
-	StrokeCache *cache = ss->cache;
 	const Brush *brush = BKE_paint_brush(&sd->paint);
-	int i;
 
 	PBVHNode **nodes;
 	int n, totnode;
@@ -400,12 +396,6 @@ static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
 		}
 	}
 
-	if (ss->face_normals) {
-		for (i = 0; i < ss->totpoly; i++) {
-			copy_v3_v3(ss->face_normals[i], cache->face_norms[i]);
-		}
-	}
-
 	if (nodes)
 		MEM_freeN(nodes);
 }
@@ -505,7 +495,7 @@ static void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
 	}
 }
 
-BLI_INLINE bool sculpt_brush_test_clipping(SculptBrushTest *test, const float co[3])
+BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3])
 {
 	RegionView3D *rv3d = test->clip_rv3d;
 	return (rv3d && (ED_view3d_clipping_test(rv3d, co, true)));
@@ -543,7 +533,7 @@ static bool sculpt_brush_test_sq(SculptBrushTest *test, const float co[3])
 	}
 }
 
-static bool sculpt_brush_test_fast(SculptBrushTest *test, float co[3])
+static bool sculpt_brush_test_fast(const SculptBrushTest *test, const float co[3])
 {
 	if (sculpt_brush_test_clipping(test, co)) {
 		return 0;
@@ -551,7 +541,7 @@ static bool sculpt_brush_test_fast(SculptBrushTest *test, float co[3])
 	return len_squared_v3v3(co, test->location) <= test->radius_squared;
 }
 
-static bool sculpt_brush_test_cube(SculptBrushTest *test, float co[3], float local[4][4])
+static bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4])
 {
 	float side = M_SQRT1_2;
 	float local_co[3];
@@ -3503,8 +3493,6 @@ static const char *sculpt_tool_name(Sculpt *sd)
 
 static void sculpt_cache_free(StrokeCache *cache)
 {
-	if (cache->face_norms)
-		MEM_freeN(cache->face_norms);
 	if (cache->dial)
 		MEM_freeN(cache->dial);
 	MEM_freeN(cache);
@@ -3764,13 +3752,6 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
 
 	/* Make copies of the mesh vertex locations and normals for some tools */
 	if (brush->flag & BRUSH_ANCHORED) {
-		if (ss->face_normals) {
-			cache->face_norms = MEM_mallocN(sizeof(float) * 3 * ss->totpoly, "Sculpt face norms");
-			for (i = 0; i < ss->totpoly; ++i) {
-				copy_v3_v3(cache->face_norms[i], ss->face_normals[i]);
-			}
-		}
-
 		cache->original = 1;
 	}




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