[Bf-blender-cvs] [bdf398d] multiview: Fix blenderplayer build
Dalai Felinto
noreply at git.blender.org
Mon Apr 6 13:42:43 CEST 2015
Commit: bdf398daa805cc233d5cdf1a08bf6f71f0d5f994
Author: Dalai Felinto
Date: Mon Apr 6 00:22:57 2015 -0300
Branches: multiview
https://developer.blender.org/rBbdf398daa805cc233d5cdf1a08bf6f71f0d5f994
Fix blenderplayer build
===================================================================
M source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 7985d2a..8fbc3c5 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -230,7 +230,7 @@ void RE_exit_texture_rng() RET_NONE
float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
-void RE_engine_actview_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
+void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}
float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
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