[Bf-blender-cvs] [7fcb0bf] master: Attempt GLSL compile fix in opensuse linux basically, we passed a vec3 as a float.

Antony Riakiotakis noreply at git.blender.org
Wed Apr 8 16:31:04 CEST 2015


Commit: 7fcb0bf71e5ebb911a22ac628b74f26cf77f16ce
Author: Antony Riakiotakis
Date:   Wed Apr 8 16:30:26 2015 +0200
Branches: master
https://developer.blender.org/rB7fcb0bf71e5ebb911a22ac628b74f26cf77f16ce

Attempt GLSL compile fix in opensuse linux basically, we passed a vec3
as a float.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index b9c94fc..8dda7b0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -51,8 +51,8 @@ static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node)
 
 static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 {
-	if (!in[3].link)
-		in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
+	if (!in[4].link)
+		in[4].link = GPU_builtin(GPU_VIEW_NORMAL);
 
 	return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out);
 }




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