[Bf-blender-cvs] [9a711f9] master: typo in last commit
Campbell Barton
noreply at git.blender.org
Wed Apr 15 07:34:32 CEST 2015
Commit: 9a711f98a7f55a2534f1f6fe3756914d8f7f8861
Author: Campbell Barton
Date: Wed Apr 15 15:34:06 2015 +1000
Branches: master
https://developer.blender.org/rB9a711f98a7f55a2534f1f6fe3756914d8f7f8861
typo in last commit
===================================================================
M source/blender/editors/sculpt_paint/sculpt.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 411ccef..b14fbc4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -328,7 +328,7 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_DRAG_DOT) &&
-
+
(!ELEM(brush->sculpt_tool,
/* These brushes, as currently coded, cannot
* support dynamic topology */
@@ -1700,7 +1700,7 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
int n;
/* vars for handling projection when calculating the pinch vector.
- * Use surface normal for 'v_proj',s o the vertices are pinched towards a line instead of a single point.
+ * Use surface normal for 'pinch_proj', so the vertices are pinched towards a line instead of a single point.
* Without this we get a 'flat' surface surrounding the pinch */
const float *pinch_proj = ss->cache->sculpt_normal_symm;
const float pinch_proj_len_sq = len_squared_v3(pinch_proj);
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