[Bf-blender-cvs] [1c96a84] master: Cleanup: use BKE_animdata_* prefix

Campbell Barton noreply at git.blender.org
Sat Apr 4 06:21:40 CEST 2015


Commit: 1c96a84320dad3455a94510baa3ecec1bb45b2e7
Author: Campbell Barton
Date:   Sat Apr 4 15:13:56 2015 +1100
Branches: master
https://developer.blender.org/rB1c96a84320dad3455a94510baa3ecec1bb45b2e7

Cleanup: use BKE_animdata_* prefix

===================================================================

M	source/blender/blenkernel/BKE_animsys.h
M	source/blender/blenkernel/intern/anim_sys.c
M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenkernel/intern/camera.c
M	source/blender/blenkernel/intern/curve.c
M	source/blender/blenkernel/intern/gpencil.c
M	source/blender/blenkernel/intern/ipo.c
M	source/blender/blenkernel/intern/key.c
M	source/blender/blenkernel/intern/lamp.c
M	source/blender/blenkernel/intern/lattice.c
M	source/blender/blenkernel/intern/library.c
M	source/blender/blenkernel/intern/linestyle.c
M	source/blender/blenkernel/intern/material.c
M	source/blender/blenkernel/intern/mball.c
M	source/blender/blenkernel/intern/mesh.c
M	source/blender/blenkernel/intern/movieclip.c
M	source/blender/blenkernel/intern/node.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/particle.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenkernel/intern/speaker.c
M	source/blender/blenkernel/intern/texture.c
M	source/blender/blenkernel/intern/world.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/drivers.c
M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/armature/armature_naming.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_relations.c
M	source/blender/editors/space_nla/nla_channels.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/makesrna/intern/rna_ID.c
M	source/blender/makesrna/intern/rna_constraint.c
M	source/blender/makesrna/intern/rna_key.c
M	source/blender/makesrna/intern/rna_modifier.c
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_sequencer.c
M	source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 0acfd40..a8e430c 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -56,22 +56,22 @@ bool id_type_can_have_animdata(struct ID *id);
 struct AnimData *BKE_animdata_from_id(struct ID *id);
 
 /* Add AnimData to the given ID-block */
-struct AnimData *BKE_id_add_animdata(struct ID *id);
+struct AnimData *BKE_animdata_add_id(struct ID *id);
 
 /* Set active action used by AnimData from the given ID-block */
 bool BKE_animdata_set_action(struct ReportList *reports, struct ID *id, struct bAction *act);
 
 /* Free AnimData */
-void BKE_free_animdata(struct ID *id);
+void BKE_animdata_free(struct ID *id);
 
 /* Copy AnimData */
-struct AnimData *BKE_copy_animdata(struct AnimData *adt, const bool do_action);
+struct AnimData *BKE_animdata_copy(struct AnimData *adt, const bool do_action);
 
 /* Copy AnimData */
-bool BKE_copy_animdata_id(struct ID *id_to, struct ID *id_from, const bool do_action);
+bool BKE_animdata_copy_id(struct ID *id_to, struct ID *id_from, const bool do_action);
 
 /* Copy AnimData Actions */
-void BKE_copy_animdata_id_action(struct ID *id);
+void BKE_animdata_copy_id_action(struct ID *id);
 
 /* Merge copies of data from source AnimData block */
 typedef enum eAnimData_MergeCopy_Modes {
@@ -91,7 +91,7 @@ void BKE_animdata_merge_copy(struct ID *dst_id, struct ID *src_id, eAnimData_Mer
 void BKE_animdata_make_local(struct AnimData *adt);
 
 /* Re-Assign ID's */
-void BKE_relink_animdata(struct AnimData *adt);
+void BKE_animdata_relink(struct AnimData *adt);
 
 /* ************************************* */
 /* KeyingSets API */
@@ -134,7 +134,7 @@ void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, st
                                    bool verify_paths);
 
 /* Fix all the paths for the entire database... */
-void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName);
+void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName);
 
 /* Fix the path after removing elements that are not ID (e.g., node) */
 void BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index b4c396d..3c98d11 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -134,7 +134,7 @@ AnimData *BKE_animdata_from_id(ID *id)
  * the AnimData pointer is stored immediately after the given ID-block in the struct,
  * as per IdAdtTemplate. Also note that 
  */
-AnimData *BKE_id_add_animdata(ID *id)
+AnimData *BKE_animdata_add_id(ID *id)
 {
 	/* Only some ID-blocks have this info for now, so we cast the 
 	 * types that do to be of type IdAdtTemplate, and add the AnimData
@@ -216,7 +216,7 @@ bool BKE_animdata_set_action(ReportList *reports, ID *id, bAction *act)
 /* Freeing -------------------------------------------- */
 
 /* Free AnimData used by the nominated ID-block, and clear ID-block's AnimData pointer */
-void BKE_free_animdata(ID *id)
+void BKE_animdata_free(ID *id)
 {
 	/* Only some ID-blocks have this info for now, so we cast the 
 	 * types that do to be of type IdAdtTemplate
@@ -253,7 +253,7 @@ void BKE_free_animdata(ID *id)
 /* Copying -------------------------------------------- */
 
 /* Make a copy of the given AnimData - to be used when copying datablocks */
-AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
+AnimData *BKE_animdata_copy(AnimData *adt, const bool do_action)
 {
 	AnimData *dadt;
 	
@@ -285,25 +285,25 @@ AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
 	return dadt;
 }
 
-bool BKE_copy_animdata_id(ID *id_to, ID *id_from, const bool do_action)
+bool BKE_animdata_copy_id(ID *id_to, ID *id_from, const bool do_action)
 {
 	AnimData *adt;
 
 	if ((id_to && id_from) && (GS(id_to->name) != GS(id_from->name)))
 		return false;
 
-	BKE_free_animdata(id_to);
+	BKE_animdata_free(id_to);
 
 	adt = BKE_animdata_from_id(id_from);
 	if (adt) {
 		IdAdtTemplate *iat = (IdAdtTemplate *)id_to;
-		iat->adt = BKE_copy_animdata(adt, do_action);
+		iat->adt = BKE_animdata_copy(adt, do_action);
 	}
 
 	return true;
 }
 
-void BKE_copy_animdata_id_action(ID *id)
+void BKE_animdata_copy_id_action(ID *id)
 {
 	AnimData *adt = BKE_animdata_from_id(id);
 	if (adt) {
@@ -426,7 +426,7 @@ void BKE_animdata_make_local(AnimData *adt)
 /* When duplicating data (i.e. objects), drivers referring to the original data will 
  * get updated to point to the duplicated data (if drivers belong to the new data)
  */
-void BKE_relink_animdata(AnimData *adt)
+void BKE_animdata_relink(AnimData *adt)
 {
 	/* sanity check */
 	if (adt == NULL)
@@ -571,7 +571,7 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths
 	
 	/* get animdata from src, and create for destination (if needed) */
 	srcAdt = BKE_animdata_from_id(srcID);
-	dstAdt = BKE_id_add_animdata(dstID);
+	dstAdt = BKE_animdata_add_id(dstID);
 	
 	if (ELEM(NULL, srcAdt, dstAdt)) {
 		if (G.debug & G_DEBUG)
@@ -1167,7 +1167,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
  *      i.e. pose.bones["Bone"]
  */
 /* TODO: use BKE_animdata_main_cb for looping over all data  */
-void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
+void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
 {
 	Main *mainptr = G.main;
 	ID *id;
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index f775b67..9e209cb 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -127,7 +127,7 @@ void BKE_armature_free(bArmature *arm)
 
 		/* free animation data */
 		if (arm->adt) {
-			BKE_free_animdata(&arm->id);
+			BKE_animdata_free(&arm->id);
 			arm->adt = NULL;
 		}
 	}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 886df16..5b4d7ba 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -138,7 +138,7 @@ void BKE_camera_make_local(Camera *cam)
 
 void BKE_camera_free(Camera *ca)
 {
-	BKE_free_animdata((ID *)ca);
+	BKE_animdata_free((ID *)ca);
 }
 
 /******************************** Camera Usage *******************************/
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index b6a167d..5fcdc9c 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -147,7 +147,7 @@ void BKE_curve_free(Curve *cu)
 
 	BKE_curve_editNurb_free(cu);
 	BKE_curve_unlink(cu);
-	BKE_free_animdata((ID *)cu);
+	BKE_animdata_free((ID *)cu);
 
 	if (cu->mat)
 		MEM_freeN(cu->mat);
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index dd21555..17d8739 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -119,7 +119,7 @@ void BKE_gpencil_free(bGPdata *gpd)
 	
 	/* free animation data */
 	if (gpd->adt) {
-		BKE_free_animdata(&gpd->id);
+		BKE_animdata_free(&gpd->id);
 		gpd->adt = NULL;
 	}
 }
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 09ce948..6d37f3a 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1712,7 +1712,7 @@ void do_versions_ipos_to_animato(Main *main)
 		/* check if object has any animation data */
 		if (ob->nlastrips.first) {
 			/* Add AnimData block */
-			BKE_id_add_animdata(id);
+			BKE_animdata_add_id(id);
 			
 			/* IPO first to take into any non-NLA'd Object Animation */
 			if (ob->ipo) {
@@ -1735,7 +1735,7 @@ void do_versions_ipos_to_animato(Main *main)
 		}
 		else if ((ob->ipo) || (ob->action)) {
 			/* Add AnimData block */
-			AnimData *adt = BKE_id_add_animdata(id);
+			AnimData *adt = BKE_animdata_add_id(id);
 			
 			/* Action first - so that Action name get conserved */
 			if (ob->action) {
@@ -1776,7 +1776,7 @@ void do_versions_ipos_to_animato(Main *main)
 		/* check PoseChannels for constraints with local data */
 		if (ob->pose) {
 			/* Verify if there's AnimData block */
-			BKE_id_add_animdata(id);
+			BKE_animdata_add_id(id);
 			
 			for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 				for (con = pchan->constraints.first; con; con = con->next) {
@@ -1802,7 +1802,7 @@ void do_versions_ipos_to_animato(Main *main)
 			 */
 			if (con->ipo) {
 				/* Verify if there's AnimData block, just in case */
-				BKE_id_add_animdata(id);
+				BKE_animdata_add_id(id);
 				
 				/* although this was the constraint's local IPO, we still need to provide con 
 				 * so that drivers can be added properly...
@@ -1819,7 +1819,7 @@ void do_versions_ipos_to_animato(Main *main)
 		/* check constraint channels - we need to remove them anyway... */
 		if (ob->constraintChannels.first) {
 			/* Verify if there's AnimData block */
-			BKE_id_add_animdata(id);
+			BKE_animdata_add_id(id);
 			
 			for (conchan = ob->constraintChannels.first; conchan; conchan = conchann) {
 				/* get pointer to next Constraint Channel */
@@ -1857,7 +1857,7 @@ void do_versions_ipos_to_animato(Main *main)
 		 */
 		if (key->ipo) {
 			/* Add AnimData block */
-			AnimData *adt = BKE_id_add_animdata(id);
+			AnimData *adt = BKE_animdata_add_id(id);
 			
 			/* Convert Shapekey data... */
 			ipo_to_animdata(id, key->ipo, NULL, NULL, NULL);
@@ -1879,7 +1879,7 @@ void do_versions_ipos_to_animato(Main *main)
 		/* we're only interested in the IPO */
 		if (ma->ipo) {
 			/* Add AnimData block */
-			AnimData *adt = BKE_id_add_animdata(id);
+			AnimData *adt = BKE_animdata_add_id(id);
 			
 			/* Convert Material data... */
 			ipo_to_animdata(id, ma->ipo, NULL, NULL, NULL);
@@ -1901,7 +1901,7 @@ void do_versions_ipos_to_animato(Main *main)
 		/* we're only interested in the IPO */
 		if (wo->ipo) {
 		

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list