[Bf-blender-cvs] [927099c] master: Cleanup: style

Campbell Barton noreply at git.blender.org
Mon Sep 29 18:04:52 CEST 2014


Commit: 927099ceb843403a7b3b2487696adbdcaa5807a5
Author: Campbell Barton
Date:   Tue Sep 30 02:04:34 2014 +1000
Branches: master
https://developer.blender.org/rB927099ceb843403a7b3b2487696adbdcaa5807a5

Cleanup: style

===================================================================

M	intern/cycles/kernel/shaders/node_brick_texture.osl
M	intern/cycles/kernel/shaders/node_fresnel.h
M	intern/cycles/kernel/shaders/node_geometry.osl
M	release/scripts/templates_osl/fresnel_conductive.osl

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl
index 70a6a6e..c9fb354 100644
--- a/intern/cycles/kernel/shaders/node_brick_texture.osl
+++ b/intern/cycles/kernel/shaders/node_brick_texture.osl
@@ -93,6 +93,6 @@ shader node_brick_texture(
 		Col[2] = facm * (Color1[2]) + tint * Color2[2];
 	}
 	
-	Color = (Fac == 1.0) ? Mortar: Col;
+	Color = (Fac == 1.0) ? Mortar : Col;
 }
 
diff --git a/intern/cycles/kernel/shaders/node_fresnel.h b/intern/cycles/kernel/shaders/node_fresnel.h
index 9f10ba8..d192c5d 100644
--- a/intern/cycles/kernel/shaders/node_fresnel.h
+++ b/intern/cycles/kernel/shaders/node_fresnel.h
@@ -36,14 +36,14 @@ float fresnel_dielectric_cos(float cosi, float eta)
 
 color fresnel_conductor(float cosi, color eta, color k)
 {
-	color cosi2 = color(cosi*cosi);
+	color cosi2 = color(cosi * cosi);
 	color one = color(1, 1, 1);
 	color tmp_f = eta * eta + k * k;
 	color tmp = tmp_f * cosi2;
 	color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
-					(tmp + (2.0 * eta * cosi) + one);
+	               (tmp + (2.0 * eta * cosi) + one);
 	color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
-					(tmp_f + (2.0 * eta * cosi) + cosi2);
+	               (tmp_f + (2.0 * eta * cosi) + cosi2);
 	return (Rparl2 + Rperp2) * 0.5;
 }
 
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl
index 7bef205..cd68f07 100644
--- a/intern/cycles/kernel/shaders/node_geometry.osl
+++ b/intern/cycles/kernel/shaders/node_geometry.osl
@@ -49,7 +49,7 @@ shader node_geometry(
 
 	/* try to create spherical tangent from generated coordinates */
 	if (getattribute("geom:generated", generated)) {
-		normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
+		normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
 		vector T = transform("object", "world", data);
 		Tangent = cross(Normal, normalize(cross(T, Normal)));
 	}
diff --git a/release/scripts/templates_osl/fresnel_conductive.osl b/release/scripts/templates_osl/fresnel_conductive.osl
index c197656..6de0692 100644
--- a/release/scripts/templates_osl/fresnel_conductive.osl
+++ b/release/scripts/templates_osl/fresnel_conductive.osl
@@ -16,14 +16,14 @@
 
 color fresnel_conductor(float cosi, color eta, color k)
 {
-	color cosi2 = color(cosi*cosi);
+	color cosi2 = color(cosi * cosi);
 	color one = color(1, 1, 1);
 	color tmp_f = eta * eta + k * k;
 	color tmp = tmp_f * cosi2;
 	color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
-					(tmp + (2.0 * eta * cosi) + one);
+	               (tmp + (2.0 * eta * cosi) + one);
 	color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
-					(tmp_f + (2.0 * eta * cosi) + cosi2);
+	               (tmp_f + (2.0 * eta * cosi) + cosi2);
 	return (Rparl2 + Rperp2) * 0.5;
 }




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