[Bf-blender-cvs] [3ad7e5c] alembic: Optional force and jacobian return values from angular bending springs, for occasional debugging.
Lukas Tönne
noreply at git.blender.org
Sun Apr 12 14:40:34 CEST 2015
Commit: 3ad7e5c1f2f4bc2d8c09e452a9c7790e37341fc3
Author: Lukas Tönne
Date: Sat Apr 11 21:50:03 2015 +0200
Branches: alembic
https://developer.blender.org/rB3ad7e5c1f2f4bc2d8c09e452a9c7790e37341fc3
Optional force and jacobian return values from angular bending springs,
for occasional debugging.
===================================================================
M source/blender/physics/intern/BPH_mass_spring.cpp
M source/blender/physics/intern/implicit.h
M source/blender/physics/intern/implicit_blender.c
===================================================================
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index e0ec2c4..304e99e 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -420,7 +420,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
cb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
/* XXX assuming same restlen for ij and jk segments here, this can be done correctly for hair later */
- BPH_mass_spring_force_spring_bending_angular(data, s->ij, s->kl, s->mn, s->target, kb, cb);
+ BPH_mass_spring_force_spring_bending_angular(data, s->ij, s->kl, s->mn, s->target, kb, cb, NULL, NULL, NULL);
#if 0
{
@@ -1219,7 +1219,8 @@ static void strands_calc_curve_stretch_forces(Strands *strands, float UNUSED(spa
float stiffness = params->stretch_stiffness;
float damping = stiffness * params->stretch_damping;
- BPH_mass_spring_force_spring_linear(data, vi, vj, restlen, stiffness, damping, true, 0.0f, NULL, NULL, NULL);
+ float f[3];
+ BPH_mass_spring_force_spring_linear(data, vi, vj, restlen, stiffness, damping, true, 0.0f, f, NULL, NULL);
}
}
@@ -1321,7 +1322,8 @@ static void strands_calc_curve_bending_forces(Strands *strands, float space[4][4
int vi = BKE_strand_bend_iter_vertex0_offset(strands, &it_bend);
int vj = BKE_strand_bend_iter_vertex1_offset(strands, &it_bend);
int vk = BKE_strand_bend_iter_vertex2_offset(strands, &it_bend);
- BPH_mass_spring_force_spring_bending_angular(data, vi, vj, vk, target_state, stiffness, damping);
+ float f[3];
+ BPH_mass_spring_force_spring_bending_angular(data, vi, vj, vk, target_state, stiffness, damping, f, NULL, NULL);
#if 0 /* debug */
{
@@ -1393,7 +1395,8 @@ static void strands_calc_vertex_goal_forces(Strands *strands, float space[4][4],
float goal[3];
mul_v3_m4v3(goal, space, it_edge.vertex1->co);
- BPH_mass_spring_force_spring_goal(data, vj, goal, rootvel, stiffness, damping, NULL, NULL, NULL);
+ float f[3];
+ BPH_mass_spring_force_spring_goal(data, vj, goal, rootvel, stiffness, damping, f, NULL, NULL);
}
}
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index fa3b642..6ef86d6 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -123,7 +123,8 @@ bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int
float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Angular bending force based on local target vectors */
bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k,
- const float target[3], float stiffness, float damping);
+ const float target[3], float stiffness, float damping,
+ float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Global goal spring */
bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3],
float stiffness, float damping,
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index 76adfe6..2b961b4 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -1857,7 +1857,8 @@ BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, int i, int j,
* See "Artistic Simulation of Curly Hair" (Pixar technical memo #12-03a)
*/
bool BPH_mass_spring_force_spring_bending_angular(Implicit_Data *data, int i, int j, int k,
- const float target[3], float stiffness, float damping)
+ const float target[3], float stiffness, float damping,
+ float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3])
{
float goal[3];
float fj[3], fk[3];
@@ -1994,6 +1995,13 @@ bool BPH_mass_spring_force_spring_bending_angular(Implicit_Data *data, int i, in
add_m3_m3m3(data->dFdX[block_ik].m, data->dFdX[block_ik].m, dfk_dxi);
#endif
+ if (r_f)
+ copy_v3_v3(r_f, fj);
+ if (r_dfdx)
+ copy_m3_m3(r_dfdx, dfj_dxj);
+ if (r_dfdv)
+ copy_m3_m3(r_dfdx, dfj_dvj);
+
return true;
}
More information about the Bf-blender-cvs
mailing list